Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This aint skyrim XD
Greater invisibility is a useful spell but it's not a license to act with total impunity if the enemy can't dispel it. And even if the enemy IS aware of you. They roll disadvantage on all attacks and you attack them with automatic advantage. So yeah they still can't see you and that sucks for them.
I'm gonna check my PHB when I get home to see what the actual wording is.
Maybe they nerfed it. They've made some balance changes from the tabletop. Honestly giving yourself advantage/disadvantage as needed IS pretty OP.
But yea those sorts of things are very tough to balance, a little to much, and it dominates the game, like in Solasta. A bit to little, and, well I'd rather just use regular invisibility.
Witch Bolt in particular seems awfully buggy, with it occasionally not dealing its damage but consuming the action.