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You don't understand a word I wrote.
I had entire paragraph saying I LIKE fail-forward system in DE/PoE etc. but BG3 so far (I'm at the end of ACT 2) has very poor system in place as in - The result of failure is simply brute forcing the outcome that was previously in place instead of offering alternative way like in DE.
So please. Point out where did I say I don't like failing and I want to "win every time".
I agree, a lot of failed rolls don't really achieve anything aside from shutting down an option but a game that writes "fail forward" needs to be much more focused (like Disco Elysium) and Larian games are the opposite of that, there would be too many branches of possibility.
You want to win even if it means you lost. Your weird definition of fail-forward is that the outcome still happens just in a different way because you don't want to take no for an answer.
You expect the game, or the DM, to cheat in your favor to gain the SAME RESULT you wanted or were after. Because again, taking no for an answer doesn't sit well with you despite this being an RPG. The plot doesn't magically change itself to always suit you like some Mass Effect game where no matter what you answer the result is still going to be the same.
It's almost like this game is based on the original Baldur's Gate games where your options were always try to talk your way out of something and failing that kill everyone in your way.
Yes!! Thank you!
And your point about "focus" - Sure, 100%. DE could do that because it's much smaller in scope while at the same having a massive script. There's just no way BG3 could be as flexible as DE because of that...
...that being said, IMO, they should limit dice rolls to combat and leave dialogue options to stat checks.
But that's just my opinion. I don't know why folks don't read my OP and just put words in my mouth or think I want to "change the game".
I like BG3 but it doesn't mean I'm gonna love all design decisions.
Seems like you completly missed the point of DE.
Oh and it's kinda ironic that you're bashing a game that's widely considered as one of the best written games of all time and yet you're trying to "explain" how wrong I am becasue I think BG3 has a lot of broken systems :]
D&D is about giving your players options and people at the table agreeing to what makes everyone happy, not arbitrarily making the game play a certain way. It's literally in the official DM's guide - advice given by the developers themselves in a book you can purchase RIGHT NOW isn't a 'myth' lmfao
Again. Ironic when you're so defensive about BG3. Hard for find more mainstream game right now.
But at the same time I went through your posts and it seems like you like to be an apoligist for companies even if you're simply spreading bs. (like saying Last Epoch devs being "indie")
It's written both ways. That you can do whatever you want but also that this is how the game is played. Ignoring that in favor of sunshine, rainbows, unicorns, and plot armor is the myth perpetuated.