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My favorite video RPGs in the last several years were Pillars of Eternity (1, not 2), Pathfinder Wrath of the Righteous and BG3 will probably be one of them. But I think that in BG3 the focus are the story, the companions stories and the videos for almost every interaction with NPC. It's very cinematic and nice, not extra long and boring videos. Also I think there are not many fluff fights, only properly designed and tactical.
If you love fantasy RPG, my advice is to play these 3 games. It's a system and if you play only one of them, you can easily learn how to apply to leveling and multiclassing in all of them. Pathfinder WOTR has the best building of characters, it's simply a delight and in PoE I loved everything, including building your own castle.
Agreed with this take - i personally find the combat interesting and would like even more options but that's just me.
So in my opinion nothing in this game is "out of the ordinary" including combat since this is the standard in which all RPG's were designed (it's literally based on turn based DnD).
With that said, there have been changes that were made to abilities in combat SPECIFICALLY for this games release that weren't present in a campaign of original DnD. It doesn't sound like you're interested on why they added these abilities and more interested in how many there are.
"Ability Bloat" will mostly depend on how YOU build your character. You can choose to pick passives and stat boosts and less abilities. That's possible to do. Personally I think the combat is alot of fun. There are a wide range of abilities, but how and when you use them IS important since many spells can only be used once per day (in game) or only once per short rest (in game) or even once per battle. So as a battle drags on your "ability bloat" can quickly turn into "I don't have enough spells/abilities to win this fight".
I can't really say if this game will be for you or not, as the complexity can definitely turn some people off, but in spite of my complaints about the game, I would still recommend it as I feel so far it's been a very fun experience for me.
But you're only going to have a fraction of those spells prepared at any given point. Some of them are useful during conversations, to put out fires, distract people for stealth, etc. Some are good in combat.
The amount of options available aren't really that overwhelming once you decide on a class and play. It's only on character creation where you seemingly have 1000 options and you don't know what to play that there's much of an issue.
Beyond that, everything is standard D&D stuff. So no, not really ability bloat at all, imo. Unless you think DnD itself has ability bloat.
But if you mean compared to modern action-rpg games where you only have access to like...5 or 6 ability options per character, sure, it does.
I'm going to tell you to avoid this game for your own sake. It's a good game (not a great game, a good game), it has many, many flaws that are mostly due to DnD 5th Ed being a mediocre TTRPG (in my opinion) and if you are not into TTRPGs then you will tremendously hate the combat system. I'm telling you, the combat system is not for everyone and is the source of a lot of frustration for many people. It's really niche and it is NOT like Divinity: Original Sin 1 & 2. It is a lot more random and lot less controllable.
Now if you just want to play a good RPG for the story, sure, pick the game but play on Explorer mode.
In my opinion, it's not that BG3 was not ready for release, it's more that WotC massacred the talent that Larian has displayed in D:OS 2.
The "How and When" part of the deal is fine but using that as a masquerade to have dozens upon dozens upon dozens of different abilities, most of them being irrelevant on a per situation basis and clogging your selection, is just needless bloat for the sake of trying to make the game seem more deep than it actually is.
Picture a game like XCOM and its overwatch mechanic/ability except now you have Overwatch in a circle, overwatch in a cone, overwatch in a line, overwatch against a particular enemy... it's just needless bloat and doesn't add anything to the combat when all is said and done. Some people might find that appealing or even necessary but that's what mods are for.
Much the same way, if the rule of combat dictates that "if you run out of spell pool you are most likelly going to lose" that's just a lame excuse to have people resting between each and every encounter whether they have lots or few abilities in their builds, which in itself is already a terrible mechanic to begin with but since it's an oldschool DnD rule everyone's suposed to be fine with it.
I don't think it'll be as bad as you think, as you start with level 1 characters with a few specific spells or abilities, and that's about it. This gives you some time to see what they're like and experiment with them, and as you progress through the game you'll get stronger and gradually get access to more stuff that you can use. Sort of like your typical RPG, really.
With that being said, if you already feel like it's going to annoy you already, I would just not get it. The game is definitely about different skills, things interacting with each other and clever solutions to problems, so if you think it's not going to be fun for you, it probably isn't. Not everyone likes the same things, and that's okay.
They basically have to memorize a selection what they want to use the next day from their big spellbook.
Use is limited by spell slots. You cant cast 20 Fireballs in a row.
After that magic users have to resort to use weaker versions called cantrips. Unlimited use but weaker. They might even use a Crossbow to finish of an enemiy.
The combination of the game systems gives a lot of freedom to combat.
Wizards, for example, are the arcane class that gets a ton of options in terms of spells. Use a warlock instead as your arcane caster, and that is trimmed down to a very small number.
I think you're also seeing a lot of stuff on the hotbar in those videos which aren't combat abilities, but rather common actions that every character gets. Jump, Hide, Dash, Dip, Shove, Help, Throw object, improvise weapon, and disengage are all common actions all characters get. That's 9 things on the hotbar just to cover those, but I would not call them "abilities".
And then there's items. Potions, scrolls, special arrows, grenade-like objects are all useable items which can be put on the hotbar but those also aren't "abilities", they are "items".