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Also I can tell you that early game the sorcerer has better cantrips like Firebolt than in Pathfinder where at first few level I had to fight with a shortbow.
Ahh so basicly every class can wear al armor if they're patience enough?
Also is it better to go full sorc or to multi class?
1. For a first run, I would probably go Sorcerer out of those three choices, because Charisma is its primary stat, and Charisma is going to carry you through many of the interactions in this game.
My ranking of the subclasses since starting playing:
Draconic Sorcerer
Beastmaster Ranger
Circle Moon Druid
Spores Druid
Circle of the Land Druid
Hunter Ranger
Storm Sorcerer
Wild Magic Sorcerer
Gloomstalker Ranger - Larian fecked up the implementation of this subclass so badly. Its a gold standard in TT, but its BG3 version is terrible.
2. Not out of the box, no. But if you take a race that has armor proficiencies (like dwarf or gith), or you multiclass into a class for a level that has such proficiencies (like paladin, or war domain cleric), then you can wear armor and cast fine. The key is being proficient in the armor you want to wear.
3. Yes. The Beast Master pet is quite useful and capable, and gets better as you level.
4. Bow. The Archery fighting style + the sharpshooter feat will have you outputting far more damage, and more easily and safer, than using dual weapons.
5. The Druid does have a varied and good spell list. Its cantrips are kind of meh, but everything else is good.
6. Some are? Some are also control spells. And some are support spells. The druid really has a grab bag of everything.
7. No, and I have heard no mention of it being added.
For you, as a relative beginner, I would just go straight Sorcerer.
I will note that Draconic Sorcerer doesnt need mage armor, as it doesn't stack. Nor does it stack with armor.
I see, thnx this helped allot. One other question tho, are melee classes overall beter then range or magic classes?
I saw people saying that fighters get like 5 attacks and sorc only 1 or 2?
Tough to say. Melee (and martial ranged -bows, crossbows) tend to be really good at applying damage to one spot/target, while magic users are good for spreading the love- be it damaging a lot of enemies at once or supporting allies.
They definitely work better together.
Fighters can get 8 attacks in a turn through one specific build at lvl 12 for a single turn using haste spell, but more reliably and usually are going to have two attacks a turn for most of the game. Three if they spec a certain way. But its all going to be single target. Most spell casters can wave their hand and hit everyone in the room, and as a sorcerer, you can usually do it twice a turn.
You will want to be able to do both, but you won't be able to do both with a single character, hence why you have a party.
No, they are not necessarily better or worse. Spell casters get less attacks, but that is offset by the fact that they have a wide array of spells to use.
This is part of the balance of D&D -- martial classes (those that don't use spells) tend to be stronger in the early game, but only by a small margin. At later levels, spell casters are usually the most difficult type of character to deal with in this system, because they can do scary things like making you blind, incinerating your whole party with a fireball, etc.
Martial classes get more attacks because that's kinda the only thing they can do. Aggro enemies, attack them and hold them in place while the wizard blasts them with spells.
It's not a simple matter of one is stronger than the other. In the hands of a player, any class can be powerful and deal with any encounter, albeit in different ways.
Mages tend to be more versatile even out of combat - a lot of spells have utility in other types of situations that don't involve violence.
The progression and balance is different when it comes to martial vs. spell caster. Casters tend to be weak during the early game, and become godlike later on. Martial classes tend to be very strong early and reach their full potential sooner (but still very good).
As a spell caster you don't need 5 attacks to keep up with the Fighter's damage. Your one high-level spell can have a more powerful effect than the Fighter's 5 attacks.
holy sht i cringed hard reading that
Classic story, first time I played EQ right after launch I picked a human wizard because it sounded neat. Squishy and blind in the dark. It was quite an experience, I can tell you! Old school Everquest did not mess around with your fee-fees.
Depends, but using feats to get from light armour to heavy armour isn't really worth it, since you also do need to get your ability scores up as well, Charisma is used for both magic attack (accuracy) and save DC of sorcerer spells.
Multi-classing or not gets a bit complicated, you slow spellcasting progression so it depends on if what you get from multi-classing is worth slowing that progression.
2. Also does the sorcerer has the option to wear medium (or even heavy) armor somehow? You would need to get a proficiency from your starting race or through a feat you get at levels 4/8/and 12
3. Is a Animal companion strong on ranger? yes, but not like broken strong
4. Is ranger better with bow or dual swords? generally theyre optimized for bows but dual swords are fine too. theres a feat that would benefit you greatly at level 4 for dual wielding
5. Does the druid has access to allot of spells? a bit less than other spellcasters but they have a lot of druid only spells. They also are hard to kill since once youre low on health you can wild shape and get a whole new health pool
6. Are those spells AOE and are they strong? druids do have a lot of good AOE spells that are strong
7. Can we change hairs and face later ingame? If not will they add it? I dont think so on either of these. there are a few in game events that can give minor modifications to your face, but not customization you get to pick from
Thnx , but beeing sneaky and invis al the time is not the playthrough i want to do tho:)