Baldur's Gate 3

Baldur's Gate 3

Statistieken weergeven:
Eldritch Knight
Why did they have to make the class so boring. I will admit that this class makes the best melee tank in the game because of shield spell, but by god do the rest of the spells Eldritch knight gets is underwhelming. Magic missile is good i guess but besides that the rest kind. The lvl 2 spells were a even greater disappointment, I took scorching ray and gust. Are the level 3 spells eldritch knight gets at least any good?
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46-60 van 60 reacties weergegeven
I play Laezel as an EK, basically an offensive tank with a bank of shields and featherfalls. I think it has a lot of value as a utility caster, but melee damage is several orders of magnitude better than her spells.
throw eldritch knight is fun
I made Lae'zel an Eldritch Knight. Absolutely love her as it.

She has a bound greatsword that does extra damage when wielded by a gith, she can throw it at enemies and it automatically teleports back, she has great spells that always hit (magic missile), false life to give her extra temporary hp, shield.

Arcane tricksters and Eldritch Knights are very similar for rogues and fighters. They are still primarily rogues and fighters, they just have magic to top off their abilities and if you choose spells that aren't reliant on intelligence to achieve an attack or a save then they can be very reliable damage dealers, utilitarians, or self-buffers. They won't need to rely on other casters to support them.

An Eldritch Knight isn't a pure caster and shouldn't be played like one. They are a full on fighter who has some spells, so pick the spells to complement you as a fighter and you'll be a far more effective fighter.
eldrich knigh is actually very good the key is to use the cantrip then melee combo because cantrip scales with level. in this game mages are a bit weaker becuase melee gets too many good items but there are still good items out there. there is an item that lets you cast cantrip twice with one action, then another one that let you use your spell casting attribute to add damaage to cantrip.

combine that with 6/6 eldritch knight/warlock your eldritch blast will deal 3x(1d10+10)x2 from the double cantrip cast, and now you get to attack one more time with you melee weapon as free action. this build make your eldritch knight on par with full legendary fighters.
Eldritch Knight has never, actually, been good. It's just kind of an archaic hold over from the days when "what if martial, but also spell caster?" was really exotic and unique. In modern 5e you can easily just multi-class a fighter and do everything an EK does, but better. In Pathfinder, it's just lmao: why would you ever, when Magus is right there.
I think 5e eldritch knight has the "cantrip and attack" as the only thing it offers that you couldn't get by multiclassing.

The game offers the item support to make that a competative option, there are a lot of but you have to monkey things around a lot to make it worth doing. The main thing is to get attacking and casting onto the same stat so you can push it to 20 and claim +5s whenever you're adding your casting stat to your melee attacks or similar while still having your cantrip do the same damage a full caster would get out of it.

As the game expands (or as modders put in other stuff) it'll be possible to do more interesting things. Greenfire blade and/or booming blade would help a lot. There'd also be an neat multiclass death cleric build in there (Death clerics get the ability to have necromancy cantrips affect 2 targets instead of 1, essentially doubling their cantrip damage)
Origineel geplaatst door x_equals_speed:
I think 5e eldritch knight has the "cantrip and attack" as the only thing it offers that you couldn't get by multiclassing.

The game offers the item support to make that a competative option, there are a lot of but you have to monkey things around a lot to make it worth doing. The main thing is to get attacking and casting onto the same stat so you can push it to 20 and claim +5s whenever you're adding your casting stat to your melee attacks or similar while still having your cantrip do the same damage a full caster would get out of it.

As the game expands (or as modders put in other stuff) it'll be possible to do more interesting things. Greenfire blade and/or booming blade would help a lot. There'd also be an neat multiclass death cleric build in there (Death clerics get the ability to have necromancy cantrips affect 2 targets instead of 1, essentially doubling their cantrip damage)
According to the BG 3 wiki they should also give enemies disadvantage on saves against their spells for a turn with attacks, which seems quite nice.

The other thing is that an Eldritch Knight sacrifices less than multiclassing - you still get three attacks and level two spells both which isn't possible otherwise, and only lose subclass abilities compared to another fighter. And honestly you can get some of that back with the combat maneuver feat if you want anyway.

The big problem IMO is the spell list is pretty bad for what you want here - you can stack huge DC with items and give disadvantage, but this means nothing with abjuration and evocation. Evocation is particularly terrible, basically the worst possible school the class could get since every spell in it competes badly with just making weapon attacks.

Using evocation spells as a EK is probably worse compared to the 'evocation spells' an elemental monk gets for example. Heck, they at least get scaling damage and fireball.

