Baldur's Gate 3

Baldur's Gate 3

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Tactician too easy
Tactician should be brought up a notch. Once you get some good weapons and get the right talent, the game becomes a breeze. Before anyone says "but the game is too difficult for me", I am not saying the overall difficulty should be increased, only the tactician mode. maybe more enemies, more AC etc? My barbarian has 90+% to hit against almost every enemy we meet.
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Showing 16-30 of 154 comments
Teddy Aug 8, 2023 @ 6:22am 
Originally posted by A Peasant Mobster:
Tactician should be brought up a notch. Once you get some good weapons and get the right talent, the game becomes a breeze. Before anyone says "but the game is too difficult for me", I am not saying the overall difficulty should be increased, only the tactician mode. maybe more enemies, more AC etc? My barbarian has 90+% to hit against almost every enemy we meet.
I think Tactician is fine, yeah it's not super hard, but I don't think they should modify it, just add another difficulty. As soon as they modify it they alienate people that enjoyed that difficulty imo
VladmirFox Aug 8, 2023 @ 6:23am 
Stop looking at it from a Min Maxxer pov, instead make a Role, a Character and well a REASON for why you would make the various choices you end up making.
Martin Aug 8, 2023 @ 6:25am 
Originally posted by A Peasant Mobster:
Tactician should be brought up a notch. Once you get some good weapons and get the right talent, the game becomes a breeze. Before anyone says "but the game is too difficult for me", I am not saying the overall difficulty should be increased, only the tactician mode. maybe more enemies, more AC etc? My barbarian has 90+% to hit against almost every enemy we meet.
Maybe in later levels the difficulty should increase, rather than the base difficulty.. or maybe.. you can use a wooden spoon and not a flaming sword +2 damage..
ФDeadEyeФ Aug 8, 2023 @ 6:27am 
Originally posted by VladmirFox:
Stop looking at it from a Min Maxxer pov, instead make a Role, a Character and well a REASON for why you would make the various choices you end up making.

Honestly tact is still easy while knowing very little about D&D rules and stats. Coming from the older cRPG games or RTwP, this is a cakewalk even though I have no in-depth knowledge of stats, spells, or really anything. Playing with common sense party building seems to work out just fine.

On the plus side it's accessible to more people because the ruleset can be incredibly punishing for people who aren't adequately familiar. The negative is for people like me who want a challenge and not just a narrative, it's very disappointing. I'd like a difficulty level that is more true to the other games I've played, because turn-based really takes away from the difficulty when nothing you do ever gets interrupted or similar hurdles you face with positioning.
Last edited by ФDeadEyeФ; Aug 8, 2023 @ 6:29am
VladmirFox Aug 8, 2023 @ 6:29am 
might i suggest the Drunken Master Monk. His ONLY ranged attack is thrown plates/mugs/furniture once you get the feat. Up close well Punches/Kicks you know the good ol monk bread and butter. is a FUN challenge imo!
Noin Trongaz Aug 8, 2023 @ 6:30am 
Originally posted by SmashingQuasar:
Just like any Larian game, the game is absurdly easy as long as you play in one of the ways that make the game easy. Is D:OS 1 it was play a party of ranged characters (basically having one Geo/Pyro and one Aero/Hydro), in D:OS 2 there are too many cheese builds to count and in BG3 it's playing Barbarian + Paladin with two supports.

If you deviate from this and try something else, you will suffer. That's just how it is.
I actually respec'd my barb because it was too easy :D
Also made Karlach a barb/monk instead of a completely imbalanced dual wielding barb/rogue I had before (several attacks per turn, rage for extra damage + less damage, all of them doing sneak attack damage..).


Originally posted by Locklave:
Originally posted by A Peasant Mobster:
It doesn't matter so much as I found barbarians the most tanky class. You have a lot of HP and Rage makes you resistant to all damage. So taking 50% of all damage with a couple of buffs like Mirror Image makes you very hard to kill while you deal crazy damage with 90%+ to hit against everyone.

50% less damage < Not getting hit in the first place.

Their AC sucks and additionally giving advantage means even the most lame enemy is landing hits that couldn't have touched a fighter.

