Baldur's Gate 3

Baldur's Gate 3

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MidnightMist Aug 7, 2023 @ 12:24am
Is there a way to do more than one spell per turn?
Doing a Sorcerer with Warlock as a subclass and I feel so useless being able to only do 10 damage max per turn in a game where every encounter is a 10 v 4.
Last edited by MidnightMist; Aug 7, 2023 @ 12:24am
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Darkwing†Duck Aug 7, 2023 @ 12:28am 
Level up.
Also cantrips does not require spell slot to use. It's main attack for warlock actually.
MidnightMist Aug 7, 2023 @ 12:29am 
I just mean during my turn in actual combat, I only have 1 action point, and each spell costs that much to use, so no matter how many spells I have I can only ever use one spell per round.
Originally posted by MidnightMist:
I just mean during my turn in actual combat, I only have 1 action point, and each spell costs that much to use, so no matter how many spells I have I can only ever use one spell per round.

haste gives you a 2nd action point, fighter cross class lvl 2 action surge or any martial class till lvl 5 gets you more, sorcerer have a what was it meta magic? option called quickend spell turns a spell into a bonus action. I would say that spells in DnD TT can only cast once per turn so its not like thats something you normally would get spells are very powerful compared to other forms of damage so more then 1 is honestly crazy.
Pixie<3 Aug 7, 2023 @ 12:50am 
Originally posted by MidnightMist:
I just mean during my turn in actual combat, I only have 1 action point, and each spell costs that much to use, so no matter how many spells I have I can only ever use one spell per round.
If you get spells that cost a bonus action to cast you can cast 2 in a turn, also with warlock specifically at level 5 eldritch blast will shoot 2 beams and I believe at level 11 it should shoot 3. But really most spellcasters are not meant to be damage dealers, they're meant for battlefield control and support, I would only focus on damage output to supplement your bigger, more impactful spells
Malaficus Shaikan Aug 7, 2023 @ 12:58am 
No.
On table top casters are balance for having gamebreaking magic by a 1 turn limit.
It is why fighters get 5 attacks per turn on high level.
DIfferent specialty.

A simple example:
Burning hands does 3d6 damage in a cone in front of you.
No dodging, no avoiding the damage.
You can roll to half it but you will be damage.
A fighter can always miss.

This is where the power of spellcasters come in.
A simple example:
My wizard and gale both spamm magic missle.
It is only 3d4 damage.
But it always hits.
A warlock who gets on higher level the ability to add his charisma to his attack roll or have eldrich blast push enemies away.
The amount of eldrich blast you can cast per level increases.
No two warlocks are alike because of how costumizable they are.
But you still need to specialize.

In the simplest of terms.
You dont get multi attack unless your a fighter or barabarian.
I think paladins too but i aint sure.

Anyway.
Focus on area of effect spells.
Sure your damage will still be poor(A problem with D&D offensive magic in general)
But it will hit multiple enemies.
Keywords: Will hit.
As in they dont get to avoid it.
So many fights i wont simply because of magic missle.
Originally posted by Pixie<3:
Originally posted by MidnightMist:
I just mean during my turn in actual combat, I only have 1 action point, and each spell costs that much to use, so no matter how many spells I have I can only ever use one spell per round.
If you get spells that cost a bonus action to cast you can cast 2 in a turn, also with warlock specifically at level 5 eldritch blast will shoot 2 beams and I believe at level 11 it should shoot 3. But really most spellcasters are not meant to be damage dealers, they're meant for battlefield control and support, I would only focus on damage output to supplement your bigger, more impactful spells

usually speaking clerics and wizards are for control of the field, sorcerers are for blastin usually lol! and warlocks are best for this kinda in between using eldritch to supplement in many ways from support, control and blasting you can mix and match their invocations and disable them if needed to alter how you do so. Ally pinned down? you can blast back a foe to get them some room, don't wanna knock back you can turn off the push back effect! They have high lvl spell slots but are limited however you can waste all of them each battle and recharge them

consider debuffs over pure damage as well, or pushback spells even though they often do less you can utilize a group pushback to buy some time. Once i had 5 foes around me i used a wind push 3 failed and had to spend 2 turns getting back as i pushed them down a hill didnt do much damage but by the time they got back to me 2 had died and 1 had 1 hit left. This meant i could take care of 2 easy it was much easier then fighting all 5.
Another solid skill is bless a +1-4 is nothing to scoff at and can easily up your hit rate overall, The goal shouldnt be most spells per turn but most useful impact of the spells you have, and dont forget that some combinations of skills can be useful if you can get them, like the staff you can get in the grove that offers a free use of create water, you can then freeze this water or burn it instant CC a field of ice to slip on or a large cloud of fog they cant see thru.
Originally posted by Malaficus Shaikan:
No.
On table top casters are balance for having gamebreaking magic by a 1 turn limit.
It is why fighters get 5 attacks per turn on high level.
DIfferent specialty.

