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Otherwise, turn the difficulty down and be sure to use the high ground to your advantage. If you can silence that mage, that'll help.
Lvl 4 is where your characters really start coming into their power; everything is a bit easier after that.
It forces them to run and spend action cause they think you are far away and will run in sometime run past you and you get reaction attack
It's a tight container of a house with an upper floor, extra rooms, a roof you can shoot through, and an outside. Think tactically and it shouldn't be a problem. The biggest concern is the Paladin with the greatsword because he can smite your characters to death easily so focus on him first.
Note there is a burning candelabra above him, use that to your advantage along with some imaginatively placed flammable surfaces to chip his HP down.
Also, yeah, as others have said, come back at a higher level. It can be done at level 3 but there's no reason to go through that painful experience.
Level 3-4 on everyone, CC the trash and kill the boss first or he will wipe your party.
If I had to find a way to do it below 4 (the extra HP and first feats could potentially be gamechangers in a fight like this) I'd say to cheese things as hard as possible with spells like Hold Person. Lock the Paladin down and surround him with your melees for guaranteed critical hits. You might need to savescum until Hold Person works, though.