Baldur's Gate 3

Baldur's Gate 3

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Is greater invisibility bugged
its breaking stealth when I attack
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Showing 1-15 of 20 comments
krunjar Aug 7, 2023 @ 8:42pm 
I think that's working as intended. Invisibility isn't the same thing as people being unaware of you. They still can't see you. But if you stab someone they KNOW you are there.

This aint skyrim XD

Greater invisibility is a useful spell but it's not a license to act with total impunity if the enemy can't dispel it. And even if the enemy IS aware of you. They roll disadvantage on all attacks and you attack them with automatic advantage. So yeah they still can't see you and that sucks for them.
Last edited by krunjar; Aug 7, 2023 @ 8:45pm
Darkbrother Aug 7, 2023 @ 9:09pm 
no i mean its just turning the spell off after I attack. That is not how that spell works. In dnd greater invis is a combat invis.
Last edited by Darkbrother; Aug 7, 2023 @ 9:18pm
krunjar Aug 7, 2023 @ 10:02pm 
Oh well yeah if you're LOSING invisibility itself after you attack that's probably a bug.
Darkbrother Aug 8, 2023 @ 4:50am 
Originally posted by krunjar:
Oh well yeah if you're LOSING invisibility itself after you attack that's probably a bug.
Have you tried it yourself just trying to get an idea of its the whole spell or what.
Darkbrother Aug 8, 2023 @ 4:51am 
Feel like someone made a mistake and threw regular invisibility in that spell place.
Udgard Aug 8, 2023 @ 12:31pm 
Apparently it does a stealth check if you attack/cast during greater invisibility here, try checking the combat log if it was failing the stealth check that brought you out of it.
Daniel_USA Aug 8, 2023 @ 12:34pm 
most spells like that have a toggle or even a separate ability you need to use to go back invisible. "re-cast greater invisibility" or something named like that.
xposethedarkside Aug 8, 2023 @ 12:39pm 
This is interesting. I thought that's how regular invisibility works. Once you take an action, the invisibility drops off. Greater invisibility I thought stayed on even if you attack. That's how it works in Solasta(which makes it really OP in that game actually)
I'm gonna check my PHB when I get home to see what the actual wording is.
ImaFreakinWizard Aug 8, 2023 @ 12:39pm 
Also having this issue, and agree with above that it notes "failed a Stealth Check". This is either a bug or a major departure from D&D ruleset, really weakens the spell greatly to the point of near uselessness if it can be lost on first attack from a stealth check.
Szorrin Aug 8, 2023 @ 12:43pm 
The only reason it should drop is if you lose concentration, the duration runs out (10 turns), or someone uses Dispel Magic or Faerie Fire on you. If it's dropping for any other reason then it's likely bugged, yes.
krunjar Aug 8, 2023 @ 1:04pm 
Originally posted by xposethedarkside:
This is interesting. I thought that's how regular invisibility works. Once you take an action, the invisibility drops off. Greater invisibility I thought stayed on even if you attack. That's how it works in Solasta(which makes it really OP in that game actually)
I'm gonna check my PHB when I get home to see what the actual wording is.

Maybe they nerfed it. They've made some balance changes from the tabletop. Honestly giving yourself advantage/disadvantage as needed IS pretty OP.
xposethedarkside Aug 8, 2023 @ 1:10pm 
Originally posted by krunjar:
Originally posted by xposethedarkside:
This is interesting. I thought that's how regular invisibility works. Once you take an action, the invisibility drops off. Greater invisibility I thought stayed on even if you attack. That's how it works in Solasta(which makes it really OP in that game actually)
I'm gonna check my PHB when I get home to see what the actual wording is.

Maybe they nerfed it. They've made some balance changes from the tabletop. Honestly giving yourself advantage/disadvantage as needed IS pretty OP.
Yep, I'm not denying that. Still, it does kind of take the greater out of greater invisibility, like why would I ever burn a 4th level slot when I could burn a 2nd level slot for basically the same result?
But yea those sorts of things are very tough to balance, a little to much, and it dominates the game, like in Solasta. A bit to little, and, well I'd rather just use regular invisibility.
Darkbrother Aug 8, 2023 @ 2:04pm 
Originally posted by xposethedarkside:
Originally posted by krunjar:

Maybe they nerfed it. They've made some balance changes from the tabletop. Honestly giving yourself advantage/disadvantage as needed IS pretty OP.
Yep, I'm not denying that. Still, it does kind of take the greater out of greater invisibility, like why would I ever burn a 4th level slot when I could burn a 2nd level slot for basically the same result?
But yea those sorts of things are very tough to balance, a little to much, and it dominates the game, like in Solasta. A bit to little, and, well I'd rather just use regular invisibility.
Its for sure not working as intended. It is the same as a level 2 spell atm. all they have to do is break your concetration to turn it off strong but it should be for a 4th level slot.
Black Hammer Aug 8, 2023 @ 2:07pm 
A lot of stuff with spells seems bugged. I'm assuming the lack of interest in testing anything above 3rd level spells feeds into it, but I've even noticed some glaring issues with lower level spells.

Witch Bolt in particular seems awfully buggy, with it occasionally not dealing its damage but consuming the action.
FuzzyDragon Aug 18, 2023 @ 3:13pm 
downright painfull if you picked it as your new spell on a sorcerer since you only get one new spell per level.....and respec feels dirty
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Date Posted: Aug 7, 2023 @ 8:37pm
Posts: 20