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Still there seems to be absolutely no penalty for taking long rests, so you could in theory burn all your resources and long rest between each and every fight
FACTS. Any warlock in 5e, regardless of subclass is the second highest DPR class in the game, add a few levels of sorcerer to grab quicken spell and they now beat out even battlemaster fighters for highest damage output per round do to basically being able to do 6d10+30+6d6 damage per round by just blasting cantrips. Stack that with Drow for a extra cast of darkness, elven accuracy, devil's sight and agonizing blast invocation and you now also have a 86% crit chance with every shot in TT. Warlocks are 1 trick ponies with good utility, but that one trick REALLY hurts lol.
I like Pathfinders take on a class that effectively does the same thing, the Kineticist. But it's a completely different flavor. The 5e Patron approach is interesting and I like what they did with the class.
You don't need more, if you do recruit a bard. Eldrich Blast is your go to move, grab agonizing blast, repelling blast and devil's sight. Grab pact of the chain invocation for the imp familiar. Drop hex on the biggest threat always choosing to hex dex to debuff them for other casters as the big damage in this game is always dex saves and go ham with eldrich blast. Save spell slots for counter spell and shield from magic adept sorcerer. You will be a walking genocide.
I was worried about Ki management at the beginning, but now my worries are all gone. At lvl 6 you have 7Ki points which is more than enough for combat encounters, and with a click of a button you can short rest and replenish it all. Don't be afraid of spending short rests and long rests, BG3 incentivizes you to take a long rest to progress in a story and character development. I don't know about tactician difficulty, but on normal i am drowning in camp supplies, i literally have enough to feed the whole Underdark (above 4k supplies).
Every class seems to be very powerful when it is not "out of the water". If you use a class properly it sometimes feels OP. For example, Gale is an evocation wizard but he always slacks behind everyone else with cantrip damage but sometimes he manages to kill 3-4 enemies with a single fireball or gust of wind. Shadowheart has ♥♥♥♥ damage, but she can turn the tide of battle by healing, resurrecting, and buffing your party. Considering Shadowheart can be a good frontline "tank" with light domain, she just won't let anyone die.
Just don't try to be the jack of all trades with your character, and steal someone else's job and you will be Gucci.
so :
STR - jump, shove, resisting shove
WIS - preception
and so on.
while the real casters use a warlock.
But even if it were in game then unlike the push version you only get to pull ONCE :(
So if all you are interested in doing that you could use thorn whip - ofc it would cost of a feat to get it ( spellsniper or magic initiate )