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Are you using DX11 or Vulkan?
I'm using Vulkan now as it runs much smoother and CPU usage is showing as lower.
If you're still CPU bound and have been using DX11 then try Vulkan as it may help. If you get any screen glitches turn DLSS down to balanced as I have seen reports that it fixes any display issues with Vulkan (not tested it myself)
That CPU isn't really enough for the game unfortunately. 8 cores with no hyper-threading will have issues unfortunately. I have a 20 thread CPU, and even at 5GHz, it's using 7-8 threads. If I lower the speed to like 3.5 GHz, it uses about 12.
May try vulcan as it doesn't use as many CPU threads for rendering, but at a cost of GPU performance.
Keep in mind many AAA games will use more than 8 CPU threads. So for a lot of modern gaming, 8 cores with no hyper-threading will cause you more and more issues as time moves on.
Some of the newer Assassins Creed games will use 12-16.
However, your CPU will clock up to 4.9GHz. Try maxing out the clock speed and if your temps don't get too hot, this may help. The faster the clock speed, the faster a cpu core can finish something and move onto the next. This will reduce the number of total cores a game will need.
Also don't forget windows, and it's background tasks will always be taking up 1-2 CPU threads at all times. You may also want to control alt del and bring up task manager and set the game's priority to very high or realtime. This will make the game take priority even over other background (but not system critical) tasks.
for any serious PC AAA gaming, I recommend at least 10 (preferably 12) cores or more be it physical or hyper threaded (or the AMD equivalent).