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why are u level 5 in moonrise? you should be level 8-10?
Literally is meant to be played with whatever party u want, how you want, they have respect, multiclass, and hirelings for exactly this reason.
So you're playing to watch your stats get better instead of for... you know... the story and stuff?
Coolio.
Sounds like you just meta gamed the hell out of it, I dont think you are ever going to find a challenge with a party designed to ♥♥♥♥ kick content, lol.
one make a more hardcore tactican mode were you cant quicksave. but its still not roguelike-permadeath mode. you will get sent 1-2 hours back if you wipe. and you cant savescum in any shape or form.to pass dice tests.
simplest way would probably be that the game saves everytime you sleep, and there have to be way less supplys so you cant rest more than absolutely neccesary.
Two, add a difficulty harder than tactican. if the most skilled players at larian studios can barely beat it with savescumming we have a perfect difficulty harder than tactican. lets be real 75% of players savescum so they have to take that into account by either limiting-removing it or make is so hard that savescumming is almost mandatory.
ive seen some seriously rough turn based games at their hardest difficulty, darkest dungeon at hardest, shin megami-persona at hardest and total war at legendary.
this just seem to easy in comparison.
Scrolls/Potions/Environmental Barrels are far too common. The player has so many tools to work with. Spending scrolls or potions is no big deal becomes the player is swimming in them. This makes choices less impact full.
The other issue making the game easy is the rest system is too forgiving. It needs to be more costly.
TOO many of the DC checks in the game are too low. Too many 10's or 15 and lower. Not enough 13'-18's.
Changing these three things would go a long way in changing the difficulty of the game. Combat could use some balancing as well if you want a harder experience but it's the less important issue in overall difficulty of the game.
Its always been up to the player to decide how hard the game is, once again spouting nonsense.
I actually think it goes :
Story
Very Easy
Easy
we are missing, Medium , hard, very hard and unfair modes.
Also there ought to be some more options,added to those harder modes, like limited to supply packs for long rests, and 1 save per long rest, or in unfair maybe only save on quit.
won't raising the level cap just make it easier?
although i kind of get what they are saying. . "make it harder. ." and raise the level cap.
after being spoiled by pathfinder kingmaker and Wotr, playing a dnd game that doesn't go to level 20 feels. .wrong. .to me.
although, i also realize that baldurs gate 1 had a level cap and then you were "supposed to" import you character from there into baldurs gate 2.
also 5e is probably really difficult to balance encounters around high levels. one problem with dnd has always been that the low level combat between 1-9 is really well balanced and then everything breaks after 10-11 , especially when level 5 and up magics start to come into play.
but meh, Owlcat (kingmaker devs) made it work. .
their game wasn't perfect either. late game was pretty much rest up, cast every buff in the book on everyone, auto combat. wotr as well. and wotr levels were even more powerful, with the "paths", like aeon or lich, adding even more special abilities
combat encounters are notoriously difficult to balance. CR is a really poor indicator of threat. Action economy is a really big deal.
a single high CR enemy can be trivial, while many low CR enemies can be deadly.
especially if all the party members are minmaxed, of which 5e is NOT balanced with minmaxers in mind
compare to owlcat games, where they absolutely do expect you to minmax. . and they inflated all the numbers with that expectation