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If you just want to always succeed with no problems at all you can just mod your stats to whatever crazy levels will fulfill your power fantasy. That is barely any different than rolling dice repeatedly until you get the perfect OP roll.
Ruins the game for yourself though.
Even in 2nd edition 9 was considered average. Nobody wants to play an average hero (hopefully).
I really think most people don´t really care for the rolling any more.
Let's take Strength for example. In 2e, there is no appreciable benefit to your combat capabilities until you have 16 Strength with a paltry +1 to damage rolls. In 3e onward, you get +1 to-hit and damage with 12.
Dexterity is similar. Zero benefit until 15 or higher.
I could go on, but I can see why they moved away from that.
Also, you can have 17 in strength at the beginning of the game. Given that the max is 20, how is 17 mediocre? If you want to have ALL your stats above 15, well, you are missing the whole point of D&D. Strengths versus weaknesses are a great deal of it.
If you have a bad mental image of your character, it's probably not the game's fault. The ONE thing everyone is praising is how well it translated the tabletop rules, and those work really well.
I guess they couldn't just say "let's use the rule from DnD 2E like in Baldur's gate 2" because Wizards of the Coast had their say in how the game should play. They're selling DnD 5th edition so they want BG3 to showcase this game system.
Now rolling for stats is still (although optional) in DnD 5e, but really it was not a good mechanic for a video game. In tabletop your DM can decide the rules in advance (like "you take the best of X rolls", or each player rolls and they all chosse which result they want to use for all character), you don't get to "save" rolls and just reroll for hours and hours until you get 18 everywhere...
This is just not a fun mechanic, and people resorted to use programs that would automatically reroll until they got all 18s, or just edit the save files.
As someone who started with 2e I don't think I'd agree that it "had no problems" lol.
Also, WoTC gets paid the same licensing fee regardless of edition and 5e is in no danger of being supplanted by 2e.
Again, it had huge issues and the majority of the playerbase simply isn't interested in going back to THAC0 combat
I'm all for bashing WoTC but lets be reasonable in our critiques.
dump stat int and wear the headband of intellect (act 1)
dump stat dex and wear the bracers of dexterity (act 2)
dump stat con and wear the amulet of health (not 100% sure this is in the game, the other two are though so it probably is as well)
put all your points in the other three stats
So what your saying is that an average stat didn't make you into super man, yeah that was kind of the point. Good catch I would have never known that, oh wait I already did and still like 2e better.
BG 1 and 2 were more like a weird step between A&D and 3.0. It wasn't until Neverwinter Nights that we had a 3.5 game.
5e's probably my least favorite edition of D&D, but eh, it's merely bland, not bad.
Everyone did it, I did it, saying it was fun is just a plain lie, it was incredibly boring to reroll endlessly to get high stats.
Anyone who says otherwise is lying to themselves and to everyone else.
Think I can do it much easier pick up criminal or back ground with sleight of hand, roll a cleric, go solo and naked. They're you go your ready to solo the entire game with ease with most of the laughable boss encounters lasting one turn if they even get to start. Min/max not much point since the encounters hold no challenge.
Or they simple just got the auto roller since they knew they were going to roll almost perfect stats anyways. I love how you think your opinion is fact and the only correct thing being said. However, we often played mutliplayer and would allow only so many rerolls if you messed over well it happened and you had to make the best of it and therein was the fun for us. Guess I am lying though because that couldn't have possibly been fun. Next your going to tell me what I can consider fun, oh wait you already did.