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so the answer is to use clunky and unintuitive methods when decades of dungeon crawlers and crpgs fixed the issue with offering party formations. Yes I would like to prepare my position first with a formation not move individual units around for a battle that randomly gets dropped on me.
Pathfinder does this as does most other party based CRPGs, why does Baldurs gate omit such a classic QoL feature?
Actually this game is even more of a joke for the fact you had ways to operate classic party formations in BG1 + 2.
BC its not baldurs gate its divinity 3 wearing a baldurs gate skin ....
no your answer was clunky single operating unit controls to move around for every single encounter instead of intuitive party movement with tanks front, and ranged back. You know how every other game in this genre has done it
The more I play the more the cracks are starting to present themselves.
I want to operate my main character wizard to interact with things and actually appear in cut-scenes instead of some nobody bum I picked up on the side of the road. and then once he's interacted with the object to move in formation again in case of an encounter. You know, how most party based RPGs have operated
So decades of dungeon crawlers and rpgs have been doing it wrong?
BTW, I actually agree with the premise of this thread, that it is stupid that Larian didn't include formations so that you can move the group as a whole in formation. Switching to turn based just to control movement out of combat is the stupidest thing I've seen anyone in these forums use as a "defense" for a feature the game is lacking.
Pathfinder has enemies above and has formations