Baldur's Gate 3

Baldur's Gate 3

View Stats:
DarkSideT Aug 6, 2023 @ 9:35am
I have never feel so lost in a game
All the characters can use any kind of weapon or use magic, so I really don't know the difference between using different classes and different gear with them.
I know I am the problem, I'm used to a more direct/simple feedback like weapon scaling in souls games. I'm just incredibly overwhelmed and I feel like I'm playing this the wrong way constantly.
< >
Showing 1-5 of 5 comments
Gigantoad Aug 6, 2023 @ 9:37am 
Make sure you don't get the "not proficient in" message on a weapon. That essentially means they cannot effectively use that weapon, even though they can still equip it.
hushia Aug 6, 2023 @ 9:38am 
Did you seek out some clips on YT about classes and races? It might help you get a grip on the differences.
doublejesus Aug 6, 2023 @ 9:39am 
Not all classes are proficient with all weapons and armor and not all weapons scale off the same stat. (versatile weapons scale off str or dex) If they aren't proficient they won't add their relevant stats to the attack and damage roll.
Midnight Meows Aug 6, 2023 @ 9:40am 
Eh, being ignorant of the game mechanics is understandable. This game doesn't exactly have a proper tutorial for folks not at least generally aware of how D&D works.

Think of it something like this: I can pick up a sword in real life, and I can even swing it around, but if I were forced into a real life sword fight would I actually know what I'm doing? No, no I wouldn't.

The characters in these games are the same way. You can pick up a weapon, or put on armor, or use an item etc (usually), but that doesn't mean that the character has any idea what they're doing with it.

There's a mechanic called "Proficiency". The tool tip for the weapon, armor, or whatever, will say if your currently active character has Proficiency in that weapon or armor type. If not, then they get penalties for using it.

edit:

I should mention that to see what your character can properly use, go to your character screen (which for some reason is i for Ineventory) and click third tab (looks like 3 lines) for the Detailed View.

Then scroll down to where it says Proficiency Bonus and, immediately under that, you'll see Armour, Simple Weapons, Martial Weapons, Musical Instrument.

Hover your mouse over each of those and it'll give you a tool tip telling you exactly what you can use properly, or say that you have no proficiency in it if that's the case.
Last edited by Midnight Meows; Aug 6, 2023 @ 9:46am
Echorion Aug 6, 2023 @ 9:41am 
Originally posted by DarkSide:
All the characters can use any kind of weapon or use magic, so I really don't know the difference between using different classes and different gear with them.
I know I am the problem, I'm used to a more direct/simple feedback like weapon scaling in souls games. I'm just incredibly overwhelmed and I feel like I'm playing this the wrong way constantly.

The game will tell you what your class has proficiency in. Some feats you can take later can change that, but for the most part it's relatively straightforward with RPG staples, ie a mage wears robes and uses a staff, wand, dagger, etc.... a fighter(warrior) uses swords, shields, mail armours, and so on.

You can pick it up or put it on, but if you are not trained in it, then you don't know how to use it.
Last edited by Echorion; Aug 6, 2023 @ 9:41am
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Aug 6, 2023 @ 9:35am
Posts: 5