Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Check if maybe you are mistakengly casting something like Dagger vortex (its radius is way smaller)
The fight in the smithy was crazy, with explosive bolts throwing my party around like potatoes. And it was impossible to catch more than 2 in a fireball. The meazels were also so positioned before the ambush that you could not fit more than two of the four into it.
When you come across the illithid bombs that suck people closer, keep them and use them when you want a bunch of targets next to each other.
The difference may be that BG3 tends to have a lot of wide-open areas, even indoors and underground, whereas DMs in tabletop games often design much tighter spaces, especially when using a battle mat with limited area.
That means your enemies in BG3 are usually much more spread out than you are used to in a tabletop game, so your AoE spells are going to have a harder time catching as many of them in a convenient bundle. (What one of my favorite DMs used to call "grenade formation.")