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animations.
For example one unnecessary animation is the dice roll when picking locks etc.
Look on nexus mods from time to time
You can actually left-click on the dice after you click Roll, and it will fast forward to the result. Found that out by accident :)
What are you 5? Most turn based RPGs (which also happen to be JRPGs) come with x2 and x4 speed for turn based and they have for over a decade now. It's not about action it's about not wasting time on watching a character cast dash and walk across the map. It's not like there's even crazy walk cycles to look at it's just a standard "move to position." The game loses nothing by allowing players to speed it up and the player stands to gain their most important commodity: TIME.
OP buys a D&D game and then is surprised when it plays like . . . a D&D game.
OP has a valid point here. In fact, in the actual D&D game – I mean TRPG D&D – there are no animations to wait for. Animations are what's added to computerized versions of D&D to please players' eyes. Obviously, this added feature has an opposite effect to OP.
Old HoMM series have animation speed control out of the box, and they are fully turn based games. Animation speed control is not uncommon in turn based games.