Baldur's Gate 3

Baldur's Gate 3

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SuddenFool Aug 6, 2023 @ 11:53am
Death shepherd.
Put a daily spell cap on their revive like everyone else in DnD editions have ye ?

Watching a shepherd do 82 revives in a single fight over and over again just to see how many it can actually do seems like trash balance to me.

Fix it !
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Showing 1-13 of 13 comments
Sleepy Aug 17, 2023 @ 12:31pm 
You have to keep them from reviving, that’s the idea
Daliena Aug 17, 2023 @ 12:35pm 
Would be nice. It's absurd that they can revive endlessly. But ah well, just gotta deal for now, at least. Tools exist, thankfully, like Silence.
Tiviani Aug 17, 2023 @ 12:36pm 
Or you can murder the caster. It's hard to revive your buddies when you're dead.
everybe2 Aug 17, 2023 @ 12:38pm 
You can beat them before they can revive any.
Gaius Aug 17, 2023 @ 12:38pm 
I literally never had this issue. Maybe kill people wasting their turn rezzing?
Tojaskukac Aug 17, 2023 @ 12:39pm 
This is atleast the second complaint I saw on Death Shepherds, which I still don't understand. My encounters were just 1-2 minute with them, casting some concentration AOEs and keeping them inside, and they were dead in 2-3 rounds.

I guess people go there too soon maybe, and are underleveled?
Daliena Aug 17, 2023 @ 12:39pm 
Originally posted by Tiviani:
Or you can murder the caster. It's hard to revive your buddies when you're dead.

True dat, primarily a problem in that fight in the Mountain Pass region where there's two of the bastards and you're probably what, level 5-6?

The 60+ HP they have, coupled with resistance to physical damage, makes them hard to burn down unless you delay to get both dead on the same turn by equally damaging but not killing them - which gives the Ghoul + Ghast pack they ride with time to rip into you.
Aestrea Aug 17, 2023 @ 12:43pm 
Be a ♥♥♥♥ and cast silence around one of their corpse? They have to get pretty close to cast that resurrect. There are just so many ways of dealing with them instead of trying to group them up and fight it like a normal encounter.
ACS36 Aug 17, 2023 @ 12:48pm 
Despite what some people are saying. Attrition of enemy spell slots should be a viable strategy for the encounter. You're not fighting the BBEG at the end of the game here.

It's an encounter along the road to your next story quests. NO, good pen and paper DM would create a scenario where spell slot attrition of enemies wasn't a thing here, unless the party had considerable foreknowledge presented to them early before they approached these enemies.

Because by the time you test the theory of them running out of revives your party is likely going to be dead and you're going to have to reload.
Last edited by ACS36; Aug 17, 2023 @ 12:49pm
Enginerd Aug 25, 2023 @ 11:26am 
After patch #1 silence doesn't stop them from reviving...
Gingermonkey Aug 25, 2023 @ 11:28am 
You think thats bad, wait till a fight later on in the game against 3-4 spell casters that can (and will) summon a skeleton every turn as either a free action or bonus action, and lob fireballs at you.
kevincoleman37 Sep 21, 2023 @ 8:30am 
there are countless ways to beat these death shephards. most of them easy. even on tactician mode.
ballsagna312 Jan 13, 2024 @ 8:54am 
Alright I'm reviving this thread to say: yes it is pretty malicious design for these Death Sheperds, and is a absurdly difficult fight *when and if:*

A) You don't have Turn Undead, even tho the Ghast in the fight gives advantage to the saves against it in an aura
B) You don't have big AoE damage spells, maybe because your first run was nothing but i CaSt FiReBaLl and you'd like to do something different
C) You decide to go the Mountain Pass first instead of down in the Underdark, so you're only level 5 at best.

The Death Shepherds are *crazy* powerful even by TTRPG standards, potentially Tucker's Kobolds level dangerous. Unlimited full rez any undead (like another death Shepherd) *as a bonus action? Surrounded by Ghouls that paralyze? A stinky Ghast that can just farts and denies actions?? This can be so easily scaled up to fight much higher level parties that fall under the ABC I listed above, which can be common. Not everyone wants to play Paladin+Wizard+Gloomstalker/Assassin+Cleric or whatever the "meta" is.

This kind of fight solidifies that the actual worse thing about BG3, not the staggering amount of bugs, is that when you're reminded that you're playing a video game it rips you out of the world and the RP and the fun. It's too good at feeling like D&D that being a video game is it's downfall.
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Date Posted: Aug 6, 2023 @ 11:53am
Posts: 13