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Have you tried turning it off and then on again?
Do you leave the game running and put the deck to sleep? I did this once, then switched to PC, and it created a conflict when i woke the deck from sleep the next day. I just restarted the game and chose to use cloud save, overwriting the conflicting save that my deck created when I woke it from sleep.
The fact that this game even runs on the deck is really impressive imo. As long as your more recent saves are on your PC you should be fine to delete local save data on the deck and resync from steam cloud, wost case scenario?
Screenshot please.
one savagame seems to be around 20M and between auto/quick/manual saves 56 accumulate for me to something like 1.1GB. So his might in total come to 2GB with more saves and perhaps they get slightly bigger down the road.
on the original topic, I think I have seen cloud syncs take time and fail after ending the game. My guess based on the number of active players would be overload on the server side - even though I don't exactly know how they are organized.
This really helped me because I had played about 3 hours on my Steam Deck n would have lost all that progress when going to play on my PC.