Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also cantrips does not require spell slot to use. It's main attack for warlock actually.
haste gives you a 2nd action point, fighter cross class lvl 2 action surge or any martial class till lvl 5 gets you more, sorcerer have a what was it meta magic? option called quickend spell turns a spell into a bonus action. I would say that spells in DnD TT can only cast once per turn so its not like thats something you normally would get spells are very powerful compared to other forms of damage so more then 1 is honestly crazy.
On table top casters are balance for having gamebreaking magic by a 1 turn limit.
It is why fighters get 5 attacks per turn on high level.
DIfferent specialty.
A simple example:
Burning hands does 3d6 damage in a cone in front of you.
No dodging, no avoiding the damage.
You can roll to half it but you will be damage.
A fighter can always miss.
This is where the power of spellcasters come in.
A simple example:
My wizard and gale both spamm magic missle.
It is only 3d4 damage.
But it always hits.
A warlock who gets on higher level the ability to add his charisma to his attack roll or have eldrich blast push enemies away.
The amount of eldrich blast you can cast per level increases.
No two warlocks are alike because of how costumizable they are.
But you still need to specialize.
In the simplest of terms.
You dont get multi attack unless your a fighter or barabarian.
I think paladins too but i aint sure.
Anyway.
Focus on area of effect spells.
Sure your damage will still be poor(A problem with D&D offensive magic in general)
But it will hit multiple enemies.
Keywords: Will hit.
As in they dont get to avoid it.
So many fights i wont simply because of magic missle.
usually speaking clerics and wizards are for control of the field, sorcerers are for blastin usually lol! and warlocks are best for this kinda in between using eldritch to supplement in many ways from support, control and blasting you can mix and match their invocations and disable them if needed to alter how you do so. Ally pinned down? you can blast back a foe to get them some room, don't wanna knock back you can turn off the push back effect! They have high lvl spell slots but are limited however you can waste all of them each battle and recharge them
consider debuffs over pure damage as well, or pushback spells even though they often do less you can utilize a group pushback to buy some time. Once i had 5 foes around me i used a wind push 3 failed and had to spend 2 turns getting back as i pushed them down a hill didnt do much damage but by the time they got back to me 2 had died and 1 had 1 hit left. This meant i could take care of 2 easy it was much easier then fighting all 5.
Another solid skill is bless a +1-4 is nothing to scoff at and can easily up your hit rate overall, The goal shouldnt be most spells per turn but most useful impact of the spells you have, and dont forget that some combinations of skills can be useful if you can get them, like the staff you can get in the grove that offers a free use of create water, you can then freeze this water or burn it instant CC a field of ice to slip on or a large cloud of fog they cant see thru.
In TT this is true funny enough BG3 didnt limit you on this sure you can end a fight in 1 shot but how long can you feed yourself when you blow thru all your supplies on each fight in the game lol So if you have 5 actions you can cast 5 spells in BG3 right now last i checked lol i have not tried in full release i limit myself but it was true in EA
If you have the warcaster feat you can cast a spell as a reaction when somebody provokes an attack of opertunity which gets the total to 3.
- there is a hat which grants you bonus extra action after you hit enemy with fire spell, so as sorcerer can cast using bonus action you already have 2 shots
- haste gives additional action
- bloodlust elixir grants additional action if enemy killed
In total you have 5 cast per turn, damage is insane
Where's a Necromancer when you need one?
I haven't used those powers since they nerfed em but I'll give it a shot!
Does that make someone who closes the thread because it was quite old already before the recent post to avoid confusion, like a cleric who casts "turn undead"?
What about Action Surge from multiclassing?
I'm not going to call Valve moderators servants of a divinity, no :-)