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yeah mixed answers. I guess I play whatever I like most then.
What's the best stealing class? Rogue
What's the best defensive class? Rogue
What's the best Pickpocketing class? Rogue (Thief)
What's the best Dexterity Class? Rogue
What's the best roguish class? Rogue
What's the best class? Rogue
https://steamcommunity.com/sharedfiles/filedetails/?id=2942533180
^Level 2 Candlemancer Rogue thief balls smacker
Drop some water on the enemy with the cleric spell "Create Water". Then quick cast lightning bolt as a bonus action and maximize the damage roll with the Destructive Wrath Tempest subclass.
Assuming you have a Charisma of 18, that lightning bolt will do 110 damage. Next turn twin the lighting spell as your main action to hit 2 more targets for 110 damage each after your bard uses song of rest to refresh Destructive Wrath.
So, in 2 turns, your character can do 330 damage at lev 8.
Pretty sure this is still going to get dwarfed by a Hasted Rogue.
Big numbers = Rogue. The class has such easy access to multiplicative damage buffs.
1d6 +5 (dex) +2 (weapon enchantment) +1d6 elemental damage (im gunna just assume as i havent seen late game weapons yet) +10 if using sharpshooter = 24 avg damage a shot x6 shots + 14 sneak attack avg dmg for the first shot = 158 damage per turn if all 6 attacks hit. Adjusted for crits (5% overall DPR increase on average) thats 166 damage per round, again assuming all 6 attacks hit.
*Edit* - I guess you could potentially have 2 more attacks from action surge for a 216 ish avg dmg in the opening round.
Sorcs can easily guarantee over 100 dmg per lightning bolt, and can cast 3 of them in a single turn. Sorc cannot sustain that obviously. But definitely has higher burst damage than a rogue. And for sustain there are several martial builds that crap all over rogue. Rogue in 5e is a multiclassing class. Not a pure class class. If sneak attack applied to every attack we'd be having a different conversation.
Lots of builds can do much more damage in bursts, but then they run out of their cooldowns and have to rest again. But this guy is just always there, doing very high damage every single turn of every single fight, and he doesn't die unless everyone else is already dead.
There are attacks that target Armor Class, and are difficult to land on high AC targets.
There are attacks that target a saving throw, and can be resisted with that stat.
There are attacks like magic missile that 'always' hit, but shield spell blocks it every time.
My opinion is that each type of threat can make one class/ability seem better or worse depending on the situation. This is why I try to have a balanced party, so I can handle these situations. And I can always go to camp and change a character to another if I need.