A simple example:
Burning hands does 3d6 damage in a cone in front of you.
No dodging, no avoiding the damage.
You can roll to half it but you will be damage.
A fighter can always miss.

This is where the power of spellcasters come in.
A simple example:
My wizard and gale both spamm magic missle.
It is only 3d4 damage.
But it always hits.
A warlock who gets on higher level the ability to add his charisma to his attack roll or have eldrich blast push enemies away.
The amount of eldrich blast you can cast per level increases.
No two warlocks are alike because of how costumizable they are.
But you still need to specialize.

In the simplest of terms.
You dont get multi attack unless your a fighter or barabarian.
I think paladins too but i aint sure.

Anyway.
Focus on area of effect spells.
Sure your damage will still be poor(A problem with D&D offensive magic in general)
But it will hit multiple enemies.
Keywords: Will hit.
As in they dont get to avoid it.
So many fights i wont simply because of magic missle.

In TT this is true funny enough BG3 didnt limit you on this sure you can end a fight in 1 shot but how long can you feed yourself when you blow thru all your supplies on each fight in the game lol So if you have 5 actions you can cast 5 spells in BG3 right now last i checked lol i have not tried in full release i limit myself but it was true in EA
guppy Aug 7, 2023 @ 1:14am 
Originally posted by MidnightMist:
Doing a Sorcerer with Warlock as a subclass and I feel so useless being able to only do 10 damage max per turn in a game where every encounter is a 10 v 4.
I havent played sorcerer in BG3 yet, but from Tabletop you can do "quickend spell" meta magic to turn a spell into a bonus action this should let you cast a cantrip and a spell in the same round, though at a cost.

If you have the warcaster feat you can cast a spell as a reaction when somebody provokes an attack of opertunity which gets the total to 3.
NiedzielnyGracz Jan 13, 2024 @ 12:45pm 
In my opinion sorcerer is most powerfull endgame build if we consider pure class without multiclassing. If you want make a couple of attack per round you can use this combo:
- there is a hat which grants you bonus extra action after you hit enemy with fire spell, so as sorcerer can cast using bonus action you already have 2 shots
- haste gives additional action
- bloodlust elixir grants additional action if enemy killed
In total you have 5 cast per turn, damage is insane
Last edited by NiedzielnyGracz; Jan 13, 2024 @ 12:46pm
Lani Jan 13, 2024 @ 1:05pm 
In my opinion this is now a zombie thread coming for our brainzzzzzz!!
Where's a Necromancer when you need one?
Originally posted by Lani:
In my opinion this is now a zombie thread coming for our brainzzzzzz!!
Where's a Necromancer when you need one?

I haven't used those powers since they nerfed em but I'll give it a shot!
アンジェル Jan 13, 2024 @ 1:07pm 
Originally posted by Lani:
In my opinion this is now a zombie thread coming for our brainzzzzzz!!
Where's a Necromancer when you need one?

Does that make someone who closes the thread because it was quite old already before the recent post to avoid confusion, like a cleric who casts "turn undead"? :lisr_chloe_laughing:

Originally posted by NiedzielnyGracz:
In my opinion sorcerer is most powerfull endgame build if we consider pure class without multiclassing. If you want make a couple of attack per round you can use this combo:
- there is a hat which grants you bonus extra action after you hit enemy with fire spell, so as sorcerer can cast using bonus action you already have 2 shots
- haste gives additional action
- bloodlust elixir grants additional action if enemy killed
In total you have 5 cast per turn, damage is insane

What about Action Surge from multiclassing? :spacehamster:
Lani Jan 13, 2024 @ 1:14pm 
Originally posted by アンジェル:
Originally posted by Lani:
In my opinion this is now a zombie thread coming for our brainzzzzzz!!
Where's a Necromancer when you need one?

Does that make someone who closes the thread because it was quite old already before the recent post to avoid confusion, like a cleric who casts "turn undead"? :lisr_chloe_laughing:

I'm not going to call Valve moderators servants of a divinity, no :-)
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Date Posted: Aug 7, 2023 @ 12:24am
Posts: 13