Baldur's Gate 3

Baldur's Gate 3

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Asket Aug 6, 2023 @ 3:48pm
Enemies ignoring game rules
Not sure if this is a bug or intended feature, so I would like to ask here:

- Enemies casting spells which require vision while being blinded - is it inteded?
- Enemies perfectly orienting on the map, running through narrow corridors and stairs while blinded - is it intended?
- Enemy casters having infinite or unreasonable amount of spells allowed per their level - is it intended?
- Casting Counterspell without Line of Sight - is it a bug or a feature?
- Enemies ignoring "Fog" status and still being able to aim and perform ranged attacks - bug or feature?

Overall it feels like game currently does not properly address vision, Line of Sight and spells-per-level mechanics. I wonder if this is intended.

Thanks in advance.
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Showing 1-15 of 15 comments
Asket Aug 7, 2023 @ 3:27am 
The mage I am talking about is Gekh Coal.
Apparently he have at least 3 counterspells, 5 blinds, 1 raise skeletons and a few ranged nukes on top of that.
Cuendillar Aug 7, 2023 @ 4:36am 
This is more your misunderstanding 5e mechanics. The "Blind" status gives disadvantage, it doesn't prevent you from doing anything. Same with "Fog" "Darkness" etc etc

As for spell casts, as long as there are spell slots you can cast any prepared spell. The AI does not have infinite casts, though magic items and Abilities may give access to more than you would expect for their level.
i have the exact same issue throughout the game. thats why i mostly avoid combat if its possible. i m fighting the gekh coal dude aswell right now actually. wantef to know if the AI plays by the same rules as you do. i get counterspelled across the map by him for example. i dont think they play by the same rules as you do. also that crossbow guy shootibg multiple times aswell.
5e isn't a very good system, but also you aren't wrong either
Maligner Aug 7, 2023 @ 8:33am 
I could be wrong, but some spells work differently than others. Silence doesn't stop all spells, and blindness doesn't stop all spells. Now, being paralyzed does I think. So if a caster is under Hold Person, or Sleep, they can't do anything.
Rathmun Feb 9, 2024 @ 8:47pm 
Originally posted by Cuendillar:
As for spell casts, as long as there are spell slots you can cast any prepared spell. The AI does not have infinite casts, though magic items and Abilities may give access to more than you would expect for their level.

Still doesn't excuse having way too many high-level spell slots. Counterspell is 3rd level. He should have, at most, three third level slots and one fourth level slot. Six counterspells in one fight is against the rules for a level seven caster.
Last edited by Rathmun; Feb 9, 2024 @ 8:47pm
Originally posted by Maligner:
I could be wrong, but some spells work differently than others. Silence doesn't stop all spells, and blindness doesn't stop all spells. Now, being paralyzed does I think. So if a caster is under Hold Person, or Sleep, they can't do anything.
Silence is supposed to stop all spells which have a verbal component.

However, the game does not define spell components being a dumbed-down version of an already dumb system that it is, so it's clearly an oversight.

As for the rest, fog's implementation is screwy and unreliable, and the way the game handles elevation also tends to mess up spell interactions.
endoverlord423 May 27, 2024 @ 10:00pm 
exact same situation is still happening nearly a year later with the exact same guy, seems like infinite spell slots and this guy is counterspelled me through walls twice, absolutely no way he should have had LOS

please fix this larian as it's no fun at all to waste your entire turn because of dumb design

Originally posted by Cuendillar:
This is more your misunderstanding 5e mechanics. The "Blind" status gives disadvantage, it doesn't prevent you from doing anything. Same with "Fog" "Darkness" etc etc

also in 5e blind absolutely stops you from casting spells that require you to see the target
kingonads May 27, 2024 @ 10:25pm 
Originally posted by endoverlord423:
exact same situation is still happening nearly a year later with the exact same guy, seems like infinite spell slots and this guy is counterspelled me through walls twice, absolutely no way he should have had LOS

please fix this larian as it's no fun at all to waste your entire turn because of dumb design

Originally posted by Cuendillar:
This is more your misunderstanding 5e mechanics. The "Blind" status gives disadvantage, it doesn't prevent you from doing anything. Same with "Fog" "Darkness" etc etc

also in 5e blind absolutely stops you from casting spells that require you to see the target

Hmm practicing necromancy I see.
Originally posted by Rathmun:
Originally posted by Cuendillar:
As for spell casts, as long as there are spell slots you can cast any prepared spell. The AI does not have infinite casts, though magic items and Abilities may give access to more than you would expect for their level.

Still doesn't excuse having way too many high-level spell slots. Counterspell is 3rd level. He should have, at most, three third level slots and one fourth level slot. Six counterspells in one fight is against the rules for a level seven caster.
Again, you're misunderstanding the rules. Any spell can be cast using higher level spell slots.

Let's say you have three 3rd level, three 4th level, and one 5th level available spell slots. In total, that's 7 potential slots you can use for any 3rd level spell or lower, which includes Counterspell. This is called "upcasting" and often quite beneficial to do, as certain spells like Burning Hands, Sleep or Blindness will be empowered by it, making them more potent. As an example, casting Blindness using a 6th level slot would allow you to blind 5 (yes, that's five) enemies, which can have a huge impact on the battle.

Conversely, you cannot use low level spell slots to cast higher level spells. While you can use anything above 3rd level to cast, say, Fireball, anything below that is a no-go.
Enemies absolutely have extra spellslots to compensate for their braindead AI.

Larian couldn't bother to program them to not waste Counterspell on Cantrips, so they just shoved more spellslots and called it a day.

Even in the last fight in Honor mode, every single enemy will cast Counterspell at the same time just to stop you from casting Firebolt. 10\10 game btw.
Fluffykeith May 28, 2024 @ 1:19am 
According to the BG3 Wiki, in this game Blinded condition reduces your visual range to 3m and imposes disadvantage on your actions while granting advantage on enemy actions against you.

It doesn’t automatically cause actions requiring sight to fail, as it does in tabletop.
War Maiden May 28, 2024 @ 1:53am 
Originally posted by Asket:
Not sure if this is a bug or intended feature, so I would like to ask here:

- Enemies casting spells which require vision while being blinded - is it inteded?
- Enemies perfectly orienting on the map, running through narrow corridors and stairs while blinded - is it intended?
- Enemy casters having infinite or unreasonable amount of spells allowed per their level - is it intended?
- Casting Counterspell without Line of Sight - is it a bug or a feature?
- Enemies ignoring "Fog" status and still being able to aim and perform ranged attacks - bug or feature?

Overall it feels like game currently does not properly address vision, Line of Sight and spells-per-level mechanics. I wonder if this is intended.

Thanks in advance.

ALL of these Issues are related.
'Blindness' is indeed bugged, and moreover bugged in the ways you have annotated.

Please remake this thread in the 'Suggestions and Feedback' Forum, so the Devs will actually look at it, and address it. Thankie!
Originally posted by ♂PUDGUS♂:
Enemies absolutely have extra spellslots to compensate for their braindead AI.

Larian couldn't bother to program them to not waste Counterspell on Cantrips, so they just shoved more spellslots and called it a day.

Even in the last fight in Honor mode, every single enemy will cast Counterspell at the same time just to stop you from casting Firebolt. 10\10 game btw.
Do you have any proof of that?
Emma May 28, 2024 @ 2:53am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Aug 6, 2023 @ 3:48pm
Posts: 15