Baldur's Gate 3

Baldur's Gate 3

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Boomstar Aug 6, 2023 @ 11:28am
Weakened Attributes from the zaith'isk.
Is there a way to get rid of this? I never noticed this happened till many, many hours later. Is this just something permanent? I'm just never going to use the character again if so which is a shame.
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Showing 31-45 of 214 comments
Vofka Aug 11, 2023 @ 5:34pm 
Same here, and i've only noticed these stat debuffs after 3 hours which was immensely painful for my minmaxing brain to accept. Fortunately i've found a solution. If you don't mind using a trainer google WeMod bg3 trainer it can adjust stats. Be wary however that the app is a little scammy and asks you to subscribe to use the buttons - don't, use hotkeys(alt+numpad 7, alt+numpad 8 etc.) instead they work just fine
Revolver Aug 11, 2023 @ 10:30pm 
Originally posted by Chad Badshirt:
Originally posted by Overeagerdragon:
I must admit I think it's a ballsy move by Larian and I applaud them for it... gives me hope for abilities like level and/or energy drain to be included into the game after all.

As for the question at hand... if Larian stuck to the DnD rules with THIS then you're ♥♥♥♥ out of luck.... in fairness; it's not like they warned you about this right? Nor that there was any foreshadowing? Or any precedent set for it in the past that removing this parasite might have some serious lasting consequences?

You made your choice; now live with the consequences.... and a -2 to various stats isn't actually bricking a character... it's a huge deal, don't get me wrong, but it's not actually bricking a character... you just mad because the game actually threw the very thing you wanted (actions have consequences) back in your face in a non-pleasing matter...

Sigh, this nonsense argument again. Refer back to my first reply here:

Giving IRREVERSIBLE and UNFORSEEABLE consequences to GAME MECHANICS based off STORY ELEMENTS is objectively bad game design.

I have no idea why this very simple fact is so difficult for you dickriders to digest. Give us STORY consequences for STORY decisions and give us GAMEPLAY consequences for GAMEPLAY decisions. If a party member gets killed because you didn't manage resources properly or took a fight you weren't prepared for, that is a GAMEPLAY consequence for a GAMEPLAY decision.

If a party member permanently leaves due to their character being completely at odds with a decision you made, that is a STORY consequence for a STORY decision.

These are both fine, but what isn't fine is doling out what amounts to irreversible PUNISHMENTS for the players in terms of their stats/mechanics as a consequence for letting the story unfold as it really should. Of course Lze'Zel is going to want to go through with what she believes is a cure, and of course you're going to let her until it becomes apparent that thing is actually properly messing her up.

Again, this would STILL be fine if (a) they actually displayed the debuffs next to her portrait so you would notice it even happened before playing for several more hours AND (b) the effect had some way of being reversed, even if it's expensive, or requires another NPC interaction, or more levels, or whatever.

Since this is NOT the case, you are left with a choice that the vast majority of players will make, ending with a GAMEPLAY consequence for a STORY decision. This is OBJECTIVELY poor game design.

This isn't f**king difficult to understand.


So I'm going to blow your minds please sit down if you have to because in your aneurysm inducing rage i am not sure you can handle the news....wait for it..... this game has a quick save feature *gasp*. Know what that means? If you dont like the outcome you can literally reload the game and boom! Problem solved. I know, I know its alot to take in. Larion gave you a quick and easy way to reverse major decisions that frankly you should see coming a mile away crazy right? Imagine blaming the devs for applying consequences to what was clearly a dangerous in game decision. Then instead of taking any form of accountability for making said decision (a decision you can reverse at any time) you choose to blame the dev.

If you're in the 'no save scumming camp' then thats on you, be smarter about the choices you make.
Overeagerdragon Aug 11, 2023 @ 10:43pm 
Originally posted by Chad Badshirt:
Originally posted by Overeagerdragon:
I must admit I think it's a ballsy move by Larian and I applaud them for it... gives me hope for abilities like level and/or energy drain to be included into the game after all.

As for the question at hand... if Larian stuck to the DnD rules with THIS then you're ♥♥♥♥ out of luck.... in fairness; it's not like they warned you about this right? Nor that there was any foreshadowing? Or any precedent set for it in the past that removing this parasite might have some serious lasting consequences?

You made your choice; now live with the consequences.... and a -2 to various stats isn't actually bricking a character... it's a huge deal, don't get me wrong, but it's not actually bricking a character... you just mad because the game actually threw the very thing you wanted (actions have consequences) back in your face in a non-pleasing matter...

Sigh, this nonsense argument again. Refer back to my first reply here:

Giving IRREVERSIBLE and UNFORSEEABLE consequences to GAME MECHANICS based off STORY ELEMENTS is objectively bad game design.

I have no idea why this very simple fact is so difficult for you dickriders to digest. Give us STORY consequences for STORY decisions and give us GAMEPLAY consequences for GAMEPLAY decisions. If a party member gets killed because you didn't manage resources properly or took a fight you weren't prepared for, that is a GAMEPLAY consequence for a GAMEPLAY decision.

