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Youngsters these days...
My tank is doing well, not sure what the problem is. You either harass the ranged fighters or the strong melee enemy. Use jump and dash and/or spells to get where you need to be.
also having a tank is good for rogue, as their sneak attack can trigger on enemy near your ally
This is not a hack n slash. Situation, environment, positioning, initiative, are at least as (if not more) important than how much damage you can soak.
This is more realistic anyhow. Any enemy with a decent INT score would know a wizard can ♥♥♥♥ them up royally, and from a distance no less. So hells yea they're gonna go after them first.
https://i.redd.it/hfu7x41geq931.jpg
And Yeah, you can place your tanks and other frontlines in front of rangers but they don't care and the disavantage doesn't apply to them, because this seems buggy.
Yeah, they really failed on this aspect of the experience. Every creature seems to act like it has the same intelligence capabilities while in in combat and even in some non combat scenarios.
Here's an idea: don't leave your weakest members to fend for themselves. Use chokepoints, let the enemy come to you. And if you are forced into combat in an open field, guard that squishy party member with your tank, as is their job. Guard, as in, keep them right next to eachother. Enemy tries to hit the squishy one first anyway? They get an attack of opportunity in their face for trying.
Overwatch doesn't exists (aka ranged reactions) and locking into combat some characters in melee is rarely usefull.
I'm playing with a team of ranger/mage/cleric/Barbarian and despite being able to pull some good moves when I use stealth most of the time (even if 98% of the time the enemy doesn't get surpised anyway) in a plain fight where my team should perform better instead of relying to stealth only they suck big time.
there's no zone control or ambush so far (for melee that wait for an enemy to enter their area of efffect , like in Mordheim for example, you have to do it manually and it's very hard when the game is half turn based half real time with no pause when controlling stealth characters)as I leveled up so the AI while moving tends to have always the advantage no matter your planning.
Also there's no meaning in positioning, like in Pillar's of Eternity for example where back attacks or flanking was a thing.
And your characters MISS A LOT, and the enemy doesn't, despite having high ground, shields or whatever.
Stealth is the only way you can get things to work the way they should.
Again, so far.
P.S.: the only thing that really gets aggro is the magic weapon you can conjure with the cleric, you cast that and everybody is focused on it.
The game is fantastic, but the combat system has very cheap mechanics that I don't know why they have been overlooked.
You can't just keep your squishies in the open and count on "computer stupidity" to go after the closest target in full plate armor hiding behind a shield over the dude in a robe with a dagger that is casting spells.
That said low intelligence enemies (like animals) should do just that, it's a bad sign if they arn't doing it.
What you do have is 'Jump, Dash, Shove, Grab, Throw, Hide, and Dip'.