Baldur's Gate 3

Baldur's Gate 3

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FenvalTTV Aug 7, 2023 @ 3:58pm
Quest : Suspicious Toy
Hello!

If any of you got there I'd like some hint on the quest suspicious toy. I am at this part of the quest where I should inspect the third floor of the firework shop, but I can't seem to have any way to get access ; there is no dialogue checks and there isn't any relevant items upstair that would make the quest progress.

Forcing the combat isn't an option either as I would be treated like a criminal as soon as I step outside.

Did anyone manage to complete it?
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Showing 16-30 of 44 comments
Amateur Nitpicker Aug 12, 2023 @ 7:58pm 
Did that you should kill them inside the building. The guards should not kill you outside though
Nepnep Aug 13, 2023 @ 4:54am 
Originally posted by daveyd:
Originally posted by Nepnep:
Are you talking about the one at Baldur's gate (map)?

We first spawn near a mansion owner with caravan guards telling the refugee to gtfo his house. Do that first. Go to the basement. Loot+read the blackmail letter.

Go to the aforementioned warehouse. Talk to the captain guy and tell him about the contraband. He will order his men to look for it and you can help. Then loot the weird toys. Talk to the captain guy. Quest complete (?) I only did this much I'm not sure if there is a continuation.

There's supposed to be more. (Check your quest log). When you talk to the mansion owner (Arfur) again, if you intimidate him he'll direct you towards the fireworks shop. But people are finding that even if you go to the top floor and pick up everything, there's nothing that triggers the next step. So it appears the quest is bugged or unfinished.


I couldn't find the mansion owner because he got booted out the house.

Actually, I couldn't find a LOT of npcs in Baldur's Gate.
BigTpsychoboy Aug 13, 2023 @ 10:41am 
I killed Arfur after finding the explosives in his basement. This broke the entire quest. I am perpetually stuck on "Search the Requisitioned Barn for dangerous toys."

Pathfinder: Wrath of the Righteous had tons of broken quest triggers and stuff, but there was a mod called Toy Box that basically allowed you to go through all quest flags and force them on. I am hoping someone makes a similar mod for BG3.
Brendylyon Aug 13, 2023 @ 5:26pm 
There is a door to the basement that has a Fist guard watching it. Maybe something there?
Harukage Aug 13, 2023 @ 5:32pm 
The quest is bugged. Killing the vampire and all banites on the third floor fixes it. That is certainly one way to resolve the quest.
Brendylyon Aug 13, 2023 @ 5:33pm 
Ok, so there is something about the basement, there is an obvious one way secret door, but you cant access it from the basement side. Perhaps it can be accessed elsewhere?
FenvalTTV Aug 13, 2023 @ 5:57pm 
Which basement? The one in the lower city can be accessed from the street outside or from the hatch on the first floor.

Arfur's basement can be accessed by the hatch on the first floor only, if I remember well.
Last edited by FenvalTTV; Aug 13, 2023 @ 5:57pm
Brendylyon Aug 13, 2023 @ 7:56pm 
Sigh...ok, the only way to advance this quest is to kill all the Banists in the building. This will also probably get you in trouble with the Fist if you cant do it quietly.
mlow44 Aug 14, 2023 @ 3:48am 
This is such a weird quest for a game that generally does well to offer alternative resolutions. The only way to complete the quest currently is to just murder everyone in the fireworks shop.
knobi Aug 14, 2023 @ 10:49am 
I am at the point where i should go to the Barn and seach for the toys. I found them and disarmed them. Then the dwarf should assing me to find Arfur. But nothing happens. Questmarker still says that i have to find the toys, what i already did. I can talk to the Dwarf agan but he keeps repeating his words. I am stuck at this point.

Help pls :(
wer24 Aug 14, 2023 @ 10:55am 
If you go up to the top of the shop, either by shapeshifting into a bird or using the fly spell there is a trigger, that points out some feathers on the roof but you can't interact with anything. Feels like an unfinished quest unfortunately.
Wissper Aug 16, 2023 @ 10:58am 
I managed to kill most of the upstairs guys by shooting the boxes in the open door from roof across the street, then shooting a fire bolt at the barrel behind them, which killed a bunch of the guys. At that point, no guards were triggered because I hadn't used AOE spells or hit any bystanders. Then I was able to draw them all outside and use non AOE spells to take them out one at a time, which never triggered a guard response. I think the quest completed when the chemist died, so if you could poison him or something it might be possible to get in and out undetected.. not sure.
mlow44 Aug 16, 2023 @ 3:25pm 
During one of my experiments in how to deal with the quest, I raided the basement, taking all the smokepowder barrels down there, and set them all up like dominoes to kill everyone in the building at once. When I went to check out the building after the smoke cleared, I noted a couple things. One, the journal would not update when I entered the third floor like it would when I triggered the fight with people alive in the room and two. that the Steel Watcher outside would instantly know when I crossed the threshold to the third floor if I wasn't sneaking, and come all the way upstairs to confront me about being in a restricted zone. Place seems super buggy, like much in Act III unfortunately.
Hezvolog Aug 29, 2023 @ 6:27am 
anyone investigate vault key 5 in the counting house? I tried killing everyone, but that feels like such a weak way to complete this quest...

I can't remember which NPC had it, but I think it was either Felogyr or the second floor drow shopkeep.
Last edited by Hezvolog; Aug 29, 2023 @ 6:29am
Just confirming this is a very buggy quest from start to finish. The Felogyr’s Fireworks building in particular is an absolute mess. Just spent the better part of an hour and a half quick saving and loading my way through it.

If you opt to fight everyone, good luck not alerting the guards and the Steel Watcher outside. Sometimes I would quicksave/quickload due to the fight bugging out and they would be automatically “temporarily hostile” when they weren’t at the time I quicksaved, and would have to reload a previous quicksave. Do the exact same thing, quicksave/quickload, and they wouldn’t be hostile. Completely random.

Shopkeeper on the 1st floor and has two fireball spell slots. He will sometimes be able to target you through the floor if you’re on the 2nd floor. Like, target a character directly above him through the floor and hit everyone else.

The room at the very top with the mines and two “bosses” is particularly ♥♥♥♥♥♥. AOE attacks can hurt the NPCs in the alley below. And anything you “steal” in that room after the fight is over - even looting corpses - will be seen by those NPCs somehow, and they will sic a guard after you. Doesn’t matter if you’re hiding. Doesn’t matter if you’re invisible. You can however throw a corpse into the middle room and then loot it from there.

If looting any enemies killed on the 2nd floor, sometimes outside NPCs will see you (even if hiding/invisible), sometimes they won’t. There are two “shopping” NPCs that will flee the shop after the fight starts and return shortly after it finishes. They can also potentially see you if you try to loot any corpses/containers on the 2nd floor, even if you’re hiding and/or invisible. Not all the time.

♥♥♥♥ is ♥♥♥♥♥♥.
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Date Posted: Aug 7, 2023 @ 3:58pm
Posts: 44