If a party member permanently leaves due to their character being completely at odds with a decision you made, that is a STORY consequence for a STORY decision.

These are both fine, but what isn't fine is doling out what amounts to irreversible PUNISHMENTS for the players in terms of their stats/mechanics as a consequence for letting the story unfold as it really should. Of course Lze'Zel is going to want to go through with what she believes is a cure, and of course you're going to let her until it becomes apparent that thing is actually properly messing her up.

Again, this would STILL be fine if (a) they actually displayed the debuffs next to her portrait so you would notice it even happened before playing for several more hours AND (b) the effect had some way of being reversed, even if it's expensive, or requires another NPC interaction, or more levels, or whatever.

Since this is NOT the case, you are left with a choice that the vast majority of players will make, ending with a GAMEPLAY consequence for a STORY decision. This is OBJECTIVELY poor game design.

This isn't f**king difficult to understand.

This is both actually... it's a STORY conesequence based upon a STORY decision (You choose to put your trust in the GithYanki Creche being able to cure you of your affliction even though plenty of other quests AND your guardian have shown you that the parasite is not easily removed or not without serious consequences).
It's also a GAMPLAY consequence to a GAMEPLAY decision by choosing to make those rolls and failing them (regardless of whether they are possible or impossible to make... roll 20 makes everything possible after all)

At this point in the story you (as an adventurer) should have some amount of trepidation and not appraoching stuff with any reasonable amount or suspicion based upon past experienced is tantamount to willfull ignorance (which is no excuse for ranting and raving about a willfull decision you CHOOSE to make... regardless of the outcome)

What you are doing here is METAGAME THINKING (an actual term in the TTRPG) which basically means you're acting based upon knowledge you shouldn't have. You are thinking in Min/Max terms... Laezel is just happy to be alive albeit having sacrificed some power in order to do so.... Even your explanation of why this is bad is full of it... You're not rollplaying anymore; you're min/maxing

EDIT: And the reason there's no debuff displayed next to your character is because it's not a debuff... it's a permanent change. (Much like Wyll turning into a devil)

EDIT 2: Metagame thinking: https://dungeonsdragons.fandom.com/wiki/Metagame
Last edited by Overeagerdragon; Aug 11, 2023 @ 10:48pm
zimfier Aug 12, 2023 @ 12:04am 
So you go through a machine that is designed to rip your thoughts out of your skull and kill you, you don't die and your complaints are that it made you a little slower? In an area where there are several mind flayer parasites just sitting there, alongside books that suggest everyone that has gone through said machine has died, plus the voice in your head that has, thus far, protected you, saying "don't do it?" And the game tells you about the debuffs as she gets them. "Her thoughts turn to thread"

Random aside, whose eye did the Hag take for you that you were forced to bench?
Rumparum Aug 12, 2023 @ 4:54am 
Originally posted by zimfier:
So you go through a machine that is designed to rip your thoughts out of your skull and kill you, you don't die and your complaints are that it made you a little slower? In an area where there are several mind flayer parasites just sitting there, alongside books that suggest everyone that has gone through said machine has died, plus the voice in your head that has, thus far, protected you, saying "don't do it?" And the game tells you about the debuffs as she gets them. "Her thoughts turn to thread"

All this is so irrelevant. That machine could rip my character/Lae'zel to shreds as far as I care. Revivify does the trick no problem - that's DnD consequences for you and it's always been like this. Going against the system you play in and imposing permanent ability score penalty which by all rules of said system should be curable is just bad - it's worse than death. How game fails to inform a player about it is another topic cause you can learn about it only viewing passives and can easily miss it continuing to play going many hours of gameplay ahead so when you notice it it's too late to load a save.

Imagine you play chess in tournament, you're about to win and suddenly your opponent flips the board claiming it's a new rule that he just made up and it means he won - judges agree and you loose a trophy. Would you feel it's dumb?

That's exactly Greater Restoration suddenly, randomly not curing ability damage when it absolutely should.
Last edited by Rumparum; Aug 12, 2023 @ 4:55am
sanicek Aug 12, 2023 @ 8:42am 
I can only agree that this is terrible game design and indeed there are already established methods in DnD that deal with ability loss and other conditions, namely the aforementioned Greater Restoration. That not working is just a stupid decisions by the devs. I know a lot of DnD stuff breaks conventional game design boundaries (oh no, the bridge is broken and we must go around despite having 3 different methods on how to teleport through) but in this case there is no reason restoration shouldn't work.

People will metagame around this forever from now on and that is imo far worse consequence and game design decision than some "uH oh PeRManEnT ConSeQUenCeS". I still remeber how everyone (including me) started single player BG2 runs as multiplayer session for the simple reason to export and reimport back character after a passage that gave ability loss. Similarly failed game design element, looks like 20+ years weren't enough for devs to learn.

