Baldur's Gate 3

Baldur's Gate 3

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Calan Aug 8, 2023 @ 5:11am
3
No party formations?
This is a staple of nearly every crpg in the last decade or two, you know so you dont start encounters with your squishies in the very front to get bum-rushed and double tapped by enemies that seem to get a ♥♥♥♥ ton of actions a turn.

Why are so many QoL and player choices missing from this game?
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Showing 1-15 of 96 comments
Usually I control all four separated when I need them to. But yeah, formations would be nice indeed. I havent given much thought on why it is missing...
2LambBuna Aug 8, 2023 @ 5:15am 
you dont need them with it been turn based, dont walk around dungeons controlling a squishy. before you enter a room separate your party and have the beefiest character stood near the door with softer characters off to the side or even better up high, have another beefyish character with high inititive or a stealthy character go in and pull the monsters too you with a big surprise attack then dash back behind the door way. POSITION FIRST THEN BRING THE FIGHT TO YOU. using terrain to your advantage is important in this game
Last edited by 2LambBuna; Aug 8, 2023 @ 5:16am
Yep, maybe the fact that is turn based is what takes off the need to have formations. Still would vê been somewhat helpful so that battles can start with your companions at a specific position
Calan Aug 8, 2023 @ 5:25am 
Originally posted by 2LambBuna:
you dont need them with it been turn based, dont walk around dungeons controlling a squishy. before you enter a room separate your party and have the beefiest character stood near the door with softer characters off to the side or even better up high, have another beefyish character with high inititive or a stealthy character go in and pull the monsters too you with a big surprise attack then dash back behind the door way. POSITION FIRST THEN BRING THE FIGHT TO YOU. using terrain to your advantage is important in this game

so the answer is to use clunky and unintuitive methods when decades of dungeon crawlers and crpgs fixed the issue with offering party formations. Yes I would like to prepare my position first with a formation not move individual units around for a battle that randomly gets dropped on me.

Pathfinder does this as does most other party based CRPGs, why does Baldurs gate omit such a classic QoL feature?

Actually this game is even more of a joke for the fact you had ways to operate classic party formations in BG1 + 2.
Last edited by Calan; Aug 8, 2023 @ 5:27am
2LambBuna Aug 8, 2023 @ 5:26am 
Originally posted by Salazan:
Originally posted by 2LambBuna:
you dont need them with it been turn based, dont walk around dungeons controlling a squishy. before you enter a room separate your party and have the beefiest character stood near the door with softer characters off to the side or even better up high, have another beefyish character with high inititive or a stealthy character go in and pull the monsters too you with a big surprise attack then dash back behind the door way. POSITION FIRST THEN BRING THE FIGHT TO YOU. using terrain to your advantage is important in this game

so the answer is to use clunky and unintuitive methods when decades of dungeon crawlers and crpgs fixed the issue with offering party formations. Yes I would like to prepare my position first with a formation not move individual units around for a battle that randomly gets dropped on me.

Pathfinder does this as does most other party based CRPGs, why does Baldurs gate omit such a classic QoL feature?
no the answer is to use smart tactics. if you had pathfinder formations you could still walk your party straight through a door and into a gauntlet where you get bombared from on high by archers and spell-casters and having your "tank" in front would make bugger all difference. these aren't flat dungeons, they're 3D
Last edited by 2LambBuna; Aug 8, 2023 @ 5:29am
Canadian Ninja Aug 8, 2023 @ 5:27am 
Don't control a squishy as your party lead when you think you're entering a combat encounter. Unless it's a rogue, and if that's the case make sure to break off from the group and stealth ahead for recon. If your Tav / origin is a squishy character designate a lead for combat and use Tav for outside of that.
Mogwai Aug 8, 2023 @ 5:27am 
Originally posted by Salazan:
Originally posted by 2LambBuna:
you dont need them with it been turn based, dont walk around dungeons controlling a squishy. before you enter a room separate your party and have the beefiest character stood near the door with softer characters off to the side or even better up high, have another beefyish character with high inititive or a stealthy character go in and pull the monsters too you with a big surprise attack then dash back behind the door way. POSITION FIRST THEN BRING THE FIGHT TO YOU. using terrain to your advantage is important in this game

so the answer is to use clunky and unintuitive methods when decades of dungeon crawlers and crpgs fixed the issue with offering party formations. Yes I would like to prepare my position first with a formation not move individual units around for a battle that randomly gets dropped on me.

