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Use potions/elixirs. Only 1 Elixir at a time however.
Another thing is to prioritize and use buff spells and crowd control spells -- these are not "nice to have", but are critical mainstays for most encounters to limit the amount you are dealing with at once and to create disadvantage for them and advantage for you.
This is technically explained in the game in popups early on, but it's pretty glib, and because it works so differently from most other kinds of games, most new players will generally not get it without failing at first. That's okay -- it's different. Since you've been having issues, best thing would probably be to look at a YT video or two that is aimed at newcomers to give you 10-15 minutes of first tips about how to approach combat to improve your odds. It will help a lot once you reframe your approach, and reprioritize the kinds of things you are focusing on in encounters, rather than focusing only on damage.
Builds and feat choices are helpful and all, but they won't make or break your character if you don't attempt to multiclass randomly, single classes work perfectly well for any content.
The real trick about this game is RNG, and the way to deal with the randomness is by removing it from the game, by that I don't mean cheating, I mean stacking the odds in your favor, always favor hit chance over damage, try to get a cleric to cast bless on your fighters in every combat, try to get +1 weapons, get effects that give you advantage on your rolls, try to get your attacking/casting stats to the next even number asap, do whatever you can to make sure all your hits often hover around 90%+ chance, then bad luck will never be an issue again.
It's a long discussion and this is relevant to any game where RNG is a big factor (like battle brothers, Xenonauts, XCOM, etc...) but the tl;dr is that percentage chances do not scale linearly, a 5% increase to your hit/dodge chance is far more valuable when you're closer to 100% than it is when you're closer to 0%, as in, if you have a 50% hit chance, and you add 5% more, it doesn't really change much and you'll be just as unreliable as you were before the boost, but if you're at 90% and you add 5% more suddenly your accuracy just got 2x better, as you're missing half the hits you were missing before, if you add 5% more then it's no longer comparable, as a billion 95% hits are still not as reliable as a sure 100% hit chance.
So don't slack on those armor class boosts, those +1 weapon boosts, those cleric buffs, stack them all, the more of them you add to your character, the easier the game will get.
Also gang up on your targets, there isn't really a lot of AOE that the bad guys throw around. Once in a great while I will see some but it usually only will hit one or two people and not the whole group and if it dose most of the time you will get saving rolls.
Use examine to see enemy level if they are higher than you it will often make for a harder fight. If they are higher back off and do a different quest.
The AI isn't very good at avoiding persistent AoE attacks so you can set up combats where enemies need to bunch up at a choke point with a storm of blades on it.
Pay attention to the environment, there are lots of things that you can blow up or otherwise use to damage or slow enemies (barrels are the most common) and you can also use various items to set things on fire etc.
If you try to play this game like a standard 'tank and spank' RPG you will get nowhere, you need to pay attention to your abilities and what you enemies can do. You can 'examine' them whenever you want to give you an idea of what they are weak against and some idea of their abilities.
Read all the toolitps. Read the combat log. The environment itself is a tool (e.g. electricity plus water = fun times) Cover matters. Relative height matters. Light and dark matters.
Don't worry too much. There is a lot to take in but when you nail it, it's sooooo very satisfying.
Good luck mate.