Baldur's Gate 3

Baldur's Gate 3

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Sleight of hand doesn't work
me and my partner have been playing the game and loving it but we have come to the conclusion sleight of hand doesn't really work in game well. there is a issue with pick-pocketing specifically I've wanted to steal some scrolls and those usually have a DC of 4 to 8 depending on my rogue build. i should be able to pass anything within this range because i have a +10 to sleight of hand. but somehow i just failed a DC 4 roll. with a +10. it is really unfortunate for us because we wanted to live out our rogue bard duo dreams. hoping they will fix/adjust this.

And before people say it A natural 1 does not mean auto failure with ability checks according to regular dnd so should be able to still pass even if i rolled a nat 1. if they wanted to fall us make the DC higher
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Showing 1-6 of 6 comments
Szorrin Aug 8, 2023 @ 3:48pm 
A natural 1 does mean an automatic failure for ability checks in this game, though, just as a natural 20 means an automatic success. There are a bunch of other rules that are also different from tabletop 5e.

Besides, in the case of stealing those scrolls, this still means you succeed 95% of the time.
UncleSlam Aug 8, 2023 @ 3:50pm 
Originally posted by Trivialcobra925:
A natural 1 does not mean auto failure with ability checks

In this game it does. It tells you this in the ability check tutorial text. This is a common "house rule" in DnD 5e campaigns.
Last edited by UncleSlam; Aug 8, 2023 @ 3:56pm
Double Aug 8, 2023 @ 3:50pm 
Check the log, the actual DC is higher. The target is what you have to roll (after bonuses)
Neko Aug 27, 2023 @ 4:51am 
Not having sleight of hand level 17 without any clothes is unacceptable.
Last edited by Neko; Aug 27, 2023 @ 4:51am
wtiger27 Aug 27, 2023 @ 4:55am 
Just save before you try and reload if you fail. Odds are you will succeed. The game encourages players to save.
TheJewishSloth Aug 27, 2023 @ 5:01am 
Originally posted by Trivialcobra925:
me and my partner have been playing the game and loving it but we have come to the conclusion sleight of hand doesn't really work in game well. there is a issue with pick-pocketing specifically I've wanted to steal some scrolls and those usually have a DC of 4 to 8 depending on my rogue build. i should be able to pass anything within this range because i have a +10 to sleight of hand. but somehow i just failed a DC 4 roll. with a +10. it is really unfortunate for us because we wanted to live out our rogue bard duo dreams. hoping they will fix/adjust this.

And before people say it A natural 1 does not mean auto failure with ability checks according to regular dnd so should be able to still pass even if i rolled a nat 1. if they wanted to fall us make the DC higher

lets say you need to roll an 8 to pass while having a +4 to your sleight of hand, it means you HAVE to roll the 8 and your +4 with be added to make it pass because the roll is most likely 10 or 11, the pick pocket doesnt tell you how high the roll is, it say you have to have that number.

i hope i explained it well probs not
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Showing 1-6 of 6 comments
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Date Posted: Aug 8, 2023 @ 3:43pm
Posts: 6