Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ok cool just want to make sure im not rushing the "in camp" role play stuff. I am already makin moves on Shadowheart
You find so much stuff that's pretty hard to do.
And I think if you have multiple people that can cast these magical berries you have unlimited supplies.
Video game-wise though, they'd have to really decrease the number and challenge on encounter types if they were to limit long rests. And I'm not sure that would make for a better game. It's one of those things that doesn't translate super well to a video game format.
But that was just my young mind. Developers rarely are brave enough to include a mechanic like that, where if you rest too much, basically, the game would become too hard for you(some people) and you wouldn't be able to complete it!
I watched later as people rested to get 1!! spell back, not me, I used every single one of them with care and thought and rested so little that by the end of the game I had a serious small amount of in game time, can't say i wasnt, or am not, still proud of it lol. And not all was lost because, in the old games, (in BG3 it probably doesnt affect anything) it did affect some dialogues ;)
So basically sometimes the Game told me I had to rest to proceed, because Rest would show a video/dream to proceed. Obviously I still think that resting too much should have some kind of consequence or it takes the meaning of recovering spells... that if wizards still even need to rest to recover spells in 5 edition.
Berry bushes, barrels tend to have food, some crates - honestly most of the 'junk containers' have a nice purpose here. They don't really have equipment, but they have a bunch of food so you can loot them or not depending on your food stocks.
Because if you are full HP and mage have all their spells every fight, it is basically a "easy" mode of kind. Considering I play in tactician, it would defeat the purpose.
But no issue with how you play. The important is to have fun xD
You're super wealthy by the time you reach level 5. Even if you're not stealing or pick pocketing anyone.
On the flip side of this having scarcity creates a meta where everyone wants to play a pick pocket. This happened in Divinity 2.