Baldur's Gate 3

Baldur's Gate 3

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Nox Tenebris Aug 7, 2023 @ 12:55am
2
Hate The Rest System, Am I Doing It Wrong?
I feel like I have to long rest after every fight to get my spells back. I'm still very low level so is this something that is less of a thing once you get further in the game or am I just bad?
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Showing 46-60 of 116 comments
Yakito Aug 7, 2023 @ 4:11am 
Originally posted by MundM:
Originally posted by Yakito:
Yes. DnD cripples itself by one of the dumbest things I've ever seen in RPG. "Spells per day".
It adds nothing to pen and paper campaigns other than take away your fun and it's the same with this computer game now. I can't believe Devs kept this.
It's called balancing.

No it isn's. It has zero to do with any balancing. And if you think it does it is just because DND is a rubbish system where levels and dumb spells ruin the balance between classes and different levels. People add rubbish mechanics like resting and they convince themselves it adds anything to balance.
Like being able to use level 1 spell more than 5 times is game breaking. Lol? Please don't insult me.

My barbarian can consistently do 10+ damage and yet I can't use a spell that does 1-10 damage more than 5 times? Balance? Where? And don't tell me about cantrops. They're boring and are yet another way to somehow fix this broken system.
Last edited by Yakito; Aug 7, 2023 @ 4:14am
Pandora's Actor Aug 7, 2023 @ 4:18am 
Originally posted by Qiox:
Originally posted by Yakito:
Yes. DnD cripples itself by one of the dumbest things I've ever seen in RPG. "Spells per day".
It adds nothing to pen and paper campaigns other than take away your fun and it's the same with this computer game now. I can't believe Devs kept this.

It adds decision making. What spell to use and when. Is it worth using it if is only a coin flip to land? Maybe for this fight you are better off just plinking away with a xbow.

This is not an aRPG where you just spam whatever you have.
it doesnt add decision making. it adds more problems and less fun. instead of being a spellmage that can swing a sword and casts spells. you have to either swing your sword or cast a spell. cause someone thought it was a smart idea to go well a mage has to be tired after they casted a basic fireball right? so yeah no more swinging a sword afterwards... but if you cast that spell you have to go back to camp to rest and due to the amount of combat scenarios you will literally be doing it a lot. that is not decision making.

decision making in game should never ever take away fun.
Last edited by Pandora's Actor; Aug 7, 2023 @ 4:18am
TheDeadlyShoe Aug 7, 2023 @ 4:25am 
Originally posted by Yakito:
Originally posted by Qiox:

It adds decision making. What spell to use and when. Is it worth using it if is only a coin flip to land? Maybe for this fight you are better off just plinking away with a xbow.

This is not an aRPG where you just spam whatever you have.

It does not add any decision making at all. I will use all my spells in a fight regardless. And the game often expects you to. You'd be metagaming if you went into a certain fight knowing you won't be fighting any boss and so your cantrips will do. That's not right.
You run out of spells that you are supposed to use to the fullest and then you rest after that.
Cantrops are boring anyway. Spamming constant 1d10 damage spell over and over is boring.

Edit: I also would argue that it takes away from fun a lot. I was going through the goblin stronghold and this was a long one with many fights. Do you know how lame it is to just teleport out into a camp while being in the middle of the stonghold just to magically re-appear next day with my spells? How is this even justifiable in an actual pen and paper session is beyond me. It destroys the world for me.

I recently got back into trying DnD again. (pen and paper). I rolled a Sorcerer. Jesus. Rolling 1d3 for ally my spells that miss often is so ♥♥♥♥♥♥♥ patheticly boring that I cannot look at DnD again. It was and always will be a rubbish system. Levels... who the ♥♥♥♥ thought levels were good for pen and paper.

if you don't like levels
and you don't like the possibility of missing
and you don't like resource management

D&D just isn't for you.
Nonomori Aug 7, 2023 @ 5:15am 
Originally posted by Yakito:
Originally posted by MundM:
It's called balancing.

No it isn's. It has zero to do with any balancing. And if you think it does it is just because DND is a rubbish system where levels and dumb spells ruin the balance between classes and different levels. People add rubbish mechanics like resting and they convince themselves it adds anything to balance.
Like being able to use level 1 spell more than 5 times is game breaking. Lol? Please don't insult me.

My barbarian can consistently do 10+ damage and yet I can't use a spell that does 1-10 damage more than 5 times? Balance? Where? And don't tell me about cantrops. They're boring and are yet another way to somehow fix this broken system.
Having unlimited magic missles that have 100% chance to hit would outdamage anything that barb has to offer early, especially since very few enemies are resistant to force damage. And having late game aoe spells unlimited would make melee classes look really weak. Spellcasters in DND were always weak early/super powerful late classes. Resting system is not perfect but it's there for a reason.
Darq Aug 7, 2023 @ 5:22am 
Originally posted by Rin Palora:
Originally posted by Nonomori:
Exactly this. I have a feeling people who were not into DnD and just bought this game for another cRPG adventure from Larian will start to leave because DnD mechanics and that stupid ass backwards spell slot system is just made to needlessly complicate things. That is to say about why after all the revisions DnD hasn't moved to mana points system but it's the same argue "why do US still use that unholy inches, miles, feet, pounds system as metric system is ten times more easier and convenient".

