Baldur's Gate 3

Baldur's Gate 3

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Valthejean Aug 7, 2023 @ 10:00am
Characters not getting actions
I don't know if it's some kind of jank or if I'm doing something wrong, but I'm constantly running into this issue where for whatever reason some of my characters don't get an action their first turn in combat, while others do. At first I thought it was some sort of surprise round, until a later point when I saw that "Surprised" pops up over them if that's the case, which isn't what I'm running into. I'm not sure what I'm doing wrong here, does anyone have any suggestions?

I've also been running into this issue where my npcs sometimes just wont be in the initiative order, and I have to run them into the middle of combat just to get them involved (which is especially bad when it happens to the squishier characters like Gale.) I'm trying to understand what's happening but this game isn't making it particularly clear.
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Showing 1-7 of 7 comments
Goldman Aug 7, 2023 @ 10:05am 
I had the same issue when trying to start a combat encounter while stealthed and it's the automatic unstealthing of them whe nthey get discovered that takes the Action away. The best way around it I found is to ungroup people and have one start combat from stealth and have others join straight after but it requires your first character to have a good enough initiative roll, otherwise enemies will get their turn and you will miss out on 1 turn for each of non-combat active companions.
Talithmara Aug 7, 2023 @ 10:12am 
These two issues are 100% related as far as I can tell.

Often times, only some characters get yanked into combat, based on factors like stealth and positioning. In what I played of Early Access, this was basically beneficial - battle is paused but they're not, so you can sneak around with them, get them into an advantageous position, and open fire!

It appears it's been changed to rob people of an action the turn they enter combat, unless you can get that first attack off 100% undetected. (Do this with mages like Gale, btw: just get them into the fight by sniping with a spell or cantrip instead of running right in) Probably to represent being late to the fight and not jumping right in from the start, and thus being able to do less.

It's a little annoying, sure, but you can mostly get around it by keeping your team closer together. Some things can slow the NPCs following you down (such as if they're sneaking when you're not, or if they needed to jump and you ran on ahead, or something.) Occasionally stopping to wait a moment will largely remedy this.
Valthejean Aug 7, 2023 @ 10:19am 
Ahhh okay, that makes sense. And good to know. Thank you for the prompt responses! Much appreciated. :)
rainbowscarnage Aug 7, 2023 @ 10:27am 
Glad I found this post as this was happening to us in full game when it didn't in EA.
Thanks
Evigmae Sep 5, 2024 @ 4:31am 
I've played a lot so I've stumbled upon this problem more than a few time, only solution as far as I know is just to quick save and then quick reload, it resets whatever was breaking the character.
Barnobestabn Sep 5, 2024 @ 4:52am 
you can find it in the difficulty options if you do a custom game. but i dont think you can change it other than that. i takes away 1 action from the person that starts combat in stealth or whoever gets first hit i think.
Last edited by Barnobestabn; Sep 5, 2024 @ 4:53am
Mijj Sep 5, 2024 @ 5:28am 
it is not broken, people in this forum...It is intended, if some people are in combat, the character which is not in and attack, it will count as if they played their round and so their main action point is used.
That's why the subclass for rogue "assassin" has a passive trait where they regain all their points the first round into combat...
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Date Posted: Aug 7, 2023 @ 10:00am
Posts: 7