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This still confuses me. Is it always the character that is leading the party who is skill checked? It would make a lot more sense if another character would jump in or if the game would let you pick once you've entered the conversation tree. Otherwise I can see myself save scumming on every conversation to pick the best skilled character for that particular scenario
At this point might as well just wait for a mod that let's you choose if you win or lose any given roll. Then you'll be in full control of your gaming experience!
you can pick the character (select character, bottom left of screen HUD) that talks as long as that character of the party members is present, and as long as its not a character specific dialog.
Also my advice is to make one character the leader of the party and that character has good diplomacy skills and lead all conversations with them. Most issues ppl seem to have with game is lack of knowledge of just how much choice they have and how many dif ways you play this game in and out of combat. If u just want to bash your way though everything , then don't have a diplomatic leader and play that playstyle but conversion choice will be more limited however.
We want hard game. Staying alive without challenge is boring as hell.
Too often, I ask myself why people like you are even playing mature game to begin with, maybe you should go back to kids game, sound right for your precious time.
No.
reevaluate your life if you think so. :p
Complains about dice rolls.
You should up your research level.
being pigeonholed into a specific playstyle in a roleplaying game feels like bad game design. plenty of games out there ripe for being designed to only be played a certain way. rpgs aren't supposed to be like that. they're usually billed as giving more player choice and freedom in how they approach the game so it's always weird to see people confidently telling you you're playing the game wrong by not roleplaying the same way they are in it.
that was/is kinda the point (was in BG1 and 2 too). You're not supposed to ace every roll but instead are supposed to learn through failure. DnD campaigns (unless you had a softy as DM0 were never about acing every roll.... it was more about how you respond when you DON'T succeed.
But that's also where the problem lies in translating any pen and paper RPG setting to PC game... there's no room for improv; a computer will only accept 1 or 0 whereas in a pen and paper RPG throwing that flagon of ale in the face of that ogre and then blaming the goblin might actually work... and if it doesn't... then surely it was the half-orc because you would never do such a thing... would you ?
OP buys D & D game and then complains because it's . . . a D & D game.
Those decisions and no-go zones are the equivalent of a real life dungeon master asking you "Are you sure you want to do that?" when you're about to do something stupid.
And unlike the game, which will let you reload if you ♥♥♥♥ up, a real life DM isn't going to let you have do-overs.