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he hsa no real attack skills for his "fighting without weapons" ...
stopped playing with a mobnk at lvl 8 and restartet
https://youtu.be/m5rijPGgbN0?t=6870 1:54:30
DPR is supbar compared to half-orcs trolodins/barbarians/rangersins .
Regarding mechanical performance... I can't complain, the warlock isn't as strong as a tavern brawler pike thrower, but Cloud of Daggers, Eldritch Blast and False Life do some work, and familiars (raven or imp) sometimes contribute meaningfully too.
...and you get to be the face of the party (the charisma roll taker).
Monk seems fine. Strong level one as expected. Kind of falls off compared to some of what other classes (Rogue) get for free due to Ki point issues exactly as in the PnP. I expect it to kick back up into OP when I get Stunning Fist. And I expect not to care about Ki point limitations at all around level 8-12. Again, exactly like in PnP.
Monks get a bad rep pretty much solely due to Ki point limitations compared to other classes that do similar things for free. However, I'm perfectly happy that anything I have proficiency with seems to count as a Monk weapon for the purposes of activating the bonus action unarmed attack or flurry of blows.
My only complaint is missing subclasses. I'd have liked the Way of the Long Death. But if they could only include three, I can see why they chose the ones they did.
Eldricth blast is a cantrip, that makes Warlock's insanely powerful with this infinite use, and buffable spell.
I have yeated many hard enemies off high altitude, to their doom. The imp familiar is insanely good as well and has infinite uptime.
Can't speak for monks but Warlocks are insanely strong.
The short rest restriction isn't much of a problem; as the real powerhouse of the class (much like on tabletop) is eldritch blast + agonizing blast and the utility that comes from Invocations in general.
The spell slots are kind of secondary and work fine being less plentiful compared to a wizard's or cleric's. I don't often use more than one per fight and many smaller combats I don't feel the need to break out slots at all.
Definitely don't expect them to fill the role of a party's main spell caster though; warlocks are for versatility, not spamming slots.
This is how I do it too. I just treat Eldritch Blast as my main attack and use it on 80% of my turns. Non-Cantrips are used situationally.
You can't think of Warlock like a Wizard or Sorceror that slings different spells each turn.
EB all day long and I love it.
My main is a shadow monk, and Wyll is one of my primary companions.
My monk is probably my second strongest character... next to Wyll.
She had 20 AC by level 4. The only other person who has gotten that high yet is Shadowheart, because I respec'd her into a Tempest Cleric, and outfitted her like a paladin. Monk also had three attacks... at level 1. Now that I'm level 7, she can see in the dark, become invisible, teleport every single turn... and deals sneak attack, because I took a level of rogue. In the meantime, I've got a bunch of daggers, poisons, and bombs that I throw for ranged combat. She's absolutely amazing.
Wyll, though, is the clear winner. I think he has 2x or 3x more kills than anyone else... maybe less of a margin now that I've begun experimenting with mercs. Eldritch Blast + Agonizing Blast + Hex is probably the most consistent source of damage in this game, short of using a spell slot. I went Pact of Blades, but he's actually better as a blaster.
Add to that the fact that Repelling Blast typically kills 2- 3 enemies in most encounters, and yes: Warlocks are ****ing amazing in this.
The funny thing is, they're actually good in 5e tabletop as well. They've just gotten SO much bad publicity from people who are bad at math and worse at imagination.
In PnP, warlocks get a bad rap because they've been nerfed so much from 3.5e. EVERYTHING got nerfed from 3.5, but warlocks kind of lost their identity in the shuffle. That doesn't make them bad, though; people just believe what they read on the internet. I've played four different warlocks in tabletop, and every single one of them outperformed the paladin and the sorcerer.
Monks are similar. They get as many attacks as a level 20 fighter... but they get it at level 5. by the time you actually get to level 20, monks hit HARDER than the fighter. They get some of the best defensive features in the game. Depending on your subclass, you can Hadoken, teleport, manipulate people's minds. heal yourself, stun-lock, or even just OHKO anything.
It seems insane to me that people keep saying these two classes are bad...
OH! And I play at a table where we only allow one short rest per day, so this having two (or three, with a bard) is AMAZING for me.
Really? I didn't know that... I always though that monk is one of the the strongest classes. This is a surprise for me.
Comparing any class to rogue is not fair.
RAW D&D you get 1 short rest a day, here you get 2, an Warlocks are OP if you have a bard in party you basically get 3 as song of rest counts as a short rest. Build a party 1 bard, 1 monk, 1 warlock and 1 cleric and basically put the game on easy mode.
So the monk feels like a walking god killing everything with his high movement speed / damage.