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Persuasion
Primary attribute: Charisma. As opposed to Intimidation, this is about presenting a point of view or making a case and how well one can argue an issue.
Strength – Perhaps one might be trying to calm the fears of a village under threat by a show of Strength (Persuasion) from their valiant defender.
Constitution – Another might do the same as the Strength user but by standing tough through a test of endurance with Constitution (Persuasion).
Intelligence – An appeal of logic and reason is an Intelligence (Persuasion) check.
5E charisma is force of personality (overlapping somewhat with wisdom, re: mental resilience theme) and leadership.
And charisma - just like in real life - isn't about likeability. It's about making people do what you want them to do.
I know Tons of people on roids in my local gym that can bench more than 150 kg but can’t seem to articulate their views or ideas better than a learned 13 year old.
Yup I can see them being “persuasive”. Intimidating from a first impression sure, but that doesn’t help if they are slow up there.
It's like this IRL. The more charasma, you have, the more you can persuade people... or you can intimidate them if you are a stronger looking person (strength stat)... just like IRL too.
Think of Charisma as wits and the ability to manipulate others... basically to wrap them around your finger. A natural born leader if the stat is high.
This is both a good AND a bad thing depending on how it's used - just like IRL.
Think politicians. The ones with the best charisma do better and get elected. The truth doesn't matter much. It's all about the charisma/persuasion.
And if they told you to jump you would jump.
Intimidation is about that. Persuation is about convincing you that jumping is in your interest.
And both are charisma based, someone can be extremely charismatic and dumb (people person vs geek).
At least after you knock them out and demonstrate your power it might give you advantage or different dialog options?
Yes and no. There are some buffs or skills that might affect the roll, and true game changing rolls will let you reroll using Inspiration. The only problem being, if you don't have inspiration. To a completionist, or maybe an OCD type, losing any roll no matter how trivial seems really bad. I'd expect quite a few people to hate a random system in those cases.
Well thank heavens I went with a charisma based character. Though I would honestly think in a game like this, wouldn’t there be an item or some sort maybe late game where they set a wearer’s charisma to 14/16/18 or something?