Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you find one class to be "easier" to play? I don't mind rerolling to play a class that may have less of a learning curve than sorcerer.
Use potion, check for barrel full of oil, burn things and so and so on
Plan that none of your party is out of range of an attack and that the enemy is almost always going to be out of melee range unless you can "ground" it.
(Also, plan that the dumb NPC will wander back into the battle scene after escaping. *facepalm* It's required for a cutscene, but one might think the code would accommodate for waiting out an ongoing combat situation before returning.)
Positioning and synergy will go a long way to make it easier.
But it's hard to give specifc advice with out knowing the party composition and build.
But for harpies ( based on the 5e monster as I've not encountered them yet ) they dont have ranged attacks, so if you can manage a web + silence combo and pepper them from a distance you should be able to cheese it ;)
Just whoever the warrior is Lae'zel or whomever you have. I am personally playing a paladin as my character so I have a taunt, you can only tank so much in this game because the enemies will attack whomever they want unless they are taunted, but it definitely helps to have a high armor character take the brunt of their attacks if possible. I played all through EA with a sorcerer though and had Lae'zel on the front lines. But each class has their defensive stuff and I don't think you really need a dedicated tank per se.
With this game a lot can go wrong with the dice rolls though :P So quicksaving often helps a lot. The stuff that gives temp hitpoints is pretty good as well for shadowheart.
For me, I went to the swamp at level 3 and the redcaps absolutely nuked my party. Came back next level and it felt fairer.
Also, make sure you are very careful when you are fighting enemies that are higher level than you.
Good luck!
The big thing, as someone who plays a bunch of tabletop DnD, is also that fights aren't easy. Most fights people will go down and need to be picked up and healed. If you make it out alive, you did it, by the skin of your teeth or otherwise, it's a win in my book.
I've played a few DnD games IRL and have a pretty basic understanding of the mechanics of the 5e rule set, so take this advice with a grain of salt.
- Don't play BG3 like an ARPG. Rushing into combat without an action plan is a death sentence, and things you do in the world (killing a respected goblin boss, for example) will spell doom for your party if you aren't expecting the blowback. Consider the choices you make (both in the world and in dialogues with other characters) carefully.
- Use cantrips as often as you can. Unlike spells, you can use these as many times as you deem necessary. They aren't as powerful as your spells, but they can come in handy in a pinch (exploding a barrel filled with oil, for example).
- Outfit your party with new gear whenever you can.
- Apparently, and this is news to me, you can AOE (area of effect) heal/buff your party with thrown potions! Use this to your advantage.
- Also news to me is the fact that you can heal with FOOD!
- Play to your characters' strengths. If a member of your party has ridiculously high Constitution (health points), throw them headfirst into the toughest enemy you see. And if they have a way to draw that enemy's aggro, all the better!
- Don't be afraid to savescum, and save OFTEN.
I'd recommend watching some videos on youtube for starters, for character builds and setups. But it's up to you.
I recommend blessing (cleric spell), always buff this, especially if you feel like you are struggling.
Spells for cc, like sleep (especially with harpies) can go a long way
For the harpies fight I tried to disrupt the singing harpie, they use consentration spells, if you damage they need to make a saving throw for the consentration and it potentially breaks it, frees your other characters. A little knowledge like that can go a long way. Don't just whack anything.
For other fights, try to go for the henchmen. Often there's a one with chunky HP and higher level, try killing the lower level first. If you keep focusing on the higher level (their tank essentially), it means you are taking a ton of hit from the other mobs, which you don't want.
On really tough fights, tougher than harpies, use speed potions and boosts and scrolls, etc, whatever you have.
Also, if one of your companion is downed, know taht you can throw a health potion at them and it will heal their HP(50% chance I think) and bring them back to the fight.
I hope this helps.
More tips exists on youtube. Good luck :)
If you're struggling... maybe consider re-rolling a Paladin. Tank normally is great for holding chokepoints with the squishies behind.