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You don't understand what we are encountering. It's not that we didn't get there fast enough - I have tried rushing there immediately - it didn't work. It's clearly bugged because there is no door - but the NPC's are trying to lift the non-existent door - and we are unable to talk to them. The NPC's we need to rescue are already dead - even if we rush directly there from the beginning.
Which is what happened to me I think. Or it's on a global timer, so and so many long rests and they're all dead already.
To rescue the counsellor I always go through the building on the right by pushing the enormous barrel out of the way, then use the boxes inside to get me up to the next floor. You can then either break down the counsellor's door (strength check) or pick the lock.
But of course, if you think she's already long dead before you try anything then it is definitely a bug.
I am becoming really sure that when my character said "smoke?" when I got close that the timer started for the fire to spread and the quest NPCs to die and the gate to be destroyed and so on.
Or it got bugged and I reloaded from a save from before that but I prefer to think I had gottent oo close before lol.
Time to spend half an hour redoing all the things I had done after approaching the gate for the first time...
Then I burned myself cause the stupid party
(and omg the path tracing of wolf companion is the worst of all videogames ever!, makes me want to end midgame and start all over again just to play a character that not use followers at all) follows through the fire and burn themself to near death.
EVEN SKYRIM HAVE BETTER PATH TRACING ON STUPID FOLLOWERS:
THERE I SAID IT!
Then I failed the roll at the maindoor.
Took me a while to figure out how to get inside, without my stupid followers burn themself to a crisp. (very tedious, just as the hag lair where party members random walk over traps WHILE YOU ARE ROLLING DICE OMG)
and then finally I found some woman who was not the name they said at front door.
So I burned myself an entire hour, casting water and what not to put out fire and find the dude.
Then I got fed up with it and went back to the courtyard and then she talk to me and the quest is complete.
I been playing over 100 hours, only doing act 1 so far, but the more things I try out, the more bugs I find. and graphical artifacts (white square flickering near kahlag tent for example) or a badass looking helm that not fit head and just floats as soon you start moving.
I done bg 1 and 2 this summer to get into it all again, but I could just skipped it as well, cause it feels like a remake of dragon age origins tbh, not bg
Still good game, but lot of things are weird or just randomly happening (npc talking to someone else instead of me, while I made sure I selected myself before I start chat, also makes things annoying cause you need to reload the conversations a lot)
but to get back to you, cause I'm going down a rabbithole, it should not happen to you if I can take all time in the world and then find her by accident alive and well.
Yup, exactly the same here, u guys found any solution?
There is no such bug in the latest game version.