Baldur's Gate 3

Baldur's Gate 3

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Idlemind Aug 7, 2023 @ 12:55pm
This game doesn't respect my time
This game seems designed for save scumming. Far too often just walking into the wrong area or picking a reasonable conversation option ends in a party wipe. Add on top of that dice roll checks for every mundane thing, no thanks.

It's the kinda game you have to die a lot / reload alot to figure out the actual path the devs intended you to take through the environment and story and frankly its tedious.

Around every corner there's some major plot twist that you have to decide without any clue, and on top of that powerful bosses galore, I'm not sure what the point of them is if they are just to be avoided.

Go ahead with your smug get gud comments, yoUr NoT suPPoSed to ExPlore, but the gameplay flow is just poorly designed, and what is with this dev obsessed about refugee camps in every game.
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Showing 16-30 of 35 comments
Originally posted by DaylightDemon:
what for me atleast is another point of slight frustration is that whenever i talk to somebody, i need to have picked the right character for the right conversation beforehand. this is not how tabletop or dnd works and i think the game would be better if it would emulate tabletop closer.

i want to see all the skillcheck dialogue options at the same time so a character that can intimidate can jump in for that skill check into the conversation. or if i started the conversation with my uncharismatic barbarian, i want sb with high charisma to take over to persuate.

This still confuses me. Is it always the character that is leading the party who is skill checked? It would make a lot more sense if another character would jump in or if the game would let you pick once you've entered the conversation tree. Otherwise I can see myself save scumming on every conversation to pick the best skilled character for that particular scenario
Catowl Aug 7, 2023 @ 1:18pm 
Originally posted by Idlemind:
Originally posted by McLeod2k:
you could just accept the dices or the loss of party members.... it is YOUR choice and free will to reload

Well that's it isn't it, I already made my decision, what are the dice doing for me at that point, other than delaying the inevitable.

I suppose I could replay the game star to finish dozens of time and hope I get to see that specific action win here and there but I figure I'll force myself through the game once and then decide if I really want to invest another 75-150+ hours into another go.

At this point might as well just wait for a mod that let's you choose if you win or lose any given roll. Then you'll be in full control of your gaming experience!
Jaggid Edje Aug 7, 2023 @ 1:20pm 
Originally posted by Renen:

At this point might as well just wait for a mod that let's you choose if you win or lose any given roll. Then you'll be in full control of your gaming experience!
There's already a mod out there that lets you 'win' at every roll. I think it can also be toggled on and off, for if you actually want to fail.
Stix_09 Aug 7, 2023 @ 1:21pm 
Originally posted by Jaggid Edje:
Originally posted by DaylightDemon:
what for me atleast is another point of slight frustration is that whenever i talk to somebody, i need to have picked the right character for the right conversation beforehand. this is not how tabletop or dnd works and i think the game would be better if it would emulate tabletop closer.

That's actually my main gripe with the dialogue too. I do not agree with the OP. I see no need to save scum, the whole point of the D20 system is that sometimes you will fail and you adapt and roll with the failure.

But it f'ing would be nice if the game handled the conversations properly, as in there is a party of 4 partaking in that conversation, not just one person.

you can pick the character (select character, bottom left of screen HUD) that talks as long as that character of the party members is present, and as long as its not a character specific dialog.

Also my advice is to make one character the leader of the party and that character has good diplomacy skills and lead all conversations with them. Most issues ppl seem to have with game is lack of knowledge of just how much choice they have and how many dif ways you play this game in and out of combat. If u just want to bash your way though everything , then don't have a diplomatic leader and play that playstyle but conversion choice will be more limited however.
Last edited by Stix_09; Aug 7, 2023 @ 1:33pm
riverslq Aug 7, 2023 @ 1:22pm 
Originally posted by Idlemind:
Originally posted by Dao of Eithan Arelius:
The game did respect my time. I finished my first playthrough after 30 hours and I consumed a lot of game's content. Maybe you should change your approach?

We'll that's constructive, by the way 30 hours can be reduced to 6 minutes apparently so if your in a rush to get through a game that advertises itself as 75 - 150 hours of gameplay you have a long way to go.

I want to enjoy the content I just didn't figure I'd be facing stupid decisions and no-go zones every which way.
i'd love to know exactly how you're playing it because I haven't really had that experience since release nor during most of early access...
Cloud Strife Aug 7, 2023 @ 1:22pm 
Always the same story, guys complaining about anything really, but everything on his account is private. Just like that guy complaining about not having help or guidance, but his bad review is blocked from any message or comment to actually helping him!

We want hard game. Staying alive without challenge is boring as hell.

Too often, I ask myself why people like you are even playing mature game to begin with, maybe you should go back to kids game, sound right for your precious time.
riverslq Aug 7, 2023 @ 1:23pm 
Originally posted by Gønzö:
Originally posted by Idlemind:
This game seems designed for save scumming. Far too often just walking into the wrong area or picking a reasonable conversation option ends in a party wipe. Add on top of that dice roll checks for every mundane thing, no thanks.

It's the kinda game you have to die a lot / reload alot to figure out the actual path the devs intended you to take through the environment and story and frankly its tedious.

Around every corner there's some major plot twist that you have to decide without any clue, and on top of that powerful bosses galore, I'm not sure what the point of them is if they are just to be avoided.

