Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is a stupid comment. Just ignore it.
Bro you have the same exact setup as me. Did this really work for you? Even after the goblin fight and all that? Because my CPU is also being hit by some uncomfortable temperatures.
And which are you using, DX11 or Vulkan? The game runs very smooth and stable for me using Vulkan, which does a good job of utilizing DLSS. I run the game with all graphic options maxed out, temps for the CPU and GPU stay in the low 60's c. This is on a RTX3060ti OC and a I7 11700kf. 16gb ram. NVME M.2 SSD.
Confirmed, it also happens to me. No way for a workaround?
Also DLSS does not help in this game when you're CPU-bound. DLSS is meant for lightening up the GPU load, not CPU. API draw calls don't really differ with resolution, unless the game is doing heavy post-processing on the CPU. You'll only gain extra frames (or lower usage and, therefore, temps on a fixed fps cap/refresh rate vsynced) if you're GPU-bound.
The fact is that BG3 is really heavy on the CPU - there's a LOT of math doing on in the background as the game counts everyone's turns even when you think you're in "realtime mode". No graphical setting will alleviate this - it's a struggle on low-end CPUs, like the Steam Deck, and there's not really anything you can do about it.
On a CPU-bottlenecked system (like mine) where the GPU vastly outperforms the CPU - even the lowest settings at 1080p fail to produce any more frames than ultra at 4K in many spots - that should tell you where the issue is, if I wasn't clear by now.
If you're getting high temps - repaste (good to do once a year anyway) and maybe consider a better cooler, if it concerns you, but there's no "fix" to this game being a CPU hog. And slowing down your CPU like the imbecilic comment #5 suggests is just that - slowing the CPU down and pretending you won somehow 🤣
If anything - it's better now than it was during early access, but it's always been a CPU-heavy game. Just the nature of the beast. Short of upgrading the CPU or overclocking the crap out of what you have (which will raise the temps too) - not much you can do to make it any easier to run.
I swear, everyone thinks they're a tech wizard if they own a PC these days, yet they fail at simple deductions, it's shocking... This temp-waving especially just killed me, reading this thread...
Better stop this ♥♥♥♥-talk due to a water-cooled 13600k is also hitting 90-100% CPU usage regularly, and not only mine CPU.
It's not normal that the game manages to load the CPU to such values. The big question is still on fps in battles with 20 or more characters. When trying to collect loot often observed drops to fps level 5-20.
And I'm not sure that there is no memory leak in act 2.
And yes, it's a system with 13600k + 32gb ddr5 7200 cl32 + 4070.