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Those are excellent points and to answer you, yes, there are many ways to make the duergars not hostile or even make them attack you without being a murder hobo. I did this part as a paladin and killed them simply because I told them I'm not ok with their slavers. They tried to extort money out of me, I refused, they attacked, I killed them, all good with my oath.
I think Chaotic Stupid works better in this case based on the thought process, but on the key issue we are in agreement.
Ya, that is for sure the no ♥♥♥♥♥ given Oath. But at the same time I feel like the OP would still trip that one up based on his posts.
If you have Glut with you the Duergar are immediatly hostile.
If you dont want to take Glut with you, then you just wont do the quest.
Dont play a Paladin that is all about pacifism and then expect to be able to kill everything.
That's simply how that subclass works.
Which is based on... Pathfinder, not DnD.
Kindle the Light. Through acts of kindness, enkindle the light of hope in the bleakest hollows of despair.
Shelter the Light. Where love blooms, stand against the devilry that would snip its stem.
Preserve Your Own Light. Delight in culture and small joys to preserve the light in your own heart.
If the game wants to say that Oath of the Ancients is an oath to never kill unless someone attacks first, regardless of their evil, then that'd be fine if it said that ever. But it doesn't. It doesn't help either that every [Paladin] prompt in the Duergar area explicitly says, "End your slavery now or I will kill you.", implying that killing a slaver for being a slaver is Paladin behavior regardless of oath.
Likewise, if the game wants to just say, "Killing anyone who's only Temporary Hostile" will break your oath, then fine. It's a silly arbitrary rule, but it does seem to be the rule playing Oath of the Ancients. If that means that Acts later when I'm in the death blood murder hall of the brain eating mind control slavers and they've let me in because I lied about being evil, at least I'll know I can still be a Paladin as long as I warn them I'm about to cave their skulls in right before I do so.
which is why warlocks are better (unless you didnt read the fine print)
The tenets of the Oath of the Ancients focus on good acts, preserving beauty and life, delighting in laughter, and being a glorious and hopeful beacon. Acts of pure evil and malice are a quick way to break this oath, if they cannot be realistically proven as good or having been done under the effects of evil magic.