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Edit - IDK 480 damage to a single wet target from 3 casts of CL is going to be hard for even a pally to top.
The issue though is hitting the enemies...
AOE is going to be sorcerer.
~~~~~~~~~~~
Barbarian 6, Thief 4, Warrior 2
STR 20 (17, +2 Feat, +1 Quest Item)
Great Weapon Master always turned on
Reckless Attack always used (Advantage)
Haste Potion
Attack
Extra Attack
Attack
Extra Attack (yes you get two with Haste)
Bonus Attack (Frenzied Strike)
Bonus Attack (GWM because something will have died by now)
Repeat above with Action Surge
10ish attacks with Advantage on the first turn = Dead Boss
Bonus points for being a Half-Orc with Savage Critical Hits
Multi-target (Single Round)
~~~~~~~~~~
Sorcerer 10, Fighter 2
CHR 20 (17, +2 Feat, +1 Quest Item)
Haste Spell (Action)
Fireball (5th level) Action
Fireball (5th Level) Quickened Spell Bonus Action
Action Surge
Fireball (4th level) Action
Fireball (4th level) Action
Fireball (4th level) Quickened Spell Bonus Action
The enemies died on the first turn, but you'll need to long rest.
Bonus Points for Draconic Sorcerer (Fire Bloodline)
Champion>Battlemaster.
But Rogue is also a highroll character and MUST use stealth every fight to achieve this effect.
Sorcerer, Fighter, Monk, Barbarian are all solid consistent damage classes.
Wizard is a HUGE variance damage dealer. Same goes for Cleric, but Cleric is far more situational.
Warlock if you like pressing 1 button every round, but it's a very good one admittedly.