And the way this is hard to notice in the GUI until after possibly a few hours when you start to wonder why her HP is so low is just icing on the failure cake.
Alaril Aug 12, 2023 @ 2:38pm 
This was a damned decision Larian Studios. Okay, you genuinely wanted to axe our gaming experience without giving us a warning, I understand... But why wouldn't you give a solution for this?

You see, many players will just want to complete quests on their journal, since this is a 2023 next gen game, this should be common sense and be known, right? Myriad of bugs and lack of dialogue options were understandable but this was the last drop.

Anyways... Just erase a level from the affected character next time, it may be even easier for you to do so.

-2 to WIS and -2 to CON for Cleric Lae'zel, really amazing decision right there, really amazing.

AAA studios were right.
Last edited by Alaril; Aug 12, 2023 @ 4:46pm
['w'] Aug 12, 2023 @ 2:41pm 
now she has crippling depression
lolschrauber Aug 13, 2023 @ 1:16am 
Originally posted by zimfier:
So you go through a machine that is designed to rip your thoughts out of your skull and kill you, you don't die and your complaints are that it made you a little slower? In an area where there are several mind flayer parasites just sitting there, alongside books that suggest everyone that has gone through said machine has died, plus the voice in your head that has, thus far, protected you, saying "don't do it?" And the game tells you about the debuffs as she gets them. "Her thoughts turn to thread"

No. The machine is meant for extracting parasites, which seems like one of the ultimate goals of the entire game. Of course players would attempt using it. Instead it sneakily gives you a debuff that will negatively affect core mechanics for the rest of the game.

The game does NOT tell you about it. That message doesn't imply that you got a permanent debuff for the rest of your playthrough in the slightest. it's hidden at the very bottom of notable features, a place that people don't check often.

As many people mentioned: If it was reversible in any way, even if it was unreasonable, it wouldn't be so bad. But it's not.

Bad game design, 100% - even in a real DnD session, you'd be made aware of the consequences clearly. The game master wouldn't go "oh well actually I forgot to mention that you got a -2 on intelligence 3 hours ago so your roll failed lmao"
Last edited by lolschrauber; Aug 13, 2023 @ 1:19am
Shintai Aug 13, 2023 @ 1:39am 
The concept is horrible and just shows how awful the company is at making games. But for those not noticing, it changes your tadpole powers into bonus actions instead of actions. So if you pass it all the powers becomes bonus actions. If you fail you get...well...start over.

Catastrophic failures like the DC 30 checks for Laz is pretty much equal to lowering your level by 3.
Treyen Aug 13, 2023 @ 1:42am 
you had the option to back out of it early on. you chose to continue the process even though it was clearly and obviously 1. not going to work and 2. really messing with the character's insides. then you failed the checks, cause its dnd and of course you did. Its literal consequence for a questionable choice. If there's a way to correct it, I haven't seen it yet.
Last edited by Treyen; Aug 13, 2023 @ 1:44am
Linthros Aug 13, 2023 @ 5:42am 
Originally posted by Treyen:
you had the option to back out of it early on. you chose to continue the process even though it was clearly and obviously 1. not going to work and 2. really messing with the character's insides. then you failed the checks, cause its dnd and of course you did. Its literal consequence for a questionable choice. If there's a way to correct it, I haven't seen it yet.

Only if you get in the chair yourself, if Lae'zel is in there she will not get out without permanent debuffs without passing three 30 checks in a row and you can not back out at any point.
They actually made the checks for the player character way more reasonable as well, but basically impossible without hardcore savescumming for Lae'zel. And the game does try to incentivize you to let her get in a considering this is basically her part of the story and she explicitly asks you for it.
And honestly, why would you get in this sketchy looking looking machine when someone else volunteers? But I think the punishment is very harsh

Originally posted by zimfier:
So you go through a machine that is designed to rip your thoughts out of your skull and kill you, you don't die and your complaints are that it made you a little slower? In an area where there are several mind flayer parasites just sitting there, alongside books that suggest everyone that has gone through said machine has died, plus the voice in your head that has, thus far, protected you, saying "don't do it?" And the game tells you about the debuffs as she gets them. "Her thoughts turn to thread"

Random aside, whose eye did the Hag take for you that you were forced to bench?

None of the books actually say anyone died, one is about a guy coming back x times the other about dissecting parasites, which could be good or bad. Obviously the machine is ominous and unlikely to actually work, but hey I'm curious about the story and what'll happen. Let Lae'zel go in cause she wants to and it's likely something bad will happen, but honestly at worst I expected to be able to pull her out against her will and lose her approval/aggro everyone, not 3 impossible checks or permanent debuffs
Last edited by Linthros; Aug 13, 2023 @ 6:04am
HereIsPlenty Aug 13, 2023 @ 5:50am 
I have the debuff and Lae'zel is still a monster where I need her, in combat. She is not squishy at all and screw the other stats. Its a game and I can live with the consequences of my actions.
identity Aug 13, 2023 @ 5:52am 
Doesn't really matter. Laezel is still a beast.
Cocidius Aug 13, 2023 @ 6:24am 
It's permanent, like hag eye. Check on Vortex - maybe there is a mod that can remove it.
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