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Cleric is just an all around amazing class that can dps and cc enemies
As a general rule examine the enemy and target them with control spells that they are weak too. Spells that target CON, STR or DEX are usually subpar as most enemies will have high stats in those, especially monsters. Normally INT targeting spells are very good but we're in an Ilithid campaign and those things have good INT.
Bless is god tier and Showheart is a dumb dumb for not having it prepared from the start.
For more damage per round use Enlarge or Haste on your damage dealers.
Clerics in 5th edition and thus this game are great at pretty much everything depending on sub-class and how you build them. Life cleric for extra healing and a bit of tanking, Light cleric for damage, Trickster for stealth shenanigans, etc.
Don't sleep on Spiritual Weapon (level 2 spell), bonus action to cast, stays on the field, bonus action to bonk people with it every turn while having a free normal action to do other stuff.
I didnt even know this existed.
Other than that you can focus on a life cleric for more healing, though I've learned that healing is not all that efficient in this game and should be used sparingly and situationally, as you want those spell slots more for buffs/debuffs, or straight out damage.
That being said Guiding Bolt on a cleric, for example, is a great use of a spell, since it hits like a truck but also grands advantage on the next attack on the target.
Another great use of spell slots is Bless, you can use it as lvl 2 and apply it on all 4 party members in your team (requires concentration) and make the whole teams attacks more likely to land, thus exponentially increasing the whole teams overall damage output with a single spell.
Then there are control spells like Hold or Command to temporarily take out an enemy from combat, so to speak. There are pulls and pushes to position enemies or to drop them to their death, there are AC increases.. Hell, you can just tank as a support, with heavy armor and a shield and a AC buff on yourself and keep your damage dealers away from harm, though I'm not sure how optimal this is due to enemy encounters usually outnumbering you easily.