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Hello,
I have the same problem.
I've posted a message for Steam's development department to find a solution. You can share your experience of the problem and support my request by using this link:
https://steamcommunity.com/groups/SteamClientBeta/discussions/3/6760518612025204350/
The more you support and testify to my request, the more likely Steam will work on a solution.
All in all i am not saying dont save often, but before you close the game delete all those old quicksaves
Personally, I'm obliged to manually restart the sending of the savegame many times before the synchronization finishes correctly and I can start a new game session.
This is not normal, and that's why I'm asking the developers to help us fix this problem.
Today's hotfix is supposed to fix the issue. Good luck!
I had a glimmer of hope when I read your message, followed by doubt when I read the change log.
Then a cruel disappointment when I tried to synchronize 4 backups...
That said, it's logical. To solve this problem, the publisher would have to reduce the size of its saves to a maximum of 7 MB, or Steam would have to modify its program so that there is no disconnection when the synchronization is too long.
The size of each file (around 17 MB per backup) is precisely the problem. When you have a slow Upload, you get disconnected after a while by the host, which prevents you from completing the synchronization.
I give more explanation on this message :
https://steamcommunity.com/groups/SteamClientBeta/discussions/3/6760518612025204350/
The more you support and testify to my request, the more likely Steam will work on a solution.
Are you perhaps playing with this Nvidia New, Mew, whatever it's called cloud? Cause I read somewhere that's severely restricted.
I don't know what you're referring to? Can you give me more details?
The more you support and testify to my request, the more likely Steam will work on a solution :
https://steamcommunity.com/groups/SteamClientBeta/discussions/3/6760518612025204350/