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Regardless of the opinion on the changes, BG3 is not accurate to the tabletop rules and anyone claiming such is just wrong.
I'd agree that the changes to Frenzy are good (though I don't understand why Totem Warrior had to be buffed. It's already a strong subclass in the PHB). However, I think the changes to Haste, the healing potion AOE interaction with Throw, and the Shove/Jump bonus actions are bad changes. I also think falling damage is far greater than it is in the tabletop (1d6 per every 10ft). You push an enemy off a house and they take far more than the expected 5-10 damage. Either that or every building in Faerun has super-vaulted 30ft high stories.
Falling damage is actually greatly reduced compared to TT, or at least flattened and tending towards the lower end. Even off of say, top of the goblin camp, you'll take at most 8 or so damage, while TT you're rolling 3d6 minimum.
Jump being a bonus action means nothing, and is actually far more restrictive than TT where it requires no action at all. I also greatly prefer it not being capped by your total movement allowance because the TT interaction where you stop dead in midair and drop straight down if you run out of movement is even sillier, tbh.
Why would you appoint someone who, as you put it, "didn't have any strategic experience" as a counselor? That'd be putting them in the worst position for their skillset.
They see the player character as a big, mysterious weapon that demonstrated its effectiveness as a beatstick. So they give you a ceremonial title and put you at the head of the charge to see how much ground you can cover. It's somewhat implied that they didn't expect you to actually be successful and your string of continued victories is a total shock, which later becomes an issue because people start to rally at your banner instead of the Queen's.
But they are very different.
I'd need to test the falling damage more. Knocking a spider off a ledge and having it fall 50-60ft caused it to take about 40-50 damage. That's far more than the tabletop rules say.
Jump being a bonus action, especially on high strength characters or anyone with a Potion of Vaulting, gives everyone a ton of extra movement they shouldn't have. Particularly because the game doesn't model the rules for height either (RAW you're only allowed to jump a low obstacle like a fence with a long jump, not leap 20ft onto a cliff).
What I've found it does is make traditionally good low level spells like Grease and Web almost useless because everything just jumps over them. That's partially an issue of the crazy open combat arenas in Act 1, though.
Did you even play BG3 or just wrote lengthy essay based on probably watching content creators?
BG 3 has a lot of going on and one is modernized approch to a medium of story telling which is why it's so much more approachable and easier to enjoy.
Pathfinder tried too hard to be digital tabletop. (both games).
And getting lost and not sure what to, is so Tabletop actually thar I am just going to sit here and slowly clap.
You know what is funny? It's so easy in this game get out of loop, don't know what to do, and do one of dozen things to get to that point. We all get tastes, so I guess a lot people prefer to be lead by a hand.
Also Wraith was a big miss for me- mostly because of expectations I had , that I still enjoyed playing but for entirely different reasons than BG3.
Actually I very glad BG3 is not overload convoluted spread sheet both Pathfinder games are, that try to introduce simulation systems overlays and cumbersome mechanics that don't belong to digital adaption.
Edit: At the end it's alright you feel Wraith is superior game, that's great but for you and handful. It just doesn't change anything that is happening right now. Why bother, writing such a long rant post, such a waste of time
You don't actually get full control of the Crusade until Act 3 though, which is after you retake Drezen. That's the turning point I was talking about, where it goes from "This guy is good at fighting demons so lets give him a title and some troops and see how far he gets before dying." to "Holy crap, maybe he really is our savior!"