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Honestly tact is still easy while knowing very little about D&D rules and stats. Coming from the older cRPG games or RTwP, this is a cakewalk even though I have no in-depth knowledge of stats, spells, or really anything. Playing with common sense party building seems to work out just fine.
On the plus side it's accessible to more people because the ruleset can be incredibly punishing for people who aren't adequately familiar. The negative is for people like me who want a challenge and not just a narrative, it's very disappointing. I'd like a difficulty level that is more true to the other games I've played, because turn-based really takes away from the difficulty when nothing you do ever gets interrupted or similar hurdles you face with positioning.
Also made Karlach a barb/monk instead of a completely imbalanced dual wielding barb/rogue I had before (several attacks per turn, rage for extra damage + less damage, all of them doing sneak attack damage..).
that's not what I found. My barb with 20 defense and rage basically never went down in my last fights. If you have a character with high defense and lower HP they go down very fast if the rolls are unfortunate, and AC doesn't help against AoE attacks which happen quite often. Taking less damage in EVERY case is better than hoping that the enemy attack will not hit. Some enemies did like 30 damage in one attack so far and could almost onehit my fighter if landed a lucky roll. One more AOE and you are done. Barb on the other hand survived the enemy turn reliably, and could be healed during my turn.
For my first run, I keep all companions to their original class and if it makes sense subclass (Karlach is Wild heart by default which makes no sense considering her background, she is definitely a berzerker) but my MC being Oath of Vengeance and Karlach being Barbarian makes most fights trivial. Especially since Shadowheart and Gale both have Hold Person. Every fight against humanoids is an absolute cakewalk, for the rest, I have Haste anyways so Karlach having 4 attacks per turn can destroy anything in about 2 turns.
Oh you absolutely can if you rely on cheese tactics, it will require a lot of restart and a lot of luck but it should absolutely be soloable. Just not on Tactician simply for the fact that most enemies have super improved initiative and they will kill you before you can even move.
Wait, does sneak attack apply to every hit in BG3? It's only once per turn in the tabletop.