Baldur's Gate 3

Baldur's Gate 3

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Havoc Aug 7, 2023 @ 11:48pm
Getting real sick of being Shoved to my death.
The Shove action has to be one of the worst ideas I've ever seen put into a video game.

Are you standing even remotely near one of the 100s of pits of death? Well enjoy being flung into it as an enemy runs up to you and uses an action that pretty much can't fail it seems and sends the Fighter in full plate 20+ feet away tumbling to their death. No save, no reaction, just die.

IDK about how the Devs play DnD but this sort of ♥♥♥♥♥♥♥♥♥♥ was always firmly part of the "bad DM" playbook. Because honestly there isn't anything you can do about it in many fights. There are pits of death EVERYWHERE, whats worse if if the player tries to abuse this they lose out on loot.

I no joke just got pushed off the raft in the under dark while wild shaped as a ♥♥♥♥♥♥♥ bear.
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Showing 16-30 of 81 comments
Λ-Amko-Λ Aug 8, 2023 @ 12:16am 
aa comon ONE OF THE BEST!!!!!!!!! sorry i didnt pass a act 1 after that soo many hours and i still find some ql stuff and i to get shove to often but i ENjoy it... in the end you can MOD this game mybe some moders will come up with a mod that disables it for you and you can enjoy it too... try to search for mod.
Last edited by Λ-Amko-Λ; Aug 8, 2023 @ 12:17am
zpc Aug 8, 2023 @ 12:25am 
It's a new experience [for some] - positioning matters, not only "move into attack range & roll dice". The combat is a bit more detailed.

Personally I love it - had some awesome fights which got really interesting due to that. Like that one time when I fought some enemies underground together with allies, and one of the main antagonists was thrown into lava (it wasn't me ^^). Being tanky that one survived some rounds but ultimately suffered fatal burns. We others were laughing while finishing off the rest. :steammocking:

Of course it sucks if your squishy gets thrown into a chasm. But then again - I used 2 resurrection scrolls in 50h? It's really not that big of a problem.
Last edited by zpc; Aug 8, 2023 @ 12:26am
illuviar Aug 8, 2023 @ 1:18am 
It's one thing to end your turn on a ledge or close to it and get shoved off it. It's another to be in the middle of a large clearing, or reasonably away from a ledge, yet get launched by a push or a lvl 1 spell as if you get shot out of a catapult. A key example of this being if you fight the Druegar at the Forge in the Underdark. My issue is less that you can be shoved, it is how it is implemented - both as a free action making it an easy, practically no cost choice for a lot of enemies, and how far you can be easily shoved. It would be much different if a shove either put a character prone, or shoved them off at a reasonable distance, unless the one doing the shoving is much bigger, stronger, or is using a high level spell. As far as modding goes.... I did try a couple of mods that are supposed to change the shove to a primary action instead of a bonus one, however they refuse to work on my ongoing campaign.
Last edited by illuviar; Aug 8, 2023 @ 1:19am
BigJ Aug 8, 2023 @ 1:19am 
If you are encumbored, enemies cannot shove you, enlarge helps too against (most).

Use this dangerous knowledge at your own volition.
wyndhambarnhill Aug 8, 2023 @ 1:23am 
Thunderwave + 6 enemies lumped together on a cliff = One of the most satisfying moments for me so far. Having my Warlock backed against a wall, having already used my Bonus Action to jump into a bad position from a mis-click, then being surrounded by greedy enemies totally overconfident with closing the trap...and then realizing that I had an item that let me cast thunderwave 1/L. rest.
Great moment for my playthrough
Occursus Aug 8, 2023 @ 1:25am 
Originally posted by Havoc:
The Shove action has to be one of the worst ideas I've ever seen put into a video game.

Are you standing even remotely near one of the 100s of pits of death? Well enjoy being flung into it as an enemy runs up to you and uses an action that pretty much can't fail it seems and sends the Fighter in full plate 20+ feet away tumbling to their death. No save, no reaction, just die.

IDK about how the Devs play DnD but this sort of ♥♥♥♥♥♥♥♥♥♥ was always firmly part of the "bad DM" playbook. Because honestly there isn't anything you can do about it in many fights. There are pits of death EVERYWHERE, whats worse if if the player tries to abuse this they lose out on loot.

I no joke just got pushed off the raft in the under dark while wild shaped as a ♥♥♥♥♥♥♥ bear.

There is literally a save for it. Two possibilities to have one, to be exact, depending on your better stat and/or proficiencies.

Or are you the kind of person thinking YOU getting hit by an attack is any different because it targeted AC instead of your save...
Sima Marlin Aug 8, 2023 @ 1:27am 
Originally posted by Jyggalad:
Originally posted by Havoc:
IDK about how the Devs play DnD but this sort of ♥♥♥♥♥♥♥♥♥♥ was always firmly part of the "bad DM" playbook
Sounds like you like boring DMs then. I have 0 issue with it, especially since it's easy to shove a goblin down a cliff so he snaps his spine. Funny ♥♥♥♥.

