Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only cure would be a game that runs on Epic level play or blank slate companions with no backstories. Solasta did the latter approach, but while I enjoyed playing it, I had to admit the lack of memorable companions was a bit of a downside.
Think about it; Adventurers can have over 10's in many (if not all) stats at level 1.
10 is average.
This means level 1 adventurers are either supernaturally smart/strong/wise...or they had training/adventures PRIOR to level 1 that set the stage to BE level 1.
They did not just wake up one day and become level 1; they trained and worked at it.
And (to me) while I love both Larian and Owlcat I think that this is one area that Owlcat handles better by you know actually giving some stats and proper powers to the cool backstory companions if they were special somehow like for example Arushalae has some unique and lore appropriate power creep and stat bloat going on in WOTR.
I mean if you are going to give me a Vampire high elf please also give him some unique vampire or half vampire like powers or cool features for immersion.
I get around it a bit by say multi classing Astarion into a bit of ranger and Storm Sorcerer and giving him appropriate vampire like spells and abilities like Find Familiar and Fog cloud and Necrotic cantrips aswell as allowing for him to fly after casting Spell slot spells from his Subclass but (as cool as that all can be) much of this kind of "Flavor" should be already there for better immersion is my thought.
On the one hand, these backstories are maybe a bit more extreme than those.
On the other hand there's at least a handwave that the parasites made everyone weaker to start, it's mentioned several times. I know Wyll mentions it for sure.
He even mentions at one point that he does not get the fun powers because he's not a full vampire.
There's the immersion; he's not a true vampire. Therefore; no vampire powers.
5e rules state that level 1 is basically "You managed to complete a 6 month community college course" levels of experienced. Keep in mind that a single level 1 PC in this game can absolutely be bodied by two generic goblins on even the lowest difficulty setting.