Baldur's Gate 3

Baldur's Gate 3

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loveless Aug 6, 2023 @ 7:24am
Where are the crowd control spells and abilities?
About 20 hours into the game and I don't recall seeing CC spells for the Wizard and Cleric. All status effects seem to only hit and affect one target. Where are the CC spells and how effective are they?

For clarity: I mean spells that hit more than one target and inflict a status effect like sleep, paralyze, charm. Like the stunned status effect in DOS:2 after meeting certain conditions.
Last edited by loveless; Aug 6, 2023 @ 8:14am
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Showing 1-13 of 13 comments
Varg Aug 6, 2023 @ 7:25am 
Hold person? web? hypnotic pattern? not spotted any of these?
loveless Aug 6, 2023 @ 7:26am 
Hold person only affects one person? As far as I recall.

Edit: I have not spotted hypnotic pattern.
Last edited by loveless; Aug 6, 2023 @ 7:27am
Raven Aug 6, 2023 @ 7:28am 
I dont think you know what CC means.... wether it hit one person or more its still CC... I think youre talking about AOE ?
rusthoi Aug 6, 2023 @ 7:29am 
you got sleep that can target several enemies
HozzMidnight Aug 6, 2023 @ 7:29am 
There's quite a few and some really nice combos. Grease+Circle of Daggers shredded the Redcap fight for me.
ihatevnecks Aug 6, 2023 @ 7:30am 
Sleep, Charm, Color Spray, Blind, Darkness, Crown of Madness, Gaseous Cloud, Grease, Cause Fear, Tasha's Hideous Laughter... those are just the early CC spells I can remember off the top of my head from the wizard/sorcerer and cleric lists.
Kyutaru Aug 6, 2023 @ 7:31am 
Grease, Sleep, Hold person (it affects more targets if you upcast it), Web, Thunderwave, Charm, there's tons of ways to do it mate. Upcasting spells usually gives them additional targets.
I like Tasha's hideous laughter early on. It looks like most of the classic DnD spells just at different levels than what I am used to.
Silverquick Aug 6, 2023 @ 7:36am 
They're in but they've been really watered down.
Like Sleep only lasts for a single round. Overall its the spellcasting side that's lagging behind.

Other spells cut out much earlier than they are supposed to. Granted that's only the first and second level ones so far as I haven't gotten to 5th yet, but it is noticable they... put a serious damper on them when they should not have.

Burning Hands and Thunder Wave the range on them has been seriously cut down.

They need to be powered back up to 5th Edition spell power.
Morgian Aug 6, 2023 @ 7:38am 
There is a pattern spell on level 3 and there are the vines of the druids, and of course grease on level 1. Clerics have no low level AE CC spells, unless we have differing opinions what a CC spell is. They have command, though.
There are very few AE spells below level 3, walls are typically level 4-6, great command would be 5, if it is in the game.

How effective are they? Depends on your DC and therefore your caster level and casting stat, 20 is possible at level 4. As expected, the enemies will save often, wasting your spell slot - around 50%, better if bosses. That is the main reason most casters go for evocations, since the targets will at least take half damage.
In this game I can pick up explosive barrels and carry them with me. They can be placed tactically and detonated together with several mobs, if the position allows for it. Very effective, if said mobs are currently peaceful and allow me to place them and take a few steps back. The hag and the goblin bosses can be trivialized that way. Probably not what you look for, though.
katzenkrimis Aug 6, 2023 @ 7:39am 
Make your own with water and electricity.

Grease and fire.
Sgt. Sumo Aug 6, 2023 @ 7:45am 
Fear my guy, cone
loveless Aug 6, 2023 @ 8:12am 
Originally posted by Raven:
I dont think you know what CC means.... wether it hit one person or more its still CC... I think youre talking about AOE ?

You're right, I do think of CC as AOE with status effects. I'll just edit the main post to better reflect what I'm looking for.
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Date Posted: Aug 6, 2023 @ 7:24am
Posts: 13