Getting hold person or something could be nice since you can swing once at an enemy, basically guarantee they fail their save next turn, hold them, and then chop them up at your leisure.
Laatst bewerkt door Quillithe; 31 aug 2023 om 0:18
Eldrich knight cant use eldrich blast such a waste
Origineel geplaatst door Quillithe:
The big problem IMO is the spell list is pretty bad for what you want here - you can stack huge DC with items and give disadvantage, but this means nothing with abjuration and evocation. Evocation is particularly terrible, basically the worst possible school the class could get since every spell in it competes badly with just making weapon attacks.

there's thunderwave. that's about it. its pretty much the only spell they have that's worth casting in combat that isn't shield. And even then its only in very specific circumstances where it can do what just pushing can't.
Their arent amazing but still better in BG3 than classic DND5 eldirtch knight...

Eldritch knight in dnd5 still need and arcane focus to cast thus cannot play dual wielding or sword and shield, needing an hand for somatic component, thus two handed weapons or one handed ones...
Are limited to abjuration and evocation spells (thus buff/defence or attack but since your a third caster blasting is very meh)...with a few extra

Let see what BG3 added to the class:
-Give weapons that get bonuses when bonded with
-Can cast without needing a free hand thus shield and dual wielding are a thing.
-Ritual spelcasting
-Many gear made for hybrid caster/melee classes. ring that give1d4 dmage from cantrip on next attack, glove allowing to cast ranged cantrip in melee without maluses ect...

Not much yet it made the class so much more enjoyable to play.

Unfortunately it lack feature to really shine as its own class and not a poor man fighter wizard...even with the extra free stats/feat fighter get, its still meh on the spell side.

Spamming blade ward+ one bonus attack can be funny to make yourself kind of unkillable combined to heavy armor mastery damage reduction and those armor magic damage reduction. or spam shield spell and nobody hit you.

In dnd5 blade singer do their magic+slash better usually. But eldritch knight in bg3 feels good to play and its pretty much all I want from this class... will probably keep most of those change if anybody ask to play EK on my table... also change the class feature a bit. maybe increase the numebr of known spells bring feature a bit earlier?
weapon bonding +2spell being a bit meh for a third level gain when warmaster sub class get more use of its special superiority dices and reset them on short rest...

The Class dont need to be a good caster, but seeing paladin and ranger doing better in that field hurt a bit, but being a bit better at spell weaving would help sell the class identity a bit more.

Its and interesting but it doesnt live up to its name...
Most of the time its best action is still spamming smash with weapon
And barely use any spells.

For me it need feat to make it feel like a knight with arcane magic and not just a fighter with "shield" spells.
a fighter with potions consumables and scroll achieve the same goal...
Laatst bewerkt door Kanjejou; 6 feb 2024 om 17:27
The Vanguard class is what Eldritch Knight wants to be when it grows up.
https://www.nexusmods.com/baldursgate3/mods/3686

It even now comes with a Blink Dog pet. But it really creates a synergy between melee and magic/casting.
Laatst bewerkt door seeker1; 6 feb 2024 om 17:05
Origineel geplaatst door lailaamell:
Eldrich knight cant use eldrich blast such a waste

Well as a fighter, you get 4 feats total, so if you make one of those 4 feats Spell Sniper, that will give you eldritch blast.

I haven't made my eldritch knight yet, but I will probably be doing just that. Grab spell sniper at level 4 or 6, use that cantrip with certain rings to add force damage to my weapon, and then use other feats for attribute increases, armor, and such.
Honestly just play a Bladesinger Wizard if you want a superrior gish character. Though this game does not have that superrior subclass, but you can get in on Nexus as a mod.
honestly eldrich knight is op I like to play with 8 lvls of EK and 4 in sorcerer, with using my eldrich knight for utility spells and my sorcerer for dmg spells.
Origineel geplaatst door Harukage:
Honestly just play a Bladesinger Wizard if you want a superrior gish character. Though this game does not have that superrior subclass, but you can get in on Nexus as a mod.

yeah bladesinger get so much fighter features on a wizard It feel so much better...

Honestly I would give a buff to most eldritch knight feature.

lvl3 bonded weapon the two lvl1 spell slot, its a good start for the sub class...
Lvl7 war magic (a good feat for the feeling fo the class)+ arcane recovery (like wizard but recover onyl 1/3 of fighter level can be used once per long rest, to help with the minuscule spell slot pool)
Lvl10 Eldritch strike + improved war magic (waiting lvl18 to cast a normal spell+bonus attack is ridiculous)
Lvl15 you gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action. "you can also use this effect after casting a spell", because if not its only a once per short rest "free"misty steps...but as a warrior when you action surge your already on target anyway 90% of the time. I have no idea right now but it need somethign else, that for sure...
lvl18 If you take the attack action you can cast an attack cantrip, it replace one of your attacks (triple strike+firebolt). You can cast this cantrip on another target for a bonus action. (its lvl18 most classes get ridiculous stuff. (so slash, slash, slash, firebolt, firebolt on something else seems fair to me)
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Geplaatst op: 8 aug 2023 om 22:07
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