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Seems like this forum is too active right now for people to have seen my post, if nobody responds now I'll maybe just create a new thread in the future at some point.
The camera easily is the most frustrating aspect of this game so far, especially in underground areas, and I just was wondering if anyone had any suggestions for a fix or might know why the developers chose to make it so limited despite the world having so many vertical spaces.
Glad to see I'm not the only one.
It wasn't a big deal to have a somewhat limited camera in Divinity: Original Sin 1 or 2, or for that matter in most "cRPGs" of this nature.
But the difference is that this game is far more vertical than these games tend to be. In the Underdark in particular where I just spent a lot of time before leaving (just finally got out of "Act 1"), there are times where you might have to climb up or down massive distances. Yet you cannot even look where you need to go without a lot of struggling in such cases - you need to basically wrestle with the camera and use the map and pray you can figure it out.
All of this would be fixed if they simply changed the camera to be a more free-floating camera and allowed you to adjust its height, or they made you able to look further up and down.
Honestly it just feels like a design oversight. The game is mostly excellent in my opinion after having finished it, but the developers clearly didn't consider the implications of a "classic ARPG camera in the sky" camera style with levels that have significant elevation changes.
You can zoom in to an extent, but there are many times where the camera limitations mean you have to wrestle the camera to do what you want. For example: if you want to teleport or fly up somewhere, you have to hope the camera changes to that level as you move it around because there's no way to look "up" in this game. There are many times where the camera has refused to change to the level I want it to when I am on a different level, making targeting or movement annoying to say the least. There also have been times (like in the Underdark magic tower) where trying to look down was such a chore. I used feather fall to jump down, but had to struggle immensely with the camera just to be able to see the "ground" far below the tower.
I can't fathom myself playing without these camera fixes and improvements.
Nice find, thanks for sharing it. I'll have to give that a try; it looks like what I want.