Baldur's Gate 3

Baldur's Gate 3

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[BUG] Underdark, Elevator to Moonrise Towers (NE corner)
We're referring to the elevator in North East corner of the underdark, which leads to the Moonrise Tower.

Not the Arcana Tower.

After completing all quests in Underdark and Grimforge, returning to the elevator which is supposed to lead you to the Moonrise Tower do not work as intended; interracting with it will have PC claim "Doesn't work" and the UI showing "Can't use this right now"

Anyone aware of this being a known issue?
Anyone actually found a workaround, other than going through Mountain Pass instead of Underdark to progress in the campaign?
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Showing 1-11 of 11 comments
Woodraft Aug 8, 2023 @ 7:06am 
Ive got the same bug.
my wife and i are stuck at he same spot as well
verry frustrating
Piderman Aug 8, 2023 @ 8:15pm 
Originally posted by Werrer Realm:
We're referring to the elevator in North East corner of the underdark, which leads to the Moonrise Tower.
Do you mean that one Elevator in that small section with all these Boxes and Crates by any chance?
anon77777 Aug 8, 2023 @ 8:25pm 
the elevator in the UD in the storage area (which I believe is the one you're referring to) didn't work for me. the elevator in Grymforge does work. no idea if the one in the UD is supposed to work and is bugged or not. obv don't know exactly where that one leads if it was working, but the one in GF gets you to the "shadowed lands" region but not the Towers themselves.
Piderman Aug 8, 2023 @ 8:31pm 
Originally posted by anon77777:
the elevator in the UD in the storage area (which I believe is the one you're referring to) didn't work for me. the elevator in Grymforge does work. no idea if the one in the UD is supposed to work and is bugged or not.
Thats not a Bug.
The UD Eleator with the Storage leads to a Zhentarim Hideout. However, you have to go to said Hideout through the ruined Village and have to unlock the Elevator on this side. It basically acts as alternative way into the Underdark if you didnt find or solve the Puzzle in the Goblin Camp. I think Auntie Ethels Tea House has another Entrance to the Underdark aswell.
Werrer Realm Aug 9, 2023 @ 6:21am 
Turns out you need to be in Grimforge to go to the Moonrise Tower.
The exact location is X 598 Y 382
There's no waypoint on the map until you actually open the gate in front of the elevator... Confusing!
UneasAmoeba10 Aug 14, 2023 @ 9:56pm 
That elevator doest lead to the moonrise towers its a hidden entrance to the underdark in the zhentarim hideout and must be activated from the before you can use it in the underdark
Aluminum Elite Master Oct 2, 2023 @ 8:22pm 
I just came back to this, a month and a half late, because it's pretty confusingly laid-out on the map and in the UI:

The UD elevator is marked as 'Find the Creche', so, naturally, I assume it's the same type of thing that the Mountain Pass is (which is also marked with that same quest and is clearly going to lead into the next phase of the game). But no, it's apparently just another path into the UD. Which is not at all clear because it's marked the same as the Mountain Pass, and the game literally says in the Journal to go through the UD as the other option... not go through the Grymforge or anything else.



TL;DR - The map UI needs cleaning up. If the UD elevator is just another way in, it shouldn't have anything on the little marker for those quests that require entering the next phase of the game.

While I enjoy the game a lot, it could stand a lot of cleaning up with the maps and more clearly indicating major waypoints. The map feels clumsily implemented IMO.


EDIT: And to be clear, I, too, thought it might have been bugged. I have had a few significant bugs in the first 20 hours, though no hard locks, and thought this might have been a bug!
Last edited by Aluminum Elite Master; Oct 2, 2023 @ 8:23pm
Flan Oct 2, 2023 @ 8:29pm 
I thought that elevator (in grymforge) went to moon rise? There is a guy standing right outside it that tells you "this elevator goes to moonrise but you'll need a lantern to survive up there" I never tried the elevator though since the lantern nere had was broken.
The one in UD just goes to the UD from the hideout.
Last edited by Flan; Oct 2, 2023 @ 8:31pm
Originally posted by Flan:
I thought that elevator (in grymforge) went to moon rise? There is a guy standing right outside it that tells you "this elevator goes to moonrise but you'll need a lantern to survive up there" I never tried the elevator though since the lantern nere had was broken.
The one in UD just goes to the UD from the hideout.

Right... that's the problem. Grymforge does take you there, but the first time through, the game says you have to go through the UD. It doesn't say you have to go to Grymforge, which I felt was an optional side-location to help the one character with her quest in the mushroom village.

The confusion for me is that the game should just make things a bit more clear. I don't want hand-holding or spoilers from the map... but the map actively confuses me when lo and behold, there's an elevator in the UD that I stumble across and it just goes to an alternate place I may or may not have seen on the surface of the existing area. I thought it was bugged until checking and finding this thread.

While Skyrim was sometimes too straight forward with dropping a waypoint into the fog of exploration and marking things out, this goes a bit the other way where I honestly went through the entire UD to a spot that I assumed was the elevator, all because a map marker on that spot said more or less the same stuff as the Mountain Pass spot. Both say you can get to the Creche from those spots... so, the UD elevator I assumed was the way up.


In short, just a bit cleaner implementation of the map would help a ton.
t3l3tubie Jan 14, 2024 @ 10:28pm 
I encountered the exact same issue, exact same cause. Infuriating map UI

Originally posted by Aluminum Elite Master:
Originally posted by Flan:
I thought that elevator (in grymforge) went to moon rise? There is a guy standing right outside it that tells you "this elevator goes to moonrise but you'll need a lantern to survive up there" I never tried the elevator though since the lantern nere had was broken.
The one in UD just goes to the UD from the hideout.

Right... that's the problem. Grymforge does take you there, but the first time through, the game says you have to go through the UD. It doesn't say you have to go to Grymforge, which I felt was an optional side-location to help the one character with her quest in the mushroom village.

The confusion for me is that the game should just make things a bit more clear. I don't want hand-holding or spoilers from the map... but the map actively confuses me when lo and behold, there's an elevator in the UD that I stumble across and it just goes to an alternate place I may or may not have seen on the surface of the existing area. I thought it was bugged until checking and finding this thread.

While Skyrim was sometimes too straight forward with dropping a waypoint into the fog of exploration and marking things out, this goes a bit the other way where I honestly went through the entire UD to a spot that I assumed was the elevator, all because a map marker on that spot said more or less the same stuff as the Mountain Pass spot. Both say you can get to the Creche from those spots... so, the UD elevator I assumed was the way up.


In short, just a bit cleaner implementation of the map would help a ton.

I encountered this exact same issue for the exact same reason. The map UI is infuriating, there's no reason for a location quest marker to exist if the destination is invalid.
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Date Posted: Aug 7, 2023 @ 3:57pm
Posts: 11