Baldur's Gate 3

Baldur's Gate 3

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Fast Aug 6, 2023 @ 7:17pm
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WE NEED A HARDER DIFFICULTY AND HIGHER LEVEL CAP
Im playing tactician, and blind running everything and its just far too easy, there is no risk to any encounters, the scummy encounters are still winnable even if you are brainded.

Also, Ive just finished moonrise im already level 10... not even at baldurs gate yet...

Who thought it was a good idea to level cap at 12, my power will growing in 2 levels and im basically on the train to the end with no real care for progress....

FIx plz
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Showing 91-105 of 468 comments
LeftPaw Aug 7, 2023 @ 6:31am 
Nope we don't.
Fast Aug 7, 2023 @ 6:32am 
Originally posted by laughing man:
Well im starting of moonrise right now with tactician as level 5 and i went for an RP run which includes picking a party based on characters not on "efficiency". And i have to say it right now feels kinda impossible to do some battles im even considering going back to act1 and try to farm more xp because i dont see my party killing enemies with >600hp while getting 1hit themself.

Maybe a more difficult option could be added but if u rush through with level u dont need a higher levelcap.

why are u level 5 in moonrise? you should be level 8-10?
Realhollow Aug 7, 2023 @ 6:32am 
also as i said on page 2 the game isnt ment to be played with 4 build your own party members the fact you need to use an exploit to even do that should be hint number 1 iv played very little TT d&d but DMs are ment to do the balancing on the fly when people get to op or are cheesing everything sadly games cant do that as its not 1 game for 5 people its 1 game for 5 million people
Fast Aug 7, 2023 @ 6:35am 
Originally posted by Realhollow:
also as i said on page 2 the game isnt ment to be played with 4 build your own party members the fact you need to use an exploit to even do that should be hint number 1 iv played very little TT d&d but DMs are ment to do the balancing on the fly when people get to op or are cheesing everything sadly games cant do that as its not 1 game for 5 people its 1 game for 5 million people

Literally is meant to be played with whatever party u want, how you want, they have respect, multiclass, and hirelings for exactly this reason.
Dewrill Aug 7, 2023 @ 6:37am 
Originally posted by Havok:
Not exactly sure how you managed to pull that one off, im just starting moonrise and im level 6, did everything in act 1 as well.
kill stuff instead of completing quests will do that to you. you can b-line to the end of the game quickly that way.
Realhollow Aug 7, 2023 @ 6:40am 
Originally posted by Dewrill:
Originally posted by Havok:
Not exactly sure how you managed to pull that one off, im just starting moonrise and im level 6, did everything in act 1 as well.
kill stuff instead of completing quests will do that to you. you can b-line to the end of the game quickly that way.
I know iv only just got of the naut and in the tomb were you winf wiithers and im already lv 3 not even seen a goblin yet lol
bnf Aug 7, 2023 @ 6:40am 
Originally posted by Fast:
Who thought it was a good idea to level cap at 12, my power will growing in 2 levels and im basically on the train to the end with no real care for progress....

So you're playing to watch your stats get better instead of for... you know... the story and stuff?
Coolio.
Last edited by bnf; Aug 7, 2023 @ 6:41am
Realhollow Aug 7, 2023 @ 6:42am 
Originally posted by bnf:
Originally posted by Fast:
Who thought it was a good idea to level cap at 12, my power will growing in 2 levels and im basically on the train to the end with no real care for progress....

So you're playing to watch your stats get better instead of for... you know... the story and stuff?
Coolio.
people just wanted to be able to cast wish in a game and see it break lol though if they add dlc and extra content they might up it to 14 or 15
Maelmorda Aug 7, 2023 @ 6:51am 
Originally posted by Fast:
Originally posted by Snobby Hobo:

It's not that, it's that you pretend you go in blind every encounter and they're easy. You and I both know that's complete ♥♥♥♥♥♥♥ and just you trying to show off your imaginary massive epeen.

For example the player can walk into the Hyena fight at level 2 very easily, and then face a level 4 Hyena chief who will 1 shot literally any member on your team. That isn't "easy".

I'm level 8 in the exact same spot you are, which further reinforces my point: you have just been leveling a lot.

I saved my boss fights with shadow play. Only 1 I reloaded was forge because I missed clicked my mc to move instead of attack and I wanted to kill him in 2 turns. I already know all of act 1 and there isn't much in act 2 that poses a threat with my party setup. Always keep 3 boxes in you inventory for ez advantage. Twinned spell haste on your pally barb and fireball or wall ez pz. Don't forget bless or faerie fire

The game is too ez. End of story.
I solo the early access multiple times so I have a wide understanding of the game.

