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Have you ever played chess? You protect your squishier party members with your frontliners. Either enemies will stay to fight them or you will get free damage from auto attacks.
Positioning and CC are far more important, as well as using mechanics like surprise rounds, etc...
It's also far closer to how a real life combat would work - in MMORPGs there is the limit of interactiability given by constraints such as "we have lag, a lot of players and at the same time we need to do it in full real time", thats why they implement it differently. Old WoW did in quite a successful manner (don't know about Kottick WoW, I refuse to play Blizztard games since he took over).
In proper medieval age combat, shields served three purposes:
a) Protect the single fighter, but they didn't act as what we think of as a party today
b) In line based tactics they were used to slow down the enemy onslaught
c) During tournaments they were used as part of the show
That's my point if you can read. You CAN'T do that in BG3. Ennemies doesn't care if you have a melee character in front of them or your wizard, They ALWAYS target your lowest AC character, no matter what.
I don't mind that personally.
I mean we use our choices to generally kill the weakest enemy don't we? Or at least the most susceptible to a certain damage type/effect etc?
I mean that's what I do anyway
If you and your goblin friends were in a fight with a group of people, and the frontline wears plate armor and the backline fancy dresses with sparkling stars and moons knit on them. Who would you attack?
Just kidding.
Sure you can. You might not be making any good moves tho.
Perhaps go watch some letsplays if you need a bit of help how to handle combat.
All the people complaining about low dice roll probabilities aren't using tanks. Having two frontliners in threaten range of the same opponent gives Advantage to all attack rolls against that target. That's the point of melee, to buff your hit chance massively in additional to all the defensive benefits.
So yeah, if you're complaining that the game feels like XCOM and you only hit 60% of the time, move two characters into melee and buff your hit chance to 96%.
Lol have you ever played DnD? XD
Could you tell me what type of buff prevents my character rolling single digit dice 4 times in a row? This game is heavily RNG. For example, take that Hellion Commander fighting with the MIndflayer at the helm. The dude got 18AC so 40% hit chance for me. It took 6 reloads with my fighter to kill him and i never got him below 50HP even with everybody hitting him. So i ran away. That same fight with my barb was over even before the 2 hellions could get close. Same 40% hit change, just higher dice rolls, my barb never rolled a single digid dice, my figher hardly rolled double digits. That looks to me typical RNG and a case of bad luck.
Or am i missing something here?
They only do that if you don’t lock them down with either a powerful melee character or CC effects.
Try toggling the karmic dice option, see if you enjoy that better.
Btw, that commander you mention doesn't need to be killed. The game even tells you so. It's purposely made hard.