Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Sorcerer's more limited spell selection tends to play nice with supplemental half/quarter casters imo, especially for things like Grease or other CC options.
Certainly if you aren't a caster and you don't take Gale, it's a reasonable amount of utility for Astarion.
But yeah I'm just a sucker for spellblade classes so I might be a bit biased towards them.
I totally disagree. I have them as an arcane trickster, and he does all of my crowd control stuff. I'm a thief, why would I need another pure thief?
But sadly most people are more concerned with raw DPS than anything...
I use the high jump spell(ritual spell), the increase movement spell(ritual spell that last until long rest without concentration), the feather drop spell, the mage hand spell, the mist teleport spell, the invisibility spell, and the see invisible spell at lvl8.
Those I found to be super helpful for me was my teams scout and stealth/snipe specialist.
She can get anywhere and hide from anything and snipe from stealth all day.
I tried assassin at first but didnt like that, felt really bore bones, but the getting your actions back on combat start after a out of comabt sneak attack is great tho.
Havent tried thief yet.
there's a bow early on which is great for trickster, it gives a level 1 spell slot back when you crit with it (1/long rest),
Simple. I use Shield. I literally don't use his slots for much else, maybe use him for Feather Fall, Longstrider, and Enhanced Leap as a ritual buffer. But every actual spell slot he has goes toward Shield spells to negate attacks against him. This DRASTICALLY improves his survival. The longer my rogue lives, the more things he can sneak attack.
Lae'zel and Gale have the Shield spell, which is the most broken defensive spell because you use your reaction when attacked to get +5 AC for the rest of the round, not to mention immunity to magic missiles. Gale also has the Bracers of Defense, and Shadowheart took Heavy Armor Proficiency, just picked up +1 Chainmail, and has a +1 shield that gives +1 to all saves. Lae'zel has the Everburn Blade from the demon on the ship, Gale has Magic Missile and Scorching Ray and Shadowheart can throw down Invoke Duplicity from Channel Divinity. So they're all rather tanky and can bust some skulls if they're not facing a large group of higher level opponents. Lae'zel also just picked up Gloves of the Growling Underdog so she has advantage on her attacks if there are two or more enemies threatening her. It has been working well so far.
In another game I just started with a Warlock, the Fiend, and looking at Pact of the Blade. I'll be taking Magic Apprentice to get Shield, and Bracers of Defense. Pact of the Blade's feature lets you use your casting Ability for attacking. Deepened Pact at level 5 gives an extra attack. It's the closest thing to being a Sith Lord, using the force to move their body and weapon, gaining bonus HP for killing enemies, and at level 12 adding Lifedrinker to add my Charisma modifier as Necrotic damage on melee attacks. Anyway, in that group I'll be taking Astarion and respeccing him to be a trap finding, lock picking, duelist, not having to deal with social interactions. Haven't decided on a sub-class for him yet.