Sounds like you just meta gamed the hell out of it, I dont think you are ever going to find a challenge with a party designed to ♥♥♥♥ kick content, lol.
viktorhallo Aug 7, 2023 @ 7:01am 
i see two options.

one make a more hardcore tactican mode were you cant quicksave. but its still not roguelike-permadeath mode. you will get sent 1-2 hours back if you wipe. and you cant savescum in any shape or form.to pass dice tests.
simplest way would probably be that the game saves everytime you sleep, and there have to be way less supplys so you cant rest more than absolutely neccesary.


Two, add a difficulty harder than tactican. if the most skilled players at larian studios can barely beat it with savescumming we have a perfect difficulty harder than tactican. lets be real 75% of players savescum so they have to take that into account by either limiting-removing it or make is so hard that savescumming is almost mandatory.

ive seen some seriously rough turn based games at their hardest difficulty, darkest dungeon at hardest, shin megami-persona at hardest and total war at legendary.
this just seem to easy in comparison.
Last edited by viktorhallo; Aug 7, 2023 @ 7:21am
ACS36 Aug 7, 2023 @ 7:06am 
A big factor making the game easy is the in game economy.

Scrolls/Potions/Environmental Barrels are far too common. The player has so many tools to work with. Spending scrolls or potions is no big deal becomes the player is swimming in them. This makes choices less impact full.

The other issue making the game easy is the rest system is too forgiving. It needs to be more costly.

TOO many of the DC checks in the game are too low. Too many 10's or 15 and lower. Not enough 13'-18's.

Changing these three things would go a long way in changing the difficulty of the game. Combat could use some balancing as well if you want a harder experience but it's the less important issue in overall difficulty of the game.
Kronie Aug 7, 2023 @ 1:52pm 
Originally posted by Teddy:
I don't get this argument. Why is it up to the player to make the game artificially more challenging?
You ask this when the player themselves decides the difficulty of the game via picking the three choices, easy, medium, hard.

Its always been up to the player to decide how hard the game is, once again spouting nonsense.
Fast Aug 7, 2023 @ 3:30pm 
Originally posted by Kronie:
Originally posted by Teddy:
I don't get this argument. Why is it up to the player to make the game artificially more challenging?
You ask this when the player themselves decides the difficulty of the game via picking the three choices, easy, medium, hard.

Its always been up to the player to decide how hard the game is, once again spouting nonsense.

I actually think it goes :
Story
Very Easy
Easy

we are missing, Medium , hard, very hard and unfair modes.

Also there ought to be some more options,added to those harder modes, like limited to supply packs for long rests, and 1 save per long rest, or in unfair maybe only save on quit.
Last edited by Fast; Aug 7, 2023 @ 3:30pm
Icedfate Aug 7, 2023 @ 3:41pm 
"game is too easy", . . "level cap too low"

won't raising the level cap just make it easier?
although i kind of get what they are saying. . "make it harder. ." and raise the level cap.

after being spoiled by pathfinder kingmaker and Wotr, playing a dnd game that doesn't go to level 20 feels. .wrong. .to me.

although, i also realize that baldurs gate 1 had a level cap and then you were "supposed to" import you character from there into baldurs gate 2.

also 5e is probably really difficult to balance encounters around high levels. one problem with dnd has always been that the low level combat between 1-9 is really well balanced and then everything breaks after 10-11 , especially when level 5 and up magics start to come into play.

but meh, Owlcat (kingmaker devs) made it work. .
their game wasn't perfect either. late game was pretty much rest up, cast every buff in the book on everyone, auto combat. wotr as well. and wotr levels were even more powerful, with the "paths", like aeon or lich, adding even more special abilities
Last edited by Icedfate; Aug 7, 2023 @ 3:41pm
Icedfate Aug 7, 2023 @ 3:47pm 
in all fairness though, OPs complaint can really be a flaw in 5e and not in BG3.
combat encounters are notoriously difficult to balance. CR is a really poor indicator of threat. Action economy is a really big deal.
a single high CR enemy can be trivial, while many low CR enemies can be deadly.

especially if all the party members are minmaxed, of which 5e is NOT balanced with minmaxers in mind

compare to owlcat games, where they absolutely do expect you to minmax. . and they inflated all the numbers with that expectation
Last edited by Icedfate; Aug 7, 2023 @ 3:49pm
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Date Posted: Aug 6, 2023 @ 7:17pm
Posts: 468