Also skill issue.

Except in tapletop it usually takes action, is contensted str or athletic check and if party members are near they can usually prevent it by reaction /dex check.

I have nothing against pushing people off cliff, I have problem with it done AFTER attack as bonus action.
Kai Aug 8, 2023 @ 1:29am 
Originally posted by illuviar:
It's one thing to end your turn on a ledge or close to it and get shoved off it. It's another to be in the middle of a large clearing, or reasonably away from a ledge, yet get launched by a push or a lvl 1 spell as if you get shot out of a catapult. A key example of this being if you fight the Druegar at the Forge in the Underdark. My issue is less that you can be shoved, it is how it is implemented - both as a free action making it an easy, practically no cost choice for a lot of enemies, and how far you can be easily shoved. It would be much different if a shove either put a character prone, or shoved them off at a reasonable distance, unless the one doing the shoving is much bigger, stronger, or is using a high level spell. As far as modding goes.... I did try a couple of mods that are supposed to change the shove to a primary action instead of a bonus one, however they refuse to work on my ongoing campaign.
Making it so shove is a knockback and not a real throw, so they go unbalanced first, then can be prone or fall further flying if went off a ledge.

So in order to abuse shove you'd need to unbalance a target if they are aware and on guard against you, but if you do it from stealth or advantage they easily can fall over.

Sometimes a shove is done by a humanoid that isn't super tall or strong and you fly as if you've been grabbed and thrown by a strongman.
Last edited by Kai; Aug 8, 2023 @ 1:31am
Frostbeast Aug 8, 2023 @ 1:31am 
Get Warlock and kick everything!!
Last edited by Frostbeast; Aug 8, 2023 @ 1:44am
Mathias Giovanni Aug 8, 2023 @ 1:32am 
Originally posted by Edstyles:
Cant say ive noticed much shoving if anything i have used it more and to a deadly degree. Then again i dont put my squishies near lava if i can help it.

I have also resisted 80 % of the shoves. My bard has acrobatics

Ranged and casters do it nearly every time. Melee types don’t in general. So if you run up on a ranged type expect to be shoved. They will try to disengage and or shove.
Miguel Aug 8, 2023 @ 1:28pm 
skill issue git gud nerd
Dre G Writer Aug 8, 2023 @ 1:55pm 
Originally posted by Havoc:
The Shove action has to be one of the worst ideas I've ever seen put into a video game.

Are you standing even remotely near one of the 100s of pits of death? Well enjoy being flung into it as an enemy runs up to you and uses an action that pretty much can't fail it seems and sends the Fighter in full plate 20+ feet away tumbling to their death. No save, no reaction, just die.

IDK about how the Devs play DnD but this sort of ♥♥♥♥♥♥♥♥♥♥ was always firmly part of the "bad DM" playbook. Because honestly there isn't anything you can do about it in many fights. There are pits of death EVERYWHERE, whats worse if if the player tries to abuse this they lose out on loot.

I no joke just got pushed off the raft in the under dark while wild shaped as a ♥♥♥♥♥♥♥ bear.

the fail/save is not dependent on your armor, your shield, or any gear your wearing(unless it boost a specific stat).
You can have 99 AC and still get yetted off a ledge.
its dependent on your acrobatics(dex) or athletic(str) skills, if dont have proficiency in either then your going to become a pinball for the enemies.

My rogue has a +7 in acrobatics. Damn minotaurs tried multiple times to shove me and failed each time, my cleric tho with -1 in both .....................yea that was a different story.

"uhh....WITHERS!!!"
Kyutaru Aug 8, 2023 @ 1:58pm 
There's a spell in both D&D and BG3 called Gust of Wind. It pushes enemies back 15 feet.

WTF kind of usage do you think these things have other than to do exactly this?
Foolwolf Aug 8, 2023 @ 2:08pm 
This is a Larian game - it's the new chess game. Physics simulator - oh and I do found a big red-ass barbarian is great to pre-remove enemies when no ones looking by simplywalk up to them and then push 'em off the map...
Andy P Aug 8, 2023 @ 2:32pm 
Originally posted by Kyutaru:
There's a spell in both D&D and BG3 called Gust of Wind. It pushes enemies back 15 feet.

WTF kind of usage do you think these things have other than to do exactly this?

OK. Fine. No worries. Shove things 15 feet with a spell. OK great. Lovely. Thanks for your input.

How is that the same as a GNOME shoving my Ranger main MORE THAN 8 METRES into a chasm with a BONUS ACTION for an INSTANT KILL AS SOON AS THE COMBAT STARTED? It's not the same.
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Date Posted: Aug 7, 2023 @ 11:48pm
Posts: 81