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I don't know the exact numbers, but an example
A "weak" door has a damage threshold of 5, if you do NOT do a minimum of five damage in your attack, you do NO damage, if you do say, six damage, you get all six damage applied to the door, if that makes sense
Dip your sword in fire and hit the wooden door with it, it can make it easier. Bludgeoning weapons are more effective. And so on.
some will show 0 dmg on hits ~half of the time but still end up being destroyed.
some will show 0 dmg on hit all of the time.
idk what stats on me affects if i can dmg it at all or not.. if any.
i end up lockpicking it anyways (if it even has a lock that is)