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This is a strawman fallacy.
Im trying to find where that person what you quoted he said , but i cant, so why are you creating an argument that never existed.
Logically, removing things, that may be considerably unbalanced or difficult to even produce in a balanced manner does not come with implications like "removing everything from your level ups" this kind of idiocy and fallacious comments undermine anything else you have to say.
If for a moment you consider the games balance (there is none) as it is. The ONLY reason we are capped as is, is because it seems Larian didnt have a great understanding of encounter building, threw out CR, and did not understand how to scale enemies in each difficulty.
There is clearly a large part of the game missing in act 3, they could have quite capably gone anywhere between 14-16 without issue and without difficulty.
This would have strengthened caster potential and directly improved the martial/caster balance as well as offered wider multiclass options , and on top of that allowed players to continue to gain power throughout act 3 instead of finishing the game about 2 hours into act 3 and then everything else is inconsequential.
true. Like i saw people struggling with stuff in act 1, but you can be level 3 without doing any combat, if you really suck. otherwise every fight in act 1 can be brute forced from like level 3 onwards.
For example i did githyanki fight at level 3 no problems , hold person scroll...ezpz
you clearly dont play D&D. run of the mill traders and random nobodies wandering the streets? those are level0 NPC's with 1 HP. they arent level 4+ player characters min-maxed and capable of SINGLE HANDEDLY WOMPING ON A 4 MAN PARTY OF THE SAME LEVEL.
as for the game being easy, i wasnt complaining about it being easy. i was simply stating that there are mods to get around the insanely low level cap.
Okay then.
....why in the hell did you break that up into separate quotes? were done here. i dont have discussions with people who do that annoying nonsense. get blocked.
Take your negative energy and put it somewhere else.
In Reg 5E once you hit levels like 16-20 you are god, there is nothing in the game that can remotely challenge you and the only way to challenge such high level characters is just to throw HP tubs at them with utterly broken abilities.
Most games don't even see characters that high becomes an experienced DM knows how much of a pain and hassle it is to deal with chars who have 7th level and above slots.
Some of the spells in 5E could not even REMOTELY BE worked into a video game, like wish or example
BG3 the enemies do no scale with your level, they are fixed. In this game even being one or two levels above an enemy means you much much much much more powerful then them to the point its a cake walk.
The XP is also fixed for 1-12 not 1-20 so you will NEVER see lvl 20 unless you use a XP mod increase rate which will just break the game as you will be super high leveled compared to what you are fighting like being lvl 8 in a encounter that id designed for lvl three
The game is balanced from going from levl 1-12 only anything else the game isn't designed for and thus you have easy mode and may as well just give yourself god mod and one hit KO.
The only way a lvl 20 mods or level in general would ever be feasible was IF all the enemies scaled to you level everytime you leveled up they get AC, HP, save, Pluses to attack, more skills, abilities etc and the list goes on.
But such a mod if it ever come is years away, so I have no idea why people are demanding level 20, you have to have an absurd lack of common sense to want that
Most games don't even see characters that high becomes an experienced DM knows how much of a pain and hassle it is to deal with chars who have 7th level and above slots.
[/quote]
a trash tier DM you mean. which is evident by them using 5e in the first place. the "utterly broken abilities" you spoke of are indeed what counters the utterly broken abilities of the player at that point. kinda have to when players get access to literally ask gods for favors that in some cases CANNOT be denied. giving high level characters a challenge is no problem at all. 3e (the only thing other than AD&D that you should be using) supplementary material provides templates to easily challenge players in the 20-30 range, and any halfway competent DM should be able to mash together something to deal with higher levels.
realistically, the ideal way to deal with them is by bogging them down with handling all the stuff that makes them money, their upkeeps, responsibilities to state/god/family/whatever, and use that all as a reason they cant just run straight into the war and drop 100,000 enemy soldiers in a single spell, but force them to command troops and act as a champion when the big bad (who of course isnt the real big bad) comes out to womp on your troops.
. Any D&D player who has any decent experience can solo cr30's no problem, my point is simple whnever you convert a tabletop systems into a video game you can expect the game dev to take liberality to make the game feasible. Give me a level 20 char and I'll lol my way through CR 20 and 30 like nothing, because I know enough to know how to cheese them
In tabletop because its just pen and paper you can work around these issues, but when it comes to programming etc you really cannot
The people saying this game is hard may not be bad, maybe they are ignoring the RP aspect of the game, rushing through content, ignoring quests, loot and situations, and maybe instead of being above the level of their enemies, which makes the game a joke in terms of difficulty, they are 2~3 levels below, using basic items because they didn't find any of the broken/OP pieces of gear you can get through exploration.