Baldur's Gate 3

Baldur's Gate 3

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Wild Shape and Rage (for anyone else wondering, doesn't really work)
You cannot Wild Shape and Rage. You can Rage and then Wild Shape, but it's not really worth it. First, You cannot Rage and then Wild Shape as a bonus action. You have to Wild Shape on your next turn. Then, you lose your Unarmored Bonus. You still keep the resistances. But like with all Rage, if you do not attack or are attack every round you lose Rage and you have to cancel Wild Shape to reapply it then Wild Shape on your next turn. In my case, I also lost 2HP in Polar Bear Wild Shape since the max HP is 30 and my normal hp is 32.
I think it would be great if this was changed to be able to Wild Shape and then Rage and also not lose the unarmored bonus.
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Showing 1-3 of 3 comments
ying_style Aug 6, 2023 @ 5:21am 
Hi any interesting skill or passives from other classes that works with wild shape.

i was really interested in using wilds shape But I doubt its any more powerful than using an ordinary fighter instead.

does not seem to work with monk skills either.
Arisu Aug 6, 2023 @ 9:27am 
Just going to add on to this. These are just some quick observations, so I may be missing things but here are some things I've tested and their results :

Stuff that doesn't seem to work in Wild Shape at all:
*Equipment (Obviously I haven't tested ALL items, but I've tested an item that should make my INT 17, advantage on CON saves, and +1 athletics, none of those worked)
*Ability score improvement for STR, CON and DEX (more on why this is here later)
*Illithid ability - Transfuse Health
*Moving an already present moonbeam (moving it is considered a spell)
*Charger feat
*Lucky feat
*Martial Adept feat
*Savage attacker feat
*Tough feat

Stuff that partially works :
*Sentinel feat (Reaction doesn't work. But I think the advantage on opportunity attacks and speed reduction do. I'm not certain on this)
*Tavern Brawler feat (Only seems to affect attack rolls. Not damage or attributes. Will give a penalty for creatures with a negative STR)
*War caster feat (Advantage on saving throws works, reaction doesn't)
*Resilient feat (Both proficiency AND the attribute increase seem to work for this one, however there is one thing that doesn't work, there's no increased HP from an increased CON score)
*Athlete Feat (Jump bonus seems to work, attribute bonus doesn't)
*Durable feat (this includes the increase to CON, but again no HP increase from it)
*Mobile feat (Movement increase works. I haven't tested the rest.)

Stuff that does seem to work :
*Illithid ability - Favorable beginnings
*Skilled feat

All in all there seems to be disappointingly little that works. And there's even a lot of inconsistency with attribute score increases. Some of the single Ability Score increasing feats seem to work while others don't, with no clear reason for it, which makes me think that even some of the stuff that partially works is actually "bugged" and shouldn't be working. I really hope this is changed because there's barely any customization or itemization for druid wild shapes like this.
Cyiel Aug 6, 2023 @ 11:04am 
Sentinel doesn't work while in Wildshape then when you cancel it it's still inactive, so it looks more like a bug.
And you need to save/load to make the reaction work again while in human form.
Last edited by Cyiel; Aug 6, 2023 @ 11:06am
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Date Posted: Aug 6, 2023 @ 2:14am
Posts: 3