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Rapporter et oversættelsesproblem
For example higher difficulty monsters have more armor, and more hp. A player needs to use their environment more, min max more, and get a good combo going to win the fight. If they require all that on the easiest settings, then the only other option they have is to rig the dice.
From what I read so far, normal mode is not easy or normal rather and quite challenging due to all the information a player needs to learn. I personally do not even know what all the settings are, but that is what I read.
Well, the game certainly uses pseudorandom numbers (which is what all games do - it's incredibly challenging to get "actual" randomness in computers) but from decades of tabletop gaming, streaks happen there, too.
My latest party almost TPKd on the very first battle of our campaign because we had terrible luck - the entire first round of combat, every player critically fumbled. We literally opened the combat with 5 critical fumbles in a row, and our healthiest fighter almost got killed by a rat who crit him. These are physical dice and we were all rolling our own, it was just a streak of terrible luck.
However, it's possible to exploit a seeded RNG if you understand what does and doesn't move the RNG forward. It might be possible to take a certain action that doesn't move the RNG forward, and give the enemy who's attacking you that fated critical miss.
Players: These rolls are ♥♥♥♥♥♥♥♥!
DM: Yes, because if I didn't fudge them, you would have died back in the first house to the broom!
( <3 to whoever gets this reference )
Somebody challenged them to put the number to excel and et voila—random.
this is as any other turn based strategy game. luck will always be your enemy. try finding ways to mitigate it, by either using guranteed damage sources (magic missle, enchanted arrows, bombs, aoe spells etc) or getting advantages (high ground, suprising the enemy, summon weapon for distraction etc)
It has to be cheating, nefarious devs, etc.
you gotta realize a wizard sucks at disarming a trap, and a thief sucks at dispelling magic, much like both cant be good at animal persuasion (you need a druid for that).
I wonder if it was always in their plans or if they added it late into early access, perhaps because of a loud minority of people that you're probably among the ranks of.
Without going into the information theory of things, I could design a karmic dice system in an hour but that system would require WEEKS of Q&A testing and adjustment cycles, so maybe there's a patch coming?
Care to back up that outlandish claim with something verifyable?
Yeah word, your persective is clearly lacking - you're whining about RNG but you own and have played EVERY xcom game. Maybe your problem is you?
Real talk, I'm coming from a good place here: You've been playing BG3 80 hours in the past two weeks* that's a full time job... maybe you just need some fresh air and sunshine.
There are countless ways that gameplay difficulty could be controlled outside of changing RNG. I won't list any. I like Larian, but unlike you I don't have an agenda here.
I believe you're suffering from self inflicted NEET gamer fatigue, your mind and body are unhappy because you've not been moderating your screen time, and you're blaming the dev.
You paid $60 US and have played BG3 for roughly 250 hours*. In other words it cost you 10.5 days (at 25 cents an hour) to come to the conclusion that BG3 is bad. How can you account for all that time?
Okay, I am lying and I will call myself out. I DO have an agenda: Sven's paying me to shut you down. I guess that makes me less of a sycophant and more of a pawn?
*at the time of writing this these are the numbers it said on your BG3 review. I have no doubt that this number will rise because the game is good and you could enjoy it if you'd allow yourself to. Moderation is the key.
Its just less of an annoyance and way less devastating at higher levels.