Pathfinder does this as does most other party based CRPGs, why does Baldurs gate omit such a classic QoL feature?

BC its not baldurs gate its divinity 3 wearing a baldurs gate skin ....
Calan Aug 8, 2023 @ 5:28am 
Originally posted by 2LambBuna:
Originally posted by Salazan:

so the answer is to use clunky and unintuitive methods when decades of dungeon crawlers and crpgs fixed the issue with offering party formations. Yes I would like to prepare my position first with a formation not move individual units around for a battle that randomly gets dropped on me.

Pathfinder does this as does most other party based CRPGs, why does Baldurs gate omit such a classic QoL feature?
no the answer is to use smart tactics

no your answer was clunky single operating unit controls to move around for every single encounter instead of intuitive party movement with tanks front, and ranged back. You know how every other game in this genre has done it
Stoibs Aug 8, 2023 @ 5:29am 
Seriously, there's so much missing from this game that we had decades ago :steamfacepalm:
The more I play the more the cracks are starting to present themselves.
Agony_Aunt Aug 8, 2023 @ 5:29am 
If you want a RP reason, its because its 4 individuals, not an army. They don't do formations.
Calan Aug 8, 2023 @ 5:30am 
Originally posted by Canadian Ninja:
Don't control a squishy as your party lead when you think you're entering a combat encounter. Unless it's a rogue, and if that's the case make sure to break off from the group and stealth ahead for recon. If your Tav / origin is a squishy character designate a lead for combat and use Tav for outside of that.

I want to operate my main character wizard to interact with things and actually appear in cut-scenes instead of some nobody bum I picked up on the side of the road. and then once he's interacted with the object to move in formation again in case of an encounter. You know, how most party based RPGs have operated
2LambBuna Aug 8, 2023 @ 5:31am 
Originally posted by Salazan:
Originally posted by 2LambBuna:
no the answer is to use smart tactics

no your answer was clunky single operating unit controls to move around for every single encounter instead of intuitive party movement with tanks front, and ranged back. You know how every other game in this genre has done it
as i said those games dont have enemies above. I don't know about you, but I've always scouted ahead with a rogue or hunter type for years in RPGs in case of traps, higher levelled monsters etc.. It's good practice. rushing everyone through a door into the unknown can end in disaster in any CRPG
Last edited by 2LambBuna; Aug 8, 2023 @ 5:33am
Calan Aug 8, 2023 @ 5:32am 
Originally posted by Agony_Aunt:
If you want a RP reason, its because its 4 individuals, not an army. They don't do formations.

So decades of dungeon crawlers and rpgs have been doing it wrong?
Jaggid Edje Aug 8, 2023 @ 5:33am 
Anyone who has played tabletop D&D knows that the party never stays in formation properly anyway. At least not in any tabletop game I've ever played. In one of the campaigns I play in my paladin is supposed to be rear guard, but the forward people are always ♥♥♥♥♥♥♥ around so much that I end up in front as often as the rear, just to get things moving.

BTW, I actually agree with the premise of this thread, that it is stupid that Larian didn't include formations so that you can move the group as a whole in formation. Switching to turn based just to control movement out of combat is the stupidest thing I've seen anyone in these forums use as a "defense" for a feature the game is lacking.
Calan Aug 8, 2023 @ 5:34am 
Originally posted by 2LambBuna:
Originally posted by Salazan:

no your answer was clunky single operating unit controls to move around for every single encounter instead of intuitive party movement with tanks front, and ranged back. You know how every other game in this genre has done it
as i said those games dont have enemies above. I don't know about you, but I've always scouted ahead with a rogue or hunter type for years in RPGs in case of traps, higher levelled monsters etc.. It's good practice

Pathfinder has enemies above and has formations
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Date Posted: Aug 8, 2023 @ 5:11am
Posts: 96