Guess people love to complicate needlessly.

Blame the annoying hardcore DND fans, as I understand it 4th edition was just right in that regard but because it used straight words every neckbeards got triggered and shouted up and down that the game was dumbed down and it was becoming a bad video game. So we got the messy 5th edition as a result, short rest, long rest, per day abilities (use it it 5:59 pm get it back at 6:00 pm), words that don't mean what they mean (Chill Touch - not cold or ice, not a touch either), words that do mean what they mean but are slightly different (action, bonus action, reAction, free action and no you can't use an action for a bonus action ability), etc and it all got dumped into the lap of DM's with a pat on the back and a "you make it work" posted noted because making it harder for people to DM was exactly what DnD needed.

Frankly Pathfinder 2nd edition is looking a lot better but it's just lacking the player base atm.
This is the 1st time I've given an award to anyone.
Well said.
A good slate of advice you have 2 short rests before a long rest so that's about 3 fights per long rest, try to take your spells and cut them in them 3rds best you can, limit yourself to 1 spell at first per battle if you can help it. As you level up your spell slots will be a plenty abd you won't know what to do with that many.

Alternatively pick a class like warlock yes they have less spell slots but they recharge on short rests so you can use them all per fight if you need to.

Spell slots are like a resource in any other game, you gotta budget them properly unless a situation is dire or demands you act more rash to achieve the goal.
FunkyMonkey Aug 7, 2023 @ 5:26am 
Originally posted by Nox Tenebris:
I feel like I have to long rest after every fight to get my spells back. I'm still very low level so is this something that is less of a thing once you get further in the game or am I just bad?

Are you using a lot of direct damage spells on low levels? Like Guiding bolt, magic missile, etc? I've found that the best way to preserve spell slots early levels is to use a party buff like Bless or debuff/disable like grease, sleep, hideous laughter etc and then cantrips or weapon attacks. They make as big or bigger impact if it's a long fight than any 1 magic missile will and if it's a short fight, you don't need to use spell slots.
mrbiggest Aug 7, 2023 @ 5:50am 
But is there any reason not to rest after each fight (other than time gated quests)? It’s hard not to rest and go into each fight at full potential because using your best stuff is more fun.
Yakito Aug 7, 2023 @ 6:48am 
Originally posted by Nonomori:
Originally posted by Yakito:

No it isn's. It has zero to do with any balancing. And if you think it does it is just because DND is a rubbish system where levels and dumb spells ruin the balance between classes and different levels. People add rubbish mechanics like resting and they convince themselves it adds anything to balance.
Like being able to use level 1 spell more than 5 times is game breaking. Lol? Please don't insult me.

My barbarian can consistently do 10+ damage and yet I can't use a spell that does 1-10 damage more than 5 times? Balance? Where? And don't tell me about cantrops. They're boring and are yet another way to somehow fix this broken system.
Having unlimited magic missles that have 100% chance to hit would outdamage anything that barb has to offer early, especially since very few enemies are resistant to force damage. And having late game aoe spells unlimited would make melee classes look really weak. Spellcasters in DND were always weak early/super powerful late classes. Resting system is not perfect but it's there for a reason.

That is backwards balancing.
Instead of making all spells possible to be missed or resisted or limited that ONE spell that never misses the whole magic system was turned upside down to accomodate this? So now you have limited spells per day (why per day? Why not per encounter or something similary stupid?) instead of a much more elegand and simple solution.
So you have a team of players and just because one Wizard has run out of his spells the entire team has to sit down and waste an entire day just to continue the journey. And if they do not, then they ruin the fun of the Wizard that will be swinging his quarterstaff for the rest of the session or cast the same spell over and over and over again for the next 3 hours. Fun as hell.


Originally posted by Nonomori:

if you don't like levels
and you don't like the possibility of missing
and you don't like resource management

D&D just isn't for you.

You're ♥♥♥♥♥♥♥ right. DnD is the worst role playing system that I know. And all of these things could be done in a much better way so that they wouldn't ruin the game so much.
Levels could be done better with more balancing.
I never said I dislike resource management (unless you mean spells per day).
Missing is fine. RNG is a crucial part of RPG and I love the dice. What I do not like is missing so much and doing so little if you do not miss.
Take my Wizard, for example. Lots of crowd control spells. And yet I rarely use them nowadays because they get resisted so often and give so little it's better just to dish out pure damage. CC just extends the fight and often does ♥♥♥♥ all. Blind is one example. Not only is it easy to resist, but also it still gives the enemy ability to hit you, just with a smaller chance. And instead of making him blind for a few rounds you could deal damage to him.

I dont know why this reply is in a quote box. I don't understand how to properly quote 2 people in a reply. Sorry.
Last edited by Yakito; Aug 7, 2023 @ 6:50am
pop rocks. Aug 7, 2023 @ 7:02am 
It's honestly not a big deal. I just met the druid in the grove and have well over 1,000 food stockpiled at this point.