Go ahead with your smug get gud comments, yoUr NoT suPPoSed to ExPlore, but the gameplay flow is just poorly designed, and what is with this dev obsessed about refugee camps in every game.


The people at Larian are failures at a D&D campaign. This is just a soulless cash grab.
ROFL

No.

reevaluate your life if you think so. :p
Monsieur blap Aug 7, 2023 @ 1:24pm 
Originally posted by Idlemind:
This game seems designed for save scumming. Far too often just walking into the wrong area or picking a reasonable conversation option ends in a party wipe. Add on top of that dice roll checks for every mundane thing, no thanks.

It's the kinda game you have to die a lot / reload alot to figure out the actual path the devs intended you to take through the environment and story and frankly its tedious.

Around every corner there's some major plot twist that you have to decide without any clue, and on top of that powerful bosses galore, I'm not sure what the point of them is if they are just to be avoided.

Go ahead with your smug get gud comments, yoUr NoT suPPoSed to ExPlore, but the gameplay flow is just poorly designed, and what is with this dev obsessed about refugee camps in every game.
Buys a DnD Game.
Complains about dice rolls.
You should up your research level.
Jaggid Edje Aug 7, 2023 @ 1:27pm 
Originally posted by Stix_09:

you can pick the character (select character, bottom left of screen HUD) that talks as long as that character of the party members is present, and as long as its not a character specific dialog.

Also my advice is to make one character the leader of the party and that character has good diplomacy skills. Most issues ppl seem to have with game is lack of knowledge of just how much choice they have and how many dif ways you play play this game in and out of combat.
I'm aware of all that, but there are conversations where skill checks that are not charisma based are important too. Medicine, for example, has come up quite often. If your skilled medicine character is not the high charisma character, the game doesn't let that character interject. Which is stupid and not at all like how it should be handled by the game. It makes all of the conversations feel like it is a 1-person party having the conversation.
fox Aug 7, 2023 @ 1:28pm 
Originally posted by Dao of Eithan Arelius:
The game did respect my time. I finished my first playthrough after 30 hours and I consumed a lot of game's content. Maybe you should change your approach?
A consoooomer
HozzMidnight Aug 7, 2023 @ 1:31pm 
IMO it needs some more autosave triggers as well as better pathfinding/handling of surfaces/traps. Those things have cost me a lot of time.
Cy Aug 7, 2023 @ 1:34pm 
Game is impossible to play without either save scumming or accepting that you're not going to be able to do anything you actually want to do. For a game that goes out of its way to give you choices, the bad mechanics really do railroad you into just going in a straight line and hoping you come out the other end without having to reload.
Taddy Mason Aug 7, 2023 @ 1:42pm 
Originally posted by Idlemind:
This game seems designed for save scumming. Far too often just walking into the wrong area or picking a reasonable conversation option ends in a party wipe. Add on top of that dice roll checks for every mundane thing, no thanks.

It's the kinda game you have to die a lot / reload alot to figure out the actual path the devs intended you to take through the environment and story and frankly its tedious.

Around every corner there's some major plot twist that you have to decide without any clue, and on top of that powerful bosses galore, I'm not sure what the point of them is if they are just to be avoided.

Go ahead with your smug get gud comments, yoUr NoT suPPoSed to ExPlore, but the gameplay flow is just poorly designed, and what is with this dev obsessed about refugee camps in every game.
it's a role playing game with a specific way it wants you to play the game. if you deviate, the game will smash you and plenty of players will materialize to tell you you aren't playing the game the right way. i just find it confusing when a game portrays itself as having a lot of options for how players can engage with it, but then devolves into pretty much a specific way to be played and people trying to do it another way struggle.

being pigeonholed into a specific playstyle in a roleplaying game feels like bad game design. plenty of games out there ripe for being designed to only be played a certain way. rpgs aren't supposed to be like that. they're usually billed as giving more player choice and freedom in how they approach the game so it's always weird to see people confidently telling you you're playing the game wrong by not roleplaying the same way they are in it.
Overeagerdragon Aug 7, 2023 @ 1:44pm 
Originally posted by Cy:
Game is impossible to play without either save scumming or accepting that you're not going to be able to do anything you actually want to do. For a game that goes out of its way to give you choices, the bad mechanics really do railroad you into just going in a straight line and hoping you come out the other end without having to reload.

that was/is kinda the point (was in BG1 and 2 too). You're not supposed to ace every roll but instead are supposed to learn through failure. DnD campaigns (unless you had a softy as DM0 were never about acing every roll.... it was more about how you respond when you DON'T succeed.

But that's also where the problem lies in translating any pen and paper RPG setting to PC game... there's no room for improv; a computer will only accept 1 or 0 whereas in a pen and paper RPG throwing that flagon of ale in the face of that ogre and then blaming the goblin might actually work... and if it doesn't... then surely it was the half-orc because you would never do such a thing... would you ?
Clovis Sangrail Aug 7, 2023 @ 1:45pm 
Originally posted by Idlemind:
I want to enjoy the content I just didn't figure I'd be facing stupid decisions and no-go zones every which way.

OP buys D & D game and then complains because it's . . . a D & D game.

Those decisions and no-go zones are the equivalent of a real life dungeon master asking you "Are you sure you want to do that?" when you're about to do something stupid.

And unlike the game, which will let you reload if you ♥♥♥♥ up, a real life DM isn't going to let you have do-overs.
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Date Posted: Aug 7, 2023 @ 12:55pm
Posts: 35