2-3 more hp per level is not the buffer of tankiness people pretend it is on a class with lower AC values.

Once again not getting hit is worth more then taking less damage.
that's not what I found. My barb with 20 defense and rage basically never went down in my last fights. If you have a character with high defense and lower HP they go down very fast if the rolls are unfortunate, and AC doesn't help against AoE attacks which happen quite often. Taking less damage in EVERY case is better than hoping that the enemy attack will not hit. Some enemies did like 30 damage in one attack so far and could almost onehit my fighter if landed a lucky roll. One more AOE and you are done. Barb on the other hand survived the enemy turn reliably, and could be healed during my turn.
Darkeus Aug 8, 2023 @ 6:31am 
I mean D&D 5th edition is easy. It is near impossible to die in the tabletop. Not surprising the game is easy too.
RamenNoodle Aug 8, 2023 @ 6:32am 
I'm only at lvl 4 on my tactician playthrough, but so far to me it seems perfectly fine. With just about any game, especially ones with class systems, easy/hard is a matter of choices. Playing Barbarian may be the optimal easy mode due to alot of inherent advantages, turn around and do it on a wizard or bard and see if it's different. World of Warcraft for an example, as a tank you can do a quest to kill 20 mobs by pulling all 20 and never getting close to die, do the same thing on a healer or dps the difficulty goes up, neither being impossible, but the challenge is different.
Noin Trongaz Aug 8, 2023 @ 6:33am 
Originally posted by VladmirFox:
might i suggest the Drunken Master Monk. His ONLY ranged attack is thrown plates/mugs/furniture once you get the feat. Up close well Punches/Kicks you know the good ol monk bread and butter. is a FUN challenge imo!
After collecting a couple of good items you can do more damage throwing plates than by attacking with you two handed axe +1 :) I think the feat Tavern Brawler might be bugged.
Noin Trongaz Aug 8, 2023 @ 6:35am 
Originally posted by RamenNoodle:
I'm only at lvl 4 on my tactician playthrough, but so far to me it seems perfectly fine. With just about any game, especially ones with class systems, easy/hard is a matter of choices. Playing Barbarian may be the optimal easy mode due to alot of inherent advantages, turn around and do it on a wizard or bard and see if it's different. World of Warcraft for an example, as a tank you can do a quest to kill 20 mobs by pulling all 20 and never getting close to die, do the same thing on a healer or dps the difficulty goes up, neither being impossible, but the challenge is different.
I respec'd my character :D but I feel like it's just bad balance if some classes are THAT op. Barbarian rage used to decrease your AC. Etc.
radekim Aug 8, 2023 @ 6:42am 
Originally posted by SummonerPrime:
I've beaten the game on balanced and found personally (Playing a drow assassin rogue), that the boss fights are the real challenge. Most encounters with basic enemies will always be a joke if you have a decent set-up. Granted both Act 1 and Act 2 are extremely easy, however some of the bosses in Act 3 I found to be quite challenging.

If you want an actual challenge I would do a solo run with whatever class you want, and see how far you could get. Act 1 should be fully solo-able if you play smart, Acts 2 and 3 would probably be a roadblock due to certain encounters.
theres absolutely zero chance you can solo the game at this point, even act 1.
SmashingQuasar Aug 8, 2023 @ 6:42am 
Originally posted by A Peasant Mobster:
Originally posted by SmashingQuasar:
Just like any Larian game, the game is absurdly easy as long as you play in one of the ways that make the game easy. Is D:OS 1 it was play a party of ranged characters (basically having one Geo/Pyro and one Aero/Hydro), in D:OS 2 there are too many cheese builds to count and in BG3 it's playing Barbarian + Paladin with two supports.

If you deviate from this and try something else, you will suffer. That's just how it is.
I actually respec'd my barb because it was too easy :D
Also made Karlach a barb/monk instead of a completely imbalanced dual wielding barb/rogue I had before (several attacks per turn, rage for extra damage + less damage, all of them doing sneak attack damage..).

For my first run, I keep all companions to their original class and if it makes sense subclass (Karlach is Wild heart by default which makes no sense considering her background, she is definitely a berzerker) but my MC being Oath of Vengeance and Karlach being Barbarian makes most fights trivial. Especially since Shadowheart and Gale both have Hold Person. Every fight against humanoids is an absolute cakewalk, for the rest, I have Haste anyways so Karlach having 4 attacks per turn can destroy anything in about 2 turns.
SmashingQuasar Aug 8, 2023 @ 6:43am 
Originally posted by radekim:
Originally posted by SummonerPrime:
I've beaten the game on balanced and found personally (Playing a drow assassin rogue), that the boss fights are the real challenge. Most encounters with basic enemies will always be a joke if you have a decent set-up. Granted both Act 1 and Act 2 are extremely easy, however some of the bosses in Act 3 I found to be quite challenging.

If you want an actual challenge I would do a solo run with whatever class you want, and see how far you could get. Act 1 should be fully solo-able if you play smart, Acts 2 and 3 would probably be a roadblock due to certain encounters.
theres absolutely zero chance you can solo the game at this point, even act 1.

Oh you absolutely can if you rely on cheese tactics, it will require a lot of restart and a lot of luck but it should absolutely be soloable. Just not on Tactician simply for the fact that most enemies have super improved initiative and they will kill you before you can even move.
Noin Trongaz Aug 8, 2023 @ 6:46am 
Originally posted by SmashingQuasar:
Originally posted by A Peasant Mobster:
I actually respec'd my barb because it was too easy :D
Also made Karlach a barb/monk instead of a completely imbalanced dual wielding barb/rogue I had before (several attacks per turn, rage for extra damage + less damage, all of them doing sneak attack damage..).

For my first run, I keep all companions to their original class and if it makes sense subclass (Karlach is Wild heart by default which makes no sense considering her background, she is definitely a berzerker) but my MC being Oath of Vengeance and Karlach being Barbarian makes most fights trivial. Especially since Shadowheart and Gale both have Hold Person. Every fight against humanoids is an absolute cakewalk, for the rest, I have Haste anyways so Karlach having 4 attacks per turn can destroy anything in about 2 turns.
Yeah, haste is way too strong. It should have a reduced duration (two turns max) and give only one additional attack (and no AC bonus). Hold humanoid is much less OP because the enemy can resist the spell.
Last edited by Noin Trongaz; Aug 8, 2023 @ 6:47am
BeelzeBob Aug 8, 2023 @ 6:46am 
Originally posted by A Peasant Mobster:
Originally posted by SmashingQuasar:
Just like any Larian game, the game is absurdly easy as long as you play in one of the ways that make the game easy. Is D:OS 1 it was play a party of ranged characters (basically having one Geo/Pyro and one Aero/Hydro), in D:OS 2 there are too many cheese builds to count and in BG3 it's playing Barbarian + Paladin with two supports.

If you deviate from this and try something else, you will suffer. That's just how it is.
I actually respec'd my barb because it was too easy :D
Also made Karlach a barb/monk instead of a completely imbalanced dual wielding barb/rogue I had before (several attacks per turn, rage for extra damage + less damage, all of them doing sneak attack damage..).


Originally posted by Locklave:

50% less damage < Not getting hit in the first place.

Their AC sucks and additionally giving advantage means even the most lame enemy is landing hits that couldn't have touched a fighter.

2-3 more hp per level is not the buffer of tankiness people pretend it is on a class with lower AC values.

Once again not getting hit is worth more then taking less damage.
that's not what I found. My barb with 20 defense and rage basically never went down in my last fights. If you have a character with high defense and lower HP they go down very fast if the rolls are unfortunate, and AC doesn't help against AoE attacks which happen quite often. Taking less damage in EVERY case is better than hoping that the enemy attack will not hit. Some enemies did like 30 damage in one attack so far and could almost onehit my fighter if landed a lucky roll. One more AOE and you are done. Barb on the other hand survived the enemy turn reliably, and could be healed during my turn.

Wait, does sneak attack apply to every hit in BG3? It's only once per turn in the tabletop.
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Date Posted: Aug 7, 2023 @ 4:39am
Posts: 154