Use your cantrips on easier enemies and when the tough guys come out to play, expend your harder-hitting spells. You can also use the items you pick up (elemental arrows, bottles of grease, etc.) to give your opponents huge disadvantages and yourself an edge in battle.
Last edited by pop rocks.; Aug 7, 2023 @ 7:03am
Qiox Aug 7, 2023 @ 7:36am 
Originally posted by Moriendor:
Originally posted by Qiox:
It adds decision making. What spell to use and when.

No. It only adds trial & error. You get your ass kicked in an encounter, you reload, you prepare a fitting set of spells for that particular fight, you rest, and then you win with the right tools for the job (if the RNG does not force you to reload again).

It's a waste of time. It requires no skill but just trial & error + patience. I have also never been a fan of the rest + prepare spells system in D&D.
I wish they had a mana resource like other games or simply another limiting factor like "uses per encounter" with no resting requirement.

There are near endless possibilities that would make the system more fun.

My group is level 4 and a half. I have not swapped spells a single time. What on earth are you talking about?

And long rests are far from required. I don't do it until all my characters are full on loot and can't pick anything up without getting encumbered.

That tells me it is time to visit a vendor, and take a long rest. I think I've had a total of 8 long rests so far.

My party is 2 casters and 2 non casters. Just because your casters have "big" spells that are super effective does not mean it is a good idea to use them in fights that pose no risk whatsoever.

One of my casters carries every single throwable item. The other has decent dex and is effective with a xbow.

Just because one of my casters can launch a guaranteed 48 damage chromatic orb does not mean I should expect to be able to spam it in every encounter. No, instead I use it on 'boss' type enemies only.
Aggressivepillow Aug 7, 2023 @ 7:43am 
I agree, alongside the super limited spell slots it really minimizes the fun and forces abrupt stops after each fight. Having an arsenal of spells and being required to use a select few sparingly isn't fun imo
Qiox Aug 7, 2023 @ 7:43am 
Originally posted by Nonomori:
Originally posted by Yakito:

No it isn's. It has zero to do with any balancing. And if you think it does it is just because DND is a rubbish system where levels and dumb spells ruin the balance between classes and different levels. People add rubbish mechanics like resting and they convince themselves it adds anything to balance.
Like being able to use level 1 spell more than 5 times is game breaking. Lol? Please don't insult me.

My barbarian can consistently do 10+ damage and yet I can't use a spell that does 1-10 damage more than 5 times? Balance? Where? And don't tell me about cantrops. They're boring and are yet another way to somehow fix this broken system.
Having unlimited magic missles that have 100% chance to hit would outdamage anything that barb has to offer early, especially since very few enemies are resistant to force damage. And having late game aoe spells unlimited would make melee classes look really weak. Spellcasters in DND were always weak early/super powerful late classes. Resting system is not perfect but it's there for a reason.

They will never listen to you.

It is people who want to play an aRPG who make thrsr absurd complaints about two things: turn-based, and rest mechanics.

What they are doing makes as much sense as complaining that there not enough car racing in the latest NBA game. I mean they're both sports games so they should have the same mechanics!

That's what happens with nearly every RPG that dares to be turn based or have a rest mechanic. Randoms come ranting that it does not play like an aRPG or like an Adventure game.

I will never understand them.
Last edited by Qiox; Aug 7, 2023 @ 7:44am
Goob🍻 Aug 7, 2023 @ 7:49am 
Originally posted by Naamtar:
Game was designed around a party of 6 players, not sure why they cut it back to 4.

It makes the spell system so limiting early on that it's almost not worth rolling a caster.

Fortunately they climb in power pretty fast, and you get quite a few more spell slots.
where in the hells did you get this idea?
since early access its always been 4 people parties. It was quite literally designed around parties of 4 and the community has been there through most of it.

The spell slots are a trade off to balance melee. Spells are more powerful and have way more utility but are limited. just like in the tabletop D&D. On the flip side, martial classes are always strong, even if things like superiority dice are limited they still are a threat without them, but at the cost of having less utility and burst.
Eonblue Aug 7, 2023 @ 8:00am 
Originally posted by Nox Tenebris:
I feel like I have to long rest after every fight to get my spells back. I'm still very low level so is this something that is less of a thing once you get further in the game or am I just bad?

Short answer, yes you are doing it wrong. Long answer: The spell slot system and rest system is a very good thing. Its also something DnD players are very accustomed to. It prevents the game from being too boring by way of being easy and repetitive. If you are resting all the time, you are playing poorly and using the rest mechanic as compensation for it. The game wants you to make your choices carefully in combat, get creative with strategy and save your more powerful spells and actions for when you really need them. You should be able to clear most encounters with a short rest at max and ideally no rest in between (making good use of high ground for example can result in no damage taken). Use potions, spells, bottles, arrows the terrain, tactical strategy, your imagination...etc. The games provides a tremendous amount of resources, use them. The more creative you get the more the game rewards you for it and the more fun and fulfilling the game becomes...just like a real DnD session.
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Date Posted: Aug 7, 2023 @ 12